mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-17 22:48:44 +00:00
1457 lines
64 KiB
C++
1457 lines
64 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdopengl.h"
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#include "nel/misc/common.h"
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#include "driver_opengl.h"
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#include "driver_opengl_extension.h"
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#include "nel/3d/material.h"
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using namespace std;
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using namespace NLMISC;
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// ***************************************************************************
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#ifdef NL_OS_WINDOWS
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#define nglGetProcAddress wglGetProcAddress
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#elif defined(NL_OS_MAC)
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// #include <mach-o/dyld.h>
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// glXGetProcAddressARB doesn't work correctly on MAC
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// void *nglGetProcAddress(const char *name)
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// {
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// NSSymbol symbol;
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// char *symbolName;
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// symbolName = (char*)malloc (strlen (name) + 2);
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// strcpy(symbolName + 1, name);
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// symbolName[0] = '_';
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// symbol = NULL;
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// if (NSIsSymbolNameDefined (symbolName)) symbol = NSLookupAndBindSymbol (symbolName);
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// free (symbolName);
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// return symbol ? NSAddressOfSymbol (symbol) : NULL;
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// }
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// NSAddressOfSymbol, NSIsSymbolNameDefined, NSLookupAndBindSymbol are deprecated
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#include <dlfcn.h>
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void *nglGetProcAddress(const char *name)
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{
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return dlsym(RTLD_DEFAULT, name);
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}
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#elif defined (NL_OS_UNIX)
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void (*nglGetProcAddress(const char *procName))()
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{
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return glXGetProcAddressARB((const GLubyte *)procName);
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}
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#endif // NL_OS_WINDOWS
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// ***************************************************************************
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// The exported function names
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// ARB_multitexture
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NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB;
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NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB;
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NEL_PFNGLMULTITEXCOORD1SARBPROC nglMultiTexCoord1sARB;
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NEL_PFNGLMULTITEXCOORD1IARBPROC nglMultiTexCoord1iARB;
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NEL_PFNGLMULTITEXCOORD1FARBPROC nglMultiTexCoord1fARB;
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NEL_PFNGLMULTITEXCOORD1DARBPROC nglMultiTexCoord1dARB;
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NEL_PFNGLMULTITEXCOORD2SARBPROC nglMultiTexCoord2sARB;
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NEL_PFNGLMULTITEXCOORD2IARBPROC nglMultiTexCoord2iARB;
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NEL_PFNGLMULTITEXCOORD2FARBPROC nglMultiTexCoord2fARB;
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NEL_PFNGLMULTITEXCOORD2DARBPROC nglMultiTexCoord2dARB;
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NEL_PFNGLMULTITEXCOORD3SARBPROC nglMultiTexCoord3sARB;
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NEL_PFNGLMULTITEXCOORD3IARBPROC nglMultiTexCoord3iARB;
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NEL_PFNGLMULTITEXCOORD3FARBPROC nglMultiTexCoord3fARB;
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NEL_PFNGLMULTITEXCOORD3DARBPROC nglMultiTexCoord3dARB;
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NEL_PFNGLMULTITEXCOORD4SARBPROC nglMultiTexCoord4sARB;
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NEL_PFNGLMULTITEXCOORD4IARBPROC nglMultiTexCoord4iARB;
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NEL_PFNGLMULTITEXCOORD4FARBPROC nglMultiTexCoord4fARB;
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NEL_PFNGLMULTITEXCOORD4DARBPROC nglMultiTexCoord4dARB;
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NEL_PFNGLMULTITEXCOORD1SVARBPROC nglMultiTexCoord1svARB;
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NEL_PFNGLMULTITEXCOORD1IVARBPROC nglMultiTexCoord1ivARB;
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NEL_PFNGLMULTITEXCOORD1FVARBPROC nglMultiTexCoord1fvARB;
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NEL_PFNGLMULTITEXCOORD1DVARBPROC nglMultiTexCoord1dvARB;
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NEL_PFNGLMULTITEXCOORD2SVARBPROC nglMultiTexCoord2svARB;
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NEL_PFNGLMULTITEXCOORD2IVARBPROC nglMultiTexCoord2ivARB;
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NEL_PFNGLMULTITEXCOORD2FVARBPROC nglMultiTexCoord2fvARB;
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NEL_PFNGLMULTITEXCOORD2DVARBPROC nglMultiTexCoord2dvARB;
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NEL_PFNGLMULTITEXCOORD3SVARBPROC nglMultiTexCoord3svARB;
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NEL_PFNGLMULTITEXCOORD3IVARBPROC nglMultiTexCoord3ivARB;
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NEL_PFNGLMULTITEXCOORD3FVARBPROC nglMultiTexCoord3fvARB;
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NEL_PFNGLMULTITEXCOORD3DVARBPROC nglMultiTexCoord3dvARB;
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NEL_PFNGLMULTITEXCOORD4SVARBPROC nglMultiTexCoord4svARB;
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NEL_PFNGLMULTITEXCOORD4IVARBPROC nglMultiTexCoord4ivARB;
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NEL_PFNGLMULTITEXCOORD4FVARBPROC nglMultiTexCoord4fvARB;
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NEL_PFNGLMULTITEXCOORD4DVARBPROC nglMultiTexCoord4dvARB;
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// ARB_TextureCompression.
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NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC nglCompressedTexImage3DARB;
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NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC nglCompressedTexImage2DARB;
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NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC nglCompressedTexImage1DARB;
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NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC nglCompressedTexSubImage3DARB;
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NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC nglCompressedTexSubImage2DARB;
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NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC nglCompressedTexSubImage1DARB;
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NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC nglGetCompressedTexImageARB;
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// VertexArrayRangeNV.
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NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC nglFlushVertexArrayRangeNV;
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NEL_PFNGLVERTEXARRAYRANGENVPROC nglVertexArrayRangeNV;
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// FenceNV.
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NEL_PFNGLDELETEFENCESNVPROC nglDeleteFencesNV;
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NEL_PFNGLGENFENCESNVPROC nglGenFencesNV;
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NEL_PFNGLISFENCENVPROC nglIsFenceNV;
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NEL_PFNGLTESTFENCENVPROC nglTestFenceNV;
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NEL_PFNGLGETFENCEIVNVPROC nglGetFenceivNV;
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NEL_PFNGLFINISHFENCENVPROC nglFinishFenceNV;
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NEL_PFNGLSETFENCENVPROC nglSetFenceNV;
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// VertexWeighting.
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NEL_PFNGLVERTEXWEIGHTFEXTPROC nglVertexWeightfEXT;
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NEL_PFNGLVERTEXWEIGHTFVEXTPROC nglVertexWeightfvEXT;
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NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC nglVertexWeightPointerEXT;
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// VertexProgramExtension.
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NEL_PFNGLAREPROGRAMSRESIDENTNVPROC nglAreProgramsResidentNV;
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NEL_PFNGLBINDPROGRAMNVPROC nglBindProgramNV;
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NEL_PFNGLDELETEPROGRAMSNVPROC nglDeleteProgramsNV;
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NEL_PFNGLEXECUTEPROGRAMNVPROC nglExecuteProgramNV;
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NEL_PFNGLGENPROGRAMSNVPROC nglGenProgramsNV;
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NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC nglGetProgramParameterdvNV;
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NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC nglGetProgramParameterfvNV;
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NEL_PFNGLGETPROGRAMIVNVPROC nglGetProgramivNV;
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NEL_PFNGLGETPROGRAMSTRINGNVPROC nglGetProgramStringNV;
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NEL_PFNGLGETTRACKMATRIXIVNVPROC nglGetTrackMatrixivNV;
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NEL_PFNGLGETVERTEXATTRIBDVNVPROC nglGetVertexAttribdvNV;
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NEL_PFNGLGETVERTEXATTRIBFVNVPROC nglGetVertexAttribfvNV;
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NEL_PFNGLGETVERTEXATTRIBIVNVPROC nglGetVertexAttribivNV;
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NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC nglGetVertexAttribPointervNV;
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NEL_PFNGLISPROGRAMNVPROC nglIsProgramNV;
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NEL_PFNGLLOADPROGRAMNVPROC nglLoadProgramNV;
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NEL_PFNGLPROGRAMPARAMETER4DNVPROC nglProgramParameter4dNV;
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NEL_PFNGLPROGRAMPARAMETER4DVNVPROC nglProgramParameter4dvNV;
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NEL_PFNGLPROGRAMPARAMETER4FNVPROC nglProgramParameter4fNV;
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NEL_PFNGLPROGRAMPARAMETER4FVNVPROC nglProgramParameter4fvNV;
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NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC nglProgramParameters4dvNV;
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NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC nglProgramParameters4fvNV;
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NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC nglRequestResidentProgramsNV;
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NEL_PFNGLTRACKMATRIXNVPROC nglTrackMatrixNV;
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NEL_PFNGLVERTEXATTRIBPOINTERNVPROC nglVertexAttribPointerNV;
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NEL_PFNGLVERTEXATTRIB1DNVPROC nglVertexAttrib1dNV;
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NEL_PFNGLVERTEXATTRIB1DVNVPROC nglVertexAttrib1dvNV;
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NEL_PFNGLVERTEXATTRIB1FNVPROC nglVertexAttrib1fNV;
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NEL_PFNGLVERTEXATTRIB1FVNVPROC nglVertexAttrib1fvNV;
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NEL_PFNGLVERTEXATTRIB1SNVPROC nglVertexAttrib1sNV;
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NEL_PFNGLVERTEXATTRIB1SVNVPROC nglVertexAttrib1svNV;
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NEL_PFNGLVERTEXATTRIB2DNVPROC nglVertexAttrib2dNV;
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NEL_PFNGLVERTEXATTRIB2DVNVPROC nglVertexAttrib2dvNV;
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NEL_PFNGLVERTEXATTRIB2FNVPROC nglVertexAttrib2fNV;
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NEL_PFNGLVERTEXATTRIB2FVNVPROC nglVertexAttrib2fvNV;
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NEL_PFNGLVERTEXATTRIB2SNVPROC nglVertexAttrib2sNV;
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NEL_PFNGLVERTEXATTRIB2SVNVPROC nglVertexAttrib2svNV;
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NEL_PFNGLVERTEXATTRIB3DNVPROC nglVertexAttrib3dNV;
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NEL_PFNGLVERTEXATTRIB3DVNVPROC nglVertexAttrib3dvNV;
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NEL_PFNGLVERTEXATTRIB3FNVPROC nglVertexAttrib3fNV;
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NEL_PFNGLVERTEXATTRIB3FVNVPROC nglVertexAttrib3fvNV;
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NEL_PFNGLVERTEXATTRIB3SNVPROC nglVertexAttrib3sNV;
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NEL_PFNGLVERTEXATTRIB3SVNVPROC nglVertexAttrib3svNV;
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NEL_PFNGLVERTEXATTRIB4DNVPROC nglVertexAttrib4dNV;
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NEL_PFNGLVERTEXATTRIB4DVNVPROC nglVertexAttrib4dvNV;
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NEL_PFNGLVERTEXATTRIB4FNVPROC nglVertexAttrib4fNV;
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NEL_PFNGLVERTEXATTRIB4FVNVPROC nglVertexAttrib4fvNV;
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NEL_PFNGLVERTEXATTRIB4SNVPROC nglVertexAttrib4sNV;
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NEL_PFNGLVERTEXATTRIB4SVNVPROC nglVertexAttrib4svNV;
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NEL_PFNGLVERTEXATTRIB4UBVNVPROC nglVertexAttrib4ubvNV;
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NEL_PFNGLVERTEXATTRIBS1DVNVPROC nglVertexAttribs1dvNV;
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NEL_PFNGLVERTEXATTRIBS1FVNVPROC nglVertexAttribs1fvNV;
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NEL_PFNGLVERTEXATTRIBS1SVNVPROC nglVertexAttribs1svNV;
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NEL_PFNGLVERTEXATTRIBS2DVNVPROC nglVertexAttribs2dvNV;
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NEL_PFNGLVERTEXATTRIBS2FVNVPROC nglVertexAttribs2fvNV;
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NEL_PFNGLVERTEXATTRIBS2SVNVPROC nglVertexAttribs2svNV;
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NEL_PFNGLVERTEXATTRIBS3DVNVPROC nglVertexAttribs3dvNV;
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NEL_PFNGLVERTEXATTRIBS3FVNVPROC nglVertexAttribs3fvNV;
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NEL_PFNGLVERTEXATTRIBS3SVNVPROC nglVertexAttribs3svNV;
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NEL_PFNGLVERTEXATTRIBS4DVNVPROC nglVertexAttribs4dvNV;
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NEL_PFNGLVERTEXATTRIBS4FVNVPROC nglVertexAttribs4fvNV;
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NEL_PFNGLVERTEXATTRIBS4SVNVPROC nglVertexAttribs4svNV;
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NEL_PFNGLVERTEXATTRIBS4UBVNVPROC nglVertexAttribs4ubvNV;
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// VertexShaderExt extension
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NEL_PFNGLBEGINVERTEXSHADEREXTPROC nglBeginVertexShaderEXT;
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NEL_PFNGLENDVERTEXSHADEREXTPROC nglEndVertexShaderEXT;
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NEL_PFNGLBINDVERTEXSHADEREXTPROC nglBindVertexShaderEXT;
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NEL_PFNGLGENVERTEXSHADERSEXTPROC nglGenVertexShadersEXT;
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NEL_PFNGLDELETEVERTEXSHADEREXTPROC nglDeleteVertexShaderEXT;
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NEL_PFNGLSHADEROP1EXTPROC nglShaderOp1EXT;
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NEL_PFNGLSHADEROP2EXTPROC nglShaderOp2EXT;
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NEL_PFNGLSHADEROP3EXTPROC nglShaderOp3EXT;
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NEL_PFNGLSWIZZLEEXTPROC nglSwizzleEXT;
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NEL_PFNGLWRITEMASKEXTPROC nglWriteMaskEXT;
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NEL_PFNGLINSERTCOMPONENTEXTPROC nglInsertComponentEXT;
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NEL_PFNGLEXTRACTCOMPONENTEXTPROC nglExtractComponentEXT;
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NEL_PFNGLGENSYMBOLSEXTPROC nglGenSymbolsEXT;
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NEL_PFNGLSETINVARIANTEXTPROC nglSetInvariantEXT;
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NEL_PFNGLSETLOCALCONSTANTEXTPROC nglSetLocalConstantEXT;
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NEL_PFNGLVARIANTPOINTEREXTPROC nglVariantPointerEXT;
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NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC nglEnableVariantClientStateEXT;
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NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC nglDisableVariantClientStateEXT;
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NEL_PFNGLBINDLIGHTPARAMETEREXTPROC nglBindLightParameterEXT;
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NEL_PFNGLBINDMATERIALPARAMETEREXTPROC nglBindMaterialParameterEXT;
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NEL_PFNGLBINDTEXGENPARAMETEREXTPROC nglBindTexGenParameterEXT;
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NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC nglBindTextureUnitParameterEXT;
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NEL_PFNGLBINDPARAMETEREXTPROC nglBindParameterEXT;
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NEL_PFNGLISVARIANTENABLEDEXTPROC nglIsVariantEnabledEXT;
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NEL_PFNGLGETVARIANTBOOLEANVEXTPROC nglGetVariantBooleanvEXT;
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NEL_PFNGLGETVARIANTINTEGERVEXTPROC nglGetVariantIntegervEXT;
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NEL_PFNGLGETVARIANTFLOATVEXTPROC nglGetVariantFloatvEXT;
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NEL_PFNGLGETVARIANTPOINTERVEXTPROC nglGetVariantPointervEXT;
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NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC nglGetInvariantBooleanvEXT;
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NEL_PFNGLGETINVARIANTINTEGERVEXTPROC nglGetInvariantIntegervEXT;
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NEL_PFNGLGETINVARIANTFLOATVEXTPROC nglGetInvariantFloatvEXT;
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NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC nglGetLocalConstantBooleanvEXT;
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NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC nglGetLocalConstantIntegervEXT;
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NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC nglGetLocalConstantFloatvEXT;
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// SecondaryColor extension
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NEL_PFNGLSECONDARYCOLOR3BEXTPROC nglSecondaryColor3bEXT;
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NEL_PFNGLSECONDARYCOLOR3BVEXTPROC nglSecondaryColor3bvEXT;
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NEL_PFNGLSECONDARYCOLOR3DEXTPROC nglSecondaryColor3dEXT;
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NEL_PFNGLSECONDARYCOLOR3DVEXTPROC nglSecondaryColor3dvEXT;
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NEL_PFNGLSECONDARYCOLOR3FEXTPROC nglSecondaryColor3fEXT;
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NEL_PFNGLSECONDARYCOLOR3FVEXTPROC nglSecondaryColor3fvEXT;
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NEL_PFNGLSECONDARYCOLOR3IEXTPROC nglSecondaryColor3iEXT;
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NEL_PFNGLSECONDARYCOLOR3IVEXTPROC nglSecondaryColor3ivEXT;
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NEL_PFNGLSECONDARYCOLOR3SEXTPROC nglSecondaryColor3sEXT;
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NEL_PFNGLSECONDARYCOLOR3SVEXTPROC nglSecondaryColor3svEXT;
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NEL_PFNGLSECONDARYCOLOR3UBEXTPROC nglSecondaryColor3ubEXT;
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NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC nglSecondaryColor3ubvEXT;
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NEL_PFNGLSECONDARYCOLOR3UIEXTPROC nglSecondaryColor3uiEXT;
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NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC nglSecondaryColor3uivEXT;
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NEL_PFNGLSECONDARYCOLOR3USEXTPROC nglSecondaryColor3usEXT;
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NEL_PFNGLSECONDARYCOLOR3USVEXTPROC nglSecondaryColor3usvEXT;
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NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC nglSecondaryColorPointerEXT;
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// BlendColor extension
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NEL_PFNGLBLENDCOLOREXTPROC nglBlendColorEXT;
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//========================
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NEL_PFNGLNEWOBJECTBUFFERATIPROC nglNewObjectBufferATI;
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NEL_PFNGLISOBJECTBUFFERATIPROC nglIsObjectBufferATI;
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NEL_PFNGLUPDATEOBJECTBUFFERATIPROC nglUpdateObjectBufferATI;
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NEL_PFNGLGETOBJECTBUFFERFVATIPROC nglGetObjectBufferfvATI;
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NEL_PFNGLGETOBJECTBUFFERIVATIPROC nglGetObjectBufferivATI;
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NEL_PFNGLDELETEOBJECTBUFFERATIPROC nglDeleteObjectBufferATI;
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NEL_PFNGLARRAYOBJECTATIPROC nglArrayObjectATI;
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NEL_PFNGLGETARRAYOBJECTFVATIPROC nglGetArrayObjectfvATI;
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NEL_PFNGLGETARRAYOBJECTIVATIPROC nglGetArrayObjectivATI;
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NEL_PFNGLVARIANTARRAYOBJECTATIPROC nglVariantArrayObjectATI;
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NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC nglGetVariantArrayObjectfvATI;
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NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC nglGetVariantArrayObjectivATI;
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// GL_ATI_map_object_buffer
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NEL_PFNGLMAPOBJECTBUFFERATIPROC nglMapObjectBufferATI;
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NEL_PFNGLUNMAPOBJECTBUFFERATIPROC nglUnmapObjectBufferATI;
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// GL_ATI_vertex_attrib_array_object
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NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC nglVertexAttribArrayObjectATI;
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NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC nglGetVertexAttribArrayObjectfvATI;
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NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC nglGetVertexAttribArrayObjectivATI;
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// GL_ATI_envmap_bumpmap extension
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PFNGLTEXBUMPPARAMETERIVATIPROC nglTexBumpParameterivATI;
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PFNGLTEXBUMPPARAMETERFVATIPROC nglTexBumpParameterfvATI;
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PFNGLGETTEXBUMPPARAMETERIVATIPROC nglGetTexBumpParameterivATI;
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PFNGLGETTEXBUMPPARAMETERFVATIPROC nglGetTexBumpParameterfvATI;
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// GL_ATI_fragment_shader extension
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NEL_PFNGLGENFRAGMENTSHADERSATIPROC nglGenFragmentShadersATI;
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NEL_PFNGLBINDFRAGMENTSHADERATIPROC nglBindFragmentShaderATI;
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NEL_PFNGLDELETEFRAGMENTSHADERATIPROC nglDeleteFragmentShaderATI;
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NEL_PFNGLBEGINFRAGMENTSHADERATIPROC nglBeginFragmentShaderATI;
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NEL_PFNGLENDFRAGMENTSHADERATIPROC nglEndFragmentShaderATI;
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NEL_PFNGLPASSTEXCOORDATIPROC nglPassTexCoordATI;
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NEL_PFNGLSAMPLEMAPATIPROC nglSampleMapATI;
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NEL_PFNGLCOLORFRAGMENTOP1ATIPROC nglColorFragmentOp1ATI;
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NEL_PFNGLCOLORFRAGMENTOP2ATIPROC nglColorFragmentOp2ATI;
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NEL_PFNGLCOLORFRAGMENTOP3ATIPROC nglColorFragmentOp3ATI;
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NEL_PFNGLALPHAFRAGMENTOP1ATIPROC nglAlphaFragmentOp1ATI;
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NEL_PFNGLALPHAFRAGMENTOP2ATIPROC nglAlphaFragmentOp2ATI;
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NEL_PFNGLALPHAFRAGMENTOP3ATIPROC nglAlphaFragmentOp3ATI;
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NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC nglSetFragmentShaderConstantATI;
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// GL_ARB_fragment_program
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// the following functions are the sames than with GL_ARB_vertex_program
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//NEL_PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB;
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//NEL_PFNGLBINDPROGRAMARBPROC nglBindProgramARB;
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//NEL_PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB;
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//NEL_PFNGLGENPROGRAMSARBPROC nglGenProgramsARB;
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//NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB;
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//NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB;
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//NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB;
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//NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB;
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NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglGetProgramLocalParameter4dARB;
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NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglGetProgramLocalParameter4dvARB;
|
|
NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglGetProgramLocalParameter4fARB;
|
|
NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglGetProgramLocalParameter4fvARB;
|
|
//NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB;
|
|
//NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB;
|
|
//NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB;
|
|
//NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB;
|
|
//NEL_PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB;
|
|
//NEL_PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB;
|
|
//NEL_PFNGLISPROGRAMARBPROC nglIsProgramARB;
|
|
|
|
// GL_ARB_vertex_buffer_object
|
|
PFNGLBINDBUFFERARBPROC nglBindBufferARB;
|
|
PFNGLDELETEBUFFERSARBPROC nglDeleteBuffersARB;
|
|
PFNGLGENBUFFERSARBPROC nglGenBuffersARB;
|
|
PFNGLISBUFFERARBPROC nglIsBufferARB;
|
|
PFNGLBUFFERDATAARBPROC nglBufferDataARB;
|
|
PFNGLBUFFERSUBDATAARBPROC nglBufferSubDataARB;
|
|
PFNGLGETBUFFERSUBDATAARBPROC nglGetBufferSubDataARB;
|
|
PFNGLMAPBUFFERARBPROC nglMapBufferARB;
|
|
PFNGLUNMAPBUFFERARBPROC nglUnmapBufferARB;
|
|
PFNGLGETBUFFERPARAMETERIVARBPROC nglGetBufferParameterivARB;
|
|
PFNGLGETBUFFERPOINTERVARBPROC nglGetBufferPointervARB;
|
|
|
|
// GL_ARB_vertex_program
|
|
PFNGLVERTEXATTRIB1SARBPROC nglVertexAttrib1sARB;
|
|
PFNGLVERTEXATTRIB1FARBPROC nglVertexAttrib1fARB;
|
|
PFNGLVERTEXATTRIB1DARBPROC nglVertexAttrib1dARB;
|
|
PFNGLVERTEXATTRIB2SARBPROC nglVertexAttrib2sARB;
|
|
PFNGLVERTEXATTRIB2FARBPROC nglVertexAttrib2fARB;
|
|
PFNGLVERTEXATTRIB2DARBPROC nglVertexAttrib2dARB;
|
|
PFNGLVERTEXATTRIB3SARBPROC nglVertexAttrib3sARB;
|
|
PFNGLVERTEXATTRIB3FARBPROC nglVertexAttrib3fARB;
|
|
PFNGLVERTEXATTRIB3DARBPROC nglVertexAttrib3dARB;
|
|
PFNGLVERTEXATTRIB4SARBPROC nglVertexAttrib4sARB;
|
|
PFNGLVERTEXATTRIB4FARBPROC nglVertexAttrib4fARB;
|
|
PFNGLVERTEXATTRIB4DARBPROC nglVertexAttrib4dARB;
|
|
PFNGLVERTEXATTRIB4NUBARBPROC nglVertexAttrib4NubARB;
|
|
PFNGLVERTEXATTRIB1SVARBPROC nglVertexAttrib1svARB;
|
|
PFNGLVERTEXATTRIB1FVARBPROC nglVertexAttrib1fvARB;
|
|
PFNGLVERTEXATTRIB1DVARBPROC nglVertexAttrib1dvARB;
|
|
PFNGLVERTEXATTRIB2SVARBPROC nglVertexAttrib2svARB;
|
|
PFNGLVERTEXATTRIB2FVARBPROC nglVertexAttrib2fvARB;
|
|
PFNGLVERTEXATTRIB2DVARBPROC nglVertexAttrib2dvARB;
|
|
PFNGLVERTEXATTRIB3SVARBPROC nglVertexAttrib3svARB;
|
|
PFNGLVERTEXATTRIB3FVARBPROC nglVertexAttrib3fvARB;
|
|
PFNGLVERTEXATTRIB3DVARBPROC nglVertexAttrib3dvARB;
|
|
PFNGLVERTEXATTRIB4BVARBPROC nglVertexAttrib4bvARB;
|
|
PFNGLVERTEXATTRIB4SVARBPROC nglVertexAttrib4svARB;
|
|
PFNGLVERTEXATTRIB4IVARBPROC nglVertexAttrib4ivARB;
|
|
PFNGLVERTEXATTRIB4UBVARBPROC nglVertexAttrib4ubvARB;
|
|
PFNGLVERTEXATTRIB4USVARBPROC nglVertexAttrib4usvARB;
|
|
PFNGLVERTEXATTRIB4UIVARBPROC nglVertexAttrib4uivARB;
|
|
PFNGLVERTEXATTRIB4FVARBPROC nglVertexAttrib4fvARB;
|
|
PFNGLVERTEXATTRIB4DVARBPROC nglVertexAttrib4dvARB;
|
|
PFNGLVERTEXATTRIB4NBVARBPROC nglVertexAttrib4NbvARB;
|
|
PFNGLVERTEXATTRIB4NSVARBPROC nglVertexAttrib4NsvARB;
|
|
PFNGLVERTEXATTRIB4NIVARBPROC nglVertexAttrib4NivARB;
|
|
PFNGLVERTEXATTRIB4NUBVARBPROC nglVertexAttrib4NubvARB;
|
|
PFNGLVERTEXATTRIB4NUSVARBPROC nglVertexAttrib4NusvARB;
|
|
PFNGLVERTEXATTRIB4NUIVARBPROC nglVertexAttrib4NuivARB;
|
|
PFNGLVERTEXATTRIBPOINTERARBPROC nglVertexAttribPointerARB;
|
|
PFNGLENABLEVERTEXATTRIBARRAYARBPROC nglEnableVertexAttribArrayARB;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC nglDisableVertexAttribArrayARB;
|
|
PFNGLPROGRAMSTRINGARBPROC nglProgramStringARB;
|
|
PFNGLBINDPROGRAMARBPROC nglBindProgramARB;
|
|
PFNGLDELETEPROGRAMSARBPROC nglDeleteProgramsARB;
|
|
PFNGLGENPROGRAMSARBPROC nglGenProgramsARB;
|
|
PFNGLPROGRAMENVPARAMETER4FARBPROC nglProgramEnvParameter4fARB;
|
|
PFNGLPROGRAMENVPARAMETER4DARBPROC nglProgramEnvParameter4dARB;
|
|
PFNGLPROGRAMENVPARAMETER4FVARBPROC nglProgramEnvParameter4fvARB;
|
|
PFNGLPROGRAMENVPARAMETER4DVARBPROC nglProgramEnvParameter4dvARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4FARBPROC nglProgramLocalParameter4fARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4DARBPROC nglProgramLocalParameter4dARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC nglProgramLocalParameter4fvARB;
|
|
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC nglProgramLocalParameter4dvARB;
|
|
PFNGLGETPROGRAMENVPARAMETERFVARBPROC nglGetProgramEnvParameterfvARB;
|
|
PFNGLGETPROGRAMENVPARAMETERDVARBPROC nglGetProgramEnvParameterdvARB;
|
|
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC nglGetProgramLocalParameterfvARB;
|
|
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC nglGetProgramLocalParameterdvARB;
|
|
PFNGLGETPROGRAMIVARBPROC nglGetProgramivARB;
|
|
PFNGLGETPROGRAMSTRINGARBPROC nglGetProgramStringARB;
|
|
PFNGLGETVERTEXATTRIBDVARBPROC nglGetVertexAttribdvARB;
|
|
PFNGLGETVERTEXATTRIBFVARBPROC nglGetVertexAttribfvARB;
|
|
PFNGLGETVERTEXATTRIBIVARBPROC nglGetVertexAttribivARB;
|
|
PFNGLGETVERTEXATTRIBPOINTERVARBPROC nglGetVertexAttribPointervARB;
|
|
PFNGLISPROGRAMARBPROC nglIsProgramARB;
|
|
|
|
// NV_occlusion_query
|
|
NEL_PFNGLGENOCCLUSIONQUERIESNVPROC nglGenOcclusionQueriesNV;
|
|
NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC nglDeleteOcclusionQueriesNV;
|
|
NEL_PFNGLISOCCLUSIONQUERYNVPROC nglIsOcclusionQueryNV;
|
|
NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC nglBeginOcclusionQueryNV;
|
|
NEL_PFNGLENDOCCLUSIONQUERYNVPROC nglEndOcclusionQueryNV;
|
|
NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV;
|
|
NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
|
|
|
|
// GL_EXT_framebuffer_object
|
|
NEL_PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT;
|
|
NEL_PFNGLISFRAMEBUFFEREXTPROC nglIsFramebufferEXT;
|
|
NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC nglCheckFramebufferStatusEXT;
|
|
NEL_PFNGLGENFRAMEBUFFERSEXTPROC nglGenFramebuffersEXT;
|
|
NEL_PFNGLBINDFRAMEBUFFEREXTPROC nglBindFramebufferEXT;
|
|
NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC nglFramebufferTexture2DEXT;
|
|
NEL_PFNGLGENRENDERBUFFERSEXTPROC nglGenRenderbuffersEXT;
|
|
NEL_PFNGLBINDRENDERBUFFEREXTPROC nglBindRenderbufferEXT;
|
|
NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC nglRenderbufferStorageEXT;
|
|
NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC nglFramebufferRenderbufferEXT;
|
|
NEL_PFNGLDELETERENDERBUFFERSEXTPROC nglDeleteRenderbuffersEXT;
|
|
NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC nglDeleteFramebuffersEXT;
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
PFNWGLALLOCATEMEMORYNVPROC nwglAllocateMemoryNV;
|
|
PFNWGLFREEMEMORYNVPROC nwglFreeMemoryNV;
|
|
|
|
// Pbuffer extension
|
|
PFNWGLCREATEPBUFFERARBPROC nwglCreatePbufferARB;
|
|
PFNWGLGETPBUFFERDCARBPROC nwglGetPbufferDCARB;
|
|
PFNWGLRELEASEPBUFFERDCARBPROC nwglReleasePbufferDCARB;
|
|
PFNWGLDESTROYPBUFFERARBPROC nwglDestroyPbufferARB;
|
|
PFNWGLQUERYPBUFFERARBPROC nwglQueryPbufferARB;
|
|
|
|
// Get Pixel format extension
|
|
PFNWGLGETPIXELFORMATATTRIBIVARBPROC nwglGetPixelFormatAttribivARB;
|
|
PFNWGLGETPIXELFORMATATTRIBFVARBPROC nwglGetPixelFormatAttribfvARB;
|
|
PFNWGLCHOOSEPIXELFORMATARBPROC nwglChoosePixelFormatARB;
|
|
|
|
// Swap control extension
|
|
PFNWGLSWAPINTERVALEXTPROC nwglSwapIntervalEXT;
|
|
PFNWGLGETSWAPINTERVALEXTPROC nwglGetSwapIntervalEXT;
|
|
|
|
// WGL_ARB_extensions_string
|
|
PFNWGLGETEXTENSIONSSTRINGARBPROC nwglGetExtensionsStringARB;
|
|
#endif
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
#define CHECK_EXT(ext_str) \
|
|
if(strstr(glext, ext_str)==NULL) { nlwarning("3D: OpengGL extension '%s' was not found", ext_str); return false; } else { nldebug("3D: OpengGL Extension '%s' found", ext_str); }
|
|
|
|
// Debug: don't return false if the procaddr returns 0
|
|
// It means that it can crash if nel calls this extension but at least we have a warning to know why the extension is available but not the procaddr
|
|
#define CHECK_ADDRESS(type, ext) \
|
|
n##ext=(type)nglGetProcAddress(#ext); \
|
|
if(!n##ext) { nlwarning("3D: GetProcAddress(\"%s\") returns NULL", #ext); return false; } else { /*nldebug("3D: GetProcAddress(\"%s\") succeed", #ext);*/ }
|
|
|
|
// ***************************************************************************
|
|
// Extensions registrations, and Windows function Registration.
|
|
|
|
// *********************************
|
|
static bool setupARBMultiTexture(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBMultiTexture);
|
|
CHECK_EXT("GL_ARB_multitexture");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB);
|
|
CHECK_ADDRESS(NEL_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB);
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1SARBPROC, glMultiTexCoord1sARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1IARBPROC, glMultiTexCoord1iARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1DARBPROC, glMultiTexCoord1dARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2SARBPROC, glMultiTexCoord2sARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2IARBPROC, glMultiTexCoord2iARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2DARBPROC, glMultiTexCoord2dARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3SARBPROC, glMultiTexCoord3sARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3IARBPROC, glMultiTexCoord3iARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3DARBPROC, glMultiTexCoord3dARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4SARBPROC, glMultiTexCoord4sARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IARBPROC, glMultiTexCoord4iARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DARBPROC, glMultiTexCoord4dARB);
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1SVARBPROC, glMultiTexCoord1svARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1IVARBPROC, glMultiTexCoord1ivARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD1DVARBPROC, glMultiTexCoord1dvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2IVARBPROC, glMultiTexCoord2ivARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD2DVARBPROC, glMultiTexCoord2dvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3SVARBPROC, glMultiTexCoord3svARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3IVARBPROC, glMultiTexCoord3ivARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD3DVARBPROC, glMultiTexCoord3dvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IVARBPROC, glMultiTexCoord4ivARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DVARBPROC, glMultiTexCoord4dvARB);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupEXTTextureEnvCombine(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTTextureEnvCombine);
|
|
return (strstr(glext, "GL_EXT_texture_env_combine")!=NULL || strstr(glext, "GL_ARB_texture_env_combine")!=NULL);
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupARBTextureCompression(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBTextureCompression);
|
|
CHECK_EXT("GL_ARB_texture_compression");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC, glCompressedTexImage3DARB);
|
|
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE2DARBPROC, glCompressedTexImage2DARB);
|
|
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE1DARBPROC, glCompressedTexImage1DARB);
|
|
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC, glCompressedTexSubImage3DARB);
|
|
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB);
|
|
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC, glCompressedTexSubImage1DARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC, glGetCompressedTexImageARB);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupARBTextureNonPowerOfTwo(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBTextureCompression);
|
|
CHECK_EXT("GL_ARB_texture_non_power_of_two");
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupNVVertexArrayRange(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVVertexArrayRange);
|
|
#ifndef NL_OS_WINDOWS
|
|
return false;
|
|
#endif
|
|
|
|
// Test if VAR is present.
|
|
CHECK_EXT("GL_NV_vertex_array_range");
|
|
|
|
// Tess Fence too.
|
|
CHECK_EXT("GL_NV_fence");
|
|
|
|
// Get VAR address.
|
|
CHECK_ADDRESS(NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC, glFlushVertexArrayRangeNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXARRAYRANGENVPROC, glVertexArrayRangeNV);
|
|
#ifdef NL_OS_WINDOWS
|
|
CHECK_ADDRESS(PFNWGLALLOCATEMEMORYNVPROC, wglAllocateMemoryNV);
|
|
CHECK_ADDRESS(PFNWGLFREEMEMORYNVPROC, wglFreeMemoryNV);
|
|
#endif
|
|
|
|
// Get fence address.
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEFENCESNVPROC, glDeleteFencesNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGENFENCESNVPROC, glGenFencesNV);
|
|
CHECK_ADDRESS(NEL_PFNGLISFENCENVPROC, glIsFenceNV);
|
|
CHECK_ADDRESS(NEL_PFNGLTESTFENCENVPROC, glTestFenceNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETFENCEIVNVPROC, glGetFenceivNV);
|
|
CHECK_ADDRESS(NEL_PFNGLFINISHFENCENVPROC, glFinishFenceNV);
|
|
CHECK_ADDRESS(NEL_PFNGLSETFENCENVPROC, glSetFenceNV);
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupEXTTextureCompressionS3TC(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTTextureCompressionS3TC);
|
|
CHECK_EXT("GL_EXT_texture_compression_s3tc");
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupEXTVertexWeighting(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTVertexWeighting);
|
|
CHECK_EXT("GL_EXT_vertex_weighting");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFEXTPROC, glVertexWeightfEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFVEXTPROC, glVertexWeightfvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC, glVertexWeightPointerEXT);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupEXTSeparateSpecularColor(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTSeparateSpecularColor);
|
|
CHECK_EXT("GL_EXT_separate_specular_color");
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupNVTextureEnvCombine4(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVTextureEnvCombine4);
|
|
CHECK_EXT("GL_NV_texture_env_combine4");
|
|
return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupATITextureEnvCombine3(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupATITextureEnvCombine3);
|
|
|
|
// reenabled to allow bloom on mac, TODO: cleanly fix the water issue
|
|
// i think this issue was mtp target related - is this the case in ryzom too?
|
|
// #ifdef NL_OS_MAC
|
|
// // Water doesn't render on GeForce 8600M GT (on MAC OS X) if this extension is enabled
|
|
// return false;
|
|
// #endif
|
|
|
|
CHECK_EXT("GL_ATI_texture_env_combine3");
|
|
return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupATIXTextureEnvRoute(const char * /* glext */)
|
|
{
|
|
H_AUTO_OGL(setupATIXTextureEnvRoute);
|
|
return false;
|
|
// CHECK_EXT("GL_ATIX_texture_env_route");
|
|
// return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupATIEnvMapBumpMap(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupATIEnvMapBumpMap);
|
|
CHECK_EXT("GL_ATI_envmap_bumpmap");
|
|
|
|
CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERIVATIPROC, glTexBumpParameterivATI);
|
|
CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERFVATIPROC, glTexBumpParameterfvATI);
|
|
CHECK_ADDRESS(PFNGLGETTEXBUMPPARAMETERIVATIPROC, glGetTexBumpParameterivATI);
|
|
CHECK_ADDRESS(PFNGLGETTEXBUMPPARAMETERFVATIPROC, glGetTexBumpParameterfvATI);
|
|
|
|
// Check for broken ATI drivers and disable EMBM if we caught one.
|
|
// Reminder: This code crashes with Catalyst 7.11 fglrx drivers!
|
|
GLint num = -1;
|
|
nglGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &num);
|
|
|
|
return num > 0;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupARBTextureCubeMap(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBTextureCubeMap);
|
|
CHECK_EXT("GL_ARB_texture_cube_map");
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupNVVertexProgram(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVVertexProgram);
|
|
|
|
// reenabled to allow bloom on mac, TODO: cleanly fix the water issue
|
|
// i think this issue was mtp target related - is this the case in ryzom too?
|
|
// #ifdef NL_OS_MAC
|
|
// // Water doesn't render on GeForce 8600M GT (on MAC OS X) if this extension is enabled
|
|
// return false;
|
|
// #endif
|
|
|
|
CHECK_EXT("GL_NV_vertex_program");
|
|
CHECK_ADDRESS(NEL_PFNGLAREPROGRAMSRESIDENTNVPROC, glAreProgramsResidentNV);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMNVPROC, glBindProgramNV);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSNVPROC, glDeleteProgramsNV);
|
|
CHECK_ADDRESS(NEL_PFNGLEXECUTEPROGRAMNVPROC, glExecuteProgramNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGENPROGRAMSNVPROC, glGenProgramsNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMPARAMETERDVNVPROC, glGetProgramParameterdvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMPARAMETERFVNVPROC, glGetProgramParameterfvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVNVPROC, glGetProgramivNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGNVPROC, glGetProgramStringNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETTRACKMATRIXIVNVPROC, glGetTrackMatrixivNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBDVNVPROC, glGetVertexAttribdvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBFVNVPROC, glGetVertexAttribfvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBIVNVPROC, glGetVertexAttribivNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBPOINTERVNVPROC, glGetVertexAttribPointervNV);
|
|
CHECK_ADDRESS(NEL_PFNGLISPROGRAMNVPROC, glIsProgramNV);
|
|
CHECK_ADDRESS(NEL_PFNGLLOADPROGRAMNVPROC, glLoadProgramNV);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4DNVPROC, glProgramParameter4dNV);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4DVNVPROC, glProgramParameter4dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4FNVPROC, glProgramParameter4fNV);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETER4FVNVPROC, glProgramParameter4fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETERS4DVNVPROC, glProgramParameters4dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMPARAMETERS4FVNVPROC, glProgramParameters4fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLREQUESTRESIDENTPROGRAMSNVPROC, glRequestResidentProgramsNV);
|
|
CHECK_ADDRESS(NEL_PFNGLTRACKMATRIXNVPROC, glTrackMatrixNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBPOINTERNVPROC, glVertexAttribPointerNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1DNVPROC, glVertexAttrib1dNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1DVNVPROC, glVertexAttrib1dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1FNVPROC, glVertexAttrib1fNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1FVNVPROC, glVertexAttrib1fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1SNVPROC, glVertexAttrib1sNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB1SVNVPROC, glVertexAttrib1svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2DNVPROC, glVertexAttrib2dNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2DVNVPROC, glVertexAttrib2dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2FNVPROC, glVertexAttrib2fNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2FVNVPROC, glVertexAttrib2fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2SNVPROC, glVertexAttrib2sNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB2SVNVPROC, glVertexAttrib2svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3DNVPROC, glVertexAttrib3dNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3DVNVPROC, glVertexAttrib3dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3FNVPROC, glVertexAttrib3fNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3FVNVPROC, glVertexAttrib3fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3SNVPROC, glVertexAttrib3sNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB3SVNVPROC, glVertexAttrib3svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4DNVPROC, glVertexAttrib4dNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4DVNVPROC, glVertexAttrib4dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4FNVPROC, glVertexAttrib4fNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4FVNVPROC, glVertexAttrib4fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4SNVPROC, glVertexAttrib4sNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4SVNVPROC, glVertexAttrib4svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIB4UBVNVPROC, glVertexAttrib4ubvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1DVNVPROC, glVertexAttribs1dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1FVNVPROC, glVertexAttribs1fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS1SVNVPROC, glVertexAttribs1svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2DVNVPROC, glVertexAttribs2dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2FVNVPROC, glVertexAttribs2fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS2SVNVPROC, glVertexAttribs2svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3DVNVPROC, glVertexAttribs3dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3FVNVPROC, glVertexAttribs3fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS3SVNVPROC, glVertexAttribs3svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4DVNVPROC, glVertexAttribs4dvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4FVNVPROC, glVertexAttribs4fvNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4SVNVPROC, glVertexAttribs4svNV);
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4UBVNVPROC, glVertexAttribs4ubvNV);
|
|
|
|
return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupEXTVertexShader(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTVertexShader);
|
|
CHECK_EXT("GL_EXT_vertex_shader");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLBEGINVERTEXSHADEREXTPROC, glBeginVertexShaderEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLENDVERTEXSHADEREXTPROC, glEndVertexShaderEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDVERTEXSHADEREXTPROC, glBindVertexShaderEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGENVERTEXSHADERSEXTPROC, glGenVertexShadersEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEVERTEXSHADEREXTPROC, glDeleteVertexShaderEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSHADEROP1EXTPROC, glShaderOp1EXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSHADEROP2EXTPROC, glShaderOp2EXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSHADEROP3EXTPROC, glShaderOp3EXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSWIZZLEEXTPROC, glSwizzleEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLWRITEMASKEXTPROC, glWriteMaskEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLINSERTCOMPONENTEXTPROC, glInsertComponentEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLEXTRACTCOMPONENTEXTPROC, glExtractComponentEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGENSYMBOLSEXTPROC, glGenSymbolsEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSETINVARIANTEXTPROC, glSetInvariantEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSETLOCALCONSTANTEXTPROC, glSetLocalConstantEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLVARIANTPOINTEREXTPROC, glVariantPointerEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLENABLEVARIANTCLIENTSTATEEXTPROC, glEnableVariantClientStateEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC, glDisableVariantClientStateEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDLIGHTPARAMETEREXTPROC, glBindLightParameterEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDMATERIALPARAMETEREXTPROC, glBindMaterialParameterEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDTEXGENPARAMETEREXTPROC, glBindTexGenParameterEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDTEXTUREUNITPARAMETEREXTPROC, glBindTextureUnitParameterEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDPARAMETEREXTPROC, glBindParameterEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLISVARIANTENABLEDEXTPROC, glIsVariantEnabledEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVARIANTBOOLEANVEXTPROC, glGetVariantBooleanvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVARIANTINTEGERVEXTPROC, glGetVariantIntegervEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVARIANTFLOATVEXTPROC, glGetVariantFloatvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVARIANTPOINTERVEXTPROC, glGetVariantPointervEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETINVARIANTBOOLEANVEXTPROC, glGetInvariantBooleanvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETINVARIANTINTEGERVEXTPROC, glGetInvariantIntegervEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETINVARIANTFLOATVEXTPROC, glGetInvariantFloatvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC, glGetLocalConstantBooleanvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTINTEGERVEXTPROC, glGetLocalConstantIntegervEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGETLOCALCONSTANTFLOATVEXTPROC, glGetLocalConstantFloatvEXT);
|
|
|
|
// we require at least 128 instructions, 15 local register (r0, r1,..,r11) + 3 temporary vector for swizzle emulation + 1 vector for indexing temp + 3 temporary scalar for LOGG, EXPP and LIT emulation, 1 address register
|
|
// we require 11 variants (4 textures + position + normal + primary color + secondary color + weight + palette skin + fog)
|
|
// we also require 2 local constants (0 and 1)
|
|
// 96 invariants (c[0], c[1] ..) + 1 invariants for fog emulation (fog coordinate must range from 0 to 1 with EXT_VERTEX_shader)
|
|
GLint numVSInst;
|
|
glGetIntegerv(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, &numVSInst);
|
|
if (numVSInst < 128) return false;
|
|
//
|
|
GLint numVSLocals;
|
|
glGetIntegerv(GL_MAX_VERTEX_SHADER_LOCALS_EXT, &numVSLocals);
|
|
if (numVSLocals < 4 * (12 + 4) + 1 + 3)
|
|
{
|
|
nlwarning("EXT_vertex_shader extension has not much register. Some vertex program may fail loading");
|
|
return false;
|
|
}
|
|
//
|
|
GLint numVSLocalConstants;
|
|
glGetIntegerv(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, &numVSLocalConstants);
|
|
if (numVSLocalConstants < 2) return false;
|
|
//
|
|
GLint numVSInvariants;
|
|
glGetIntegerv(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, &numVSInvariants);
|
|
if (numVSInvariants < 96 + 1) return false;
|
|
//
|
|
GLint numVSVariants;
|
|
glGetIntegerv(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, &numVSVariants);
|
|
if (numVSInvariants < 4) return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupEXTSecondaryColor(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTSecondaryColor);
|
|
CHECK_EXT("GL_EXT_secondary_color");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BEXTPROC, glSecondaryColor3bEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BVEXTPROC, glSecondaryColor3bvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DEXTPROC, glSecondaryColor3dEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DVEXTPROC, glSecondaryColor3dvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3IEXTPROC, glSecondaryColor3iEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3IVEXTPROC, glSecondaryColor3ivEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3SEXTPROC, glSecondaryColor3sEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3SVEXTPROC, glSecondaryColor3svEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UIEXTPROC, glSecondaryColor3uiEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3UIVEXTPROC, glSecondaryColor3uivEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USEXTPROC, glSecondaryColor3usEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USVEXTPROC, glSecondaryColor3usvEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT);
|
|
|
|
return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupWGLARBPBuffer(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupWGLARBPBuffer);
|
|
CHECK_EXT("WGL_ARB_pbuffer");
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
CHECK_ADDRESS(PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB);
|
|
CHECK_ADDRESS(PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB);
|
|
CHECK_ADDRESS(PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB);
|
|
CHECK_ADDRESS(PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB);
|
|
CHECK_ADDRESS(PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
// *********************************
|
|
static bool setupWGLARBPixelFormat (const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupWGLARBPixelFormat);
|
|
CHECK_EXT("WGL_ARB_pixel_format");
|
|
|
|
CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB);
|
|
CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB);
|
|
CHECK_ADDRESS(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// *********************************
|
|
static bool setupNVTextureShader(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVTextureShader);
|
|
|
|
// reenabled to allow bloom on mac, TODO: cleanly fix the water issue
|
|
// i think this issue was mtp target related - is this the case in ryzom too?
|
|
// #ifdef NL_OS_MAC
|
|
// // Water doesn't render on GeForce 8600M GT (on MAC OS X) if this extension is enabled
|
|
// return false;
|
|
// #endif
|
|
|
|
CHECK_EXT("GL_NV_texture_shader");
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupEXTBlendColor(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTBlendColor);
|
|
CHECK_EXT("GL_EXT_blend_color");
|
|
CHECK_ADDRESS(NEL_PFNGLBLENDCOLOREXTPROC, glBlendColorEXT);
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupNVVertexArrayRange2(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVVertexArrayRange2);
|
|
CHECK_EXT("GL_NV_vertex_array_range2");
|
|
return true;
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupATIVertexArrayObject(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupATIVertexArrayObject);
|
|
CHECK_EXT("GL_ATI_vertex_array_object");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLNEWOBJECTBUFFERATIPROC, glNewObjectBufferATI);
|
|
CHECK_ADDRESS(NEL_PFNGLISOBJECTBUFFERATIPROC, glIsObjectBufferATI);
|
|
CHECK_ADDRESS(NEL_PFNGLUPDATEOBJECTBUFFERATIPROC, glUpdateObjectBufferATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETOBJECTBUFFERFVATIPROC, glGetObjectBufferfvATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETOBJECTBUFFERIVATIPROC, glGetObjectBufferivATI);
|
|
|
|
nglDeleteObjectBufferATI = (NEL_PFNGLDELETEOBJECTBUFFERATIPROC)nglGetProcAddress("nglDeleteObjectBufferATI");
|
|
|
|
if(!nglDeleteObjectBufferATI)
|
|
{
|
|
// seems that on matrox parhelia driver, this procedure is named nglFreeObjectBufferATI !!
|
|
nglDeleteObjectBufferATI = (NEL_PFNGLDELETEOBJECTBUFFERATIPROC)nglGetProcAddress("nglFreeObjectBufferATI");
|
|
if(!nglDeleteObjectBufferATI) return false;
|
|
}
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLARRAYOBJECTATIPROC, glArrayObjectATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETARRAYOBJECTFVATIPROC, glGetArrayObjectfvATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETARRAYOBJECTIVATIPROC, glGetArrayObjectivATI);
|
|
|
|
if(strstr(glext, "GL_EXT_vertex_shader") != NULL)
|
|
{
|
|
// the following exist only if ext vertex shader is present
|
|
CHECK_ADDRESS(NEL_PFNGLVARIANTARRAYOBJECTATIPROC, glVariantArrayObjectATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glGetVariantArrayObjectfvATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glGetVariantArrayObjectivATI);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
static bool setupATIMapObjectBuffer(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupATIMapObjectBuffer);
|
|
CHECK_EXT("GL_ATI_map_object_buffer");
|
|
CHECK_ADDRESS(NEL_PFNGLMAPOBJECTBUFFERATIPROC, glMapObjectBufferATI);
|
|
CHECK_ADDRESS(NEL_PFNGLUNMAPOBJECTBUFFERATIPROC, glUnmapObjectBufferATI);
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
// *********************************
|
|
static bool setupATIFragmentShader(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupATIFragmentShader);
|
|
CHECK_EXT("GL_ATI_fragment_shader");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLGENFRAGMENTSHADERSATIPROC, glGenFragmentShadersATI);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDFRAGMENTSHADERATIPROC, glBindFragmentShaderATI);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEFRAGMENTSHADERATIPROC, glDeleteFragmentShaderATI);
|
|
CHECK_ADDRESS(NEL_PFNGLBEGINFRAGMENTSHADERATIPROC, glBeginFragmentShaderATI);
|
|
CHECK_ADDRESS(NEL_PFNGLENDFRAGMENTSHADERATIPROC, glEndFragmentShaderATI);
|
|
CHECK_ADDRESS(NEL_PFNGLPASSTEXCOORDATIPROC, glPassTexCoordATI);
|
|
CHECK_ADDRESS(NEL_PFNGLSAMPLEMAPATIPROC, glSampleMapATI);
|
|
CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP1ATIPROC, glColorFragmentOp1ATI);
|
|
CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP2ATIPROC, glColorFragmentOp2ATI);
|
|
CHECK_ADDRESS(NEL_PFNGLCOLORFRAGMENTOP3ATIPROC, glColorFragmentOp3ATI);
|
|
CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP1ATIPROC, glAlphaFragmentOp1ATI);
|
|
CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP2ATIPROC, glAlphaFragmentOp2ATI);
|
|
CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP3ATIPROC, glAlphaFragmentOp3ATI);
|
|
CHECK_ADDRESS(NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glSetFragmentShaderConstantATI);
|
|
|
|
return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupATIVertexAttribArrayObject(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupATIVertexAttribArrayObject);
|
|
CHECK_EXT("GL_ATI_vertex_attrib_array_object");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glVertexAttribArrayObjectATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glGetVertexAttribArrayObjectfvATI);
|
|
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glGetVertexAttribArrayObjectivATI);
|
|
|
|
return true;
|
|
}
|
|
|
|
// *********************************
|
|
static bool setupARBFragmentProgram(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBFragmentProgram);
|
|
CHECK_EXT("GL_ARB_fragment_program");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4DARBPROC, glProgramEnvParameter4dARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4DVARBPROC, glProgramEnvParameter4dvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glProgramLocalParameter4dARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glProgramLocalParameter4dvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB);
|
|
CHECK_ADDRESS(NEL_PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glGetProgramEnvParameterdvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glGetProgramLocalParameterdvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glGetProgramLocalParameterfvARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
|
|
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
|
|
CHECK_ADDRESS(NEL_PFNGLISPROGRAMARBPROC, glIsProgramARB);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupARBVertexBufferObject(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBVertexBufferObject);
|
|
CHECK_EXT("GL_ARB_vertex_buffer_object");
|
|
|
|
CHECK_ADDRESS(PFNGLBINDBUFFERARBPROC, glBindBufferARB);
|
|
CHECK_ADDRESS(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB);
|
|
CHECK_ADDRESS(PFNGLGENBUFFERSARBPROC, glGenBuffersARB);
|
|
CHECK_ADDRESS(PFNGLISBUFFERARBPROC, glIsBufferARB);
|
|
CHECK_ADDRESS(PFNGLBUFFERDATAARBPROC, glBufferDataARB);
|
|
CHECK_ADDRESS(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB);
|
|
CHECK_ADDRESS(PFNGLGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB);
|
|
CHECK_ADDRESS(PFNGLMAPBUFFERARBPROC, glMapBufferARB);
|
|
CHECK_ADDRESS(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB);
|
|
CHECK_ADDRESS(PFNGLGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB);
|
|
CHECK_ADDRESS(PFNGLGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupARBVertexProgram(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBVertexProgram);
|
|
CHECK_EXT("GL_ARB_vertex_program");
|
|
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB);
|
|
CHECK_ADDRESS(PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB);
|
|
CHECK_ADDRESS(PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB);
|
|
CHECK_ADDRESS(PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
|
|
CHECK_ADDRESS(PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
|
|
CHECK_ADDRESS(PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
|
|
CHECK_ADDRESS(PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4FARBPROC, glProgramEnvParameter4fARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4DARBPROC, glProgramEnvParameter4dARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMENVPARAMETER4DVARBPROC, glProgramEnvParameter4dvARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4FARBPROC, glProgramLocalParameter4fARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4DARBPROC, glProgramLocalParameter4dARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
|
|
CHECK_ADDRESS(PFNGLPROGRAMLOCALPARAMETER4DVARBPROC, glProgramLocalParameter4dvARB);
|
|
CHECK_ADDRESS(PFNGLGETPROGRAMENVPARAMETERFVARBPROC, glGetProgramEnvParameterfvARB);
|
|
CHECK_ADDRESS(PFNGLGETPROGRAMENVPARAMETERDVARBPROC, glGetProgramEnvParameterdvARB);
|
|
CHECK_ADDRESS(PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC, glGetProgramLocalParameterfvARB);
|
|
CHECK_ADDRESS(PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC, glGetProgramLocalParameterdvARB);
|
|
CHECK_ADDRESS(PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
|
|
CHECK_ADDRESS(PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
|
|
CHECK_ADDRESS(PFNGLGETVERTEXATTRIBDVARBPROC, glGetVertexAttribdvARB);
|
|
CHECK_ADDRESS(PFNGLGETVERTEXATTRIBFVARBPROC, glGetVertexAttribfvARB);
|
|
CHECK_ADDRESS(PFNGLGETVERTEXATTRIBIVARBPROC, glGetVertexAttribivARB);
|
|
CHECK_ADDRESS(PFNGLGETVERTEXATTRIBPOINTERVARBPROC, glGetVertexAttribPointervARB);
|
|
CHECK_ADDRESS(PFNGLISPROGRAMARBPROC, glIsProgramARB);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupNVOcclusionQuery(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVOcclusionQuery);
|
|
CHECK_EXT("GL_NV_occlusion_query");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLGENOCCLUSIONQUERIESNVPROC, glGenOcclusionQueriesNV);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC, glDeleteOcclusionQueriesNV);
|
|
CHECK_ADDRESS(NEL_PFNGLISOCCLUSIONQUERYNVPROC, glIsOcclusionQueryNV);
|
|
CHECK_ADDRESS(NEL_PFNGLBEGINOCCLUSIONQUERYNVPROC, glBeginOcclusionQueryNV);
|
|
CHECK_ADDRESS(NEL_PFNGLENDOCCLUSIONQUERYNVPROC, glEndOcclusionQueryNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC, glGetOcclusionQueryivNV);
|
|
CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC, glGetOcclusionQueryuivNV);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
static bool setupNVTextureRectangle(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupNVTextureRectangle);
|
|
CHECK_EXT("GL_NV_texture_rectangle");
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupEXTTextureRectangle(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupEXTTextureRectangle);
|
|
CHECK_EXT("GL_EXT_texture_rectangle");
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupARBTextureRectangle(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupARBTextureRectangle);
|
|
CHECK_EXT("GL_ARB_texture_rectangle");
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupFrameBufferObject(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupFrameBufferObject);
|
|
CHECK_EXT("GL_EXT_framebuffer_object");
|
|
|
|
CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT);
|
|
CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT);
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
static bool setupPackedDepthStencil(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupPackedDepthStencil);
|
|
CHECK_EXT("GL_EXT_packed_depth_stencil");
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// Extension Check.
|
|
void registerGlExtensions(CGlExtensions &ext)
|
|
{
|
|
H_AUTO_OGL(registerGlExtensions);
|
|
// OpenGL 1.2 ??
|
|
const char *nglVersion= (const char *)glGetString (GL_VERSION);
|
|
sint a=0, b=0;
|
|
// 1.2*** ???
|
|
sscanf(nglVersion, "%d.%d", &a, &b);
|
|
ext.Version1_2= (a==1 && b>=2) || (a>=2);
|
|
|
|
// Extensions.
|
|
const char *glext= (const char*)glGetString(GL_EXTENSIONS);
|
|
GLint ntext;
|
|
|
|
nldebug("3D: Available OpenGL Extensions:");
|
|
|
|
if (DebugLog)
|
|
{
|
|
vector<string> exts;
|
|
explode(string(glext), string(" "), exts);
|
|
for(uint i = 0; i < exts.size(); i++)
|
|
{
|
|
if(i%5==0) DebugLog->displayRaw("3D: ");
|
|
DebugLog->displayRaw(string(exts[i]+" ").c_str());
|
|
if(i%5==4) DebugLog->displayRaw("\n");
|
|
}
|
|
DebugLog->displayRaw("\n");
|
|
}
|
|
|
|
// Check ARBMultiTexture
|
|
ext.ARBMultiTexture= setupARBMultiTexture(glext);
|
|
if(ext.ARBMultiTexture)
|
|
{
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &ntext);
|
|
// We could have more than IDRV_MAT_MAXTEXTURES but the interface only
|
|
// support IDRV_MAT_MAXTEXTURES texture stages so take min
|
|
ext.NbTextureStages= (ntext<((GLint)IDRV_MAT_MAXTEXTURES)?ntext:IDRV_MAT_MAXTEXTURES);
|
|
}
|
|
|
|
// Check EXTTextureEnvCombine
|
|
ext.EXTTextureEnvCombine= setupEXTTextureEnvCombine(glext);
|
|
|
|
// Check ARBTextureCompression
|
|
ext.ARBTextureCompression= setupARBTextureCompression(glext);
|
|
|
|
// Check ARBTextureNonPowerOfTwo
|
|
ext.ARBTextureNonPowerOfTwo= setupARBTextureNonPowerOfTwo(glext);
|
|
|
|
// Check NVVertexArrayRange
|
|
// Disable feature ???
|
|
if(!ext.DisableHardwareVertexArrayAGP)
|
|
ext.NVVertexArrayRange= setupNVVertexArrayRange(glext);
|
|
|
|
if(ext.NVVertexArrayRange)
|
|
{
|
|
GLint nverts;
|
|
glGetIntegerv((GLenum)GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &nverts);
|
|
ext.NVVertexArrayRangeMaxVertex= nverts;
|
|
}
|
|
|
|
// Compression S3TC OK iff ARBTextureCompression.
|
|
ext.EXTTextureCompressionS3TC= (ext.ARBTextureCompression && setupEXTTextureCompressionS3TC(glext));
|
|
|
|
// Check if NVidia GL_EXT_vertex_weighting is available.
|
|
ext.EXTVertexWeighting= setupEXTVertexWeighting(glext);
|
|
|
|
// Check EXTSeparateSpecularColor.
|
|
ext.EXTSeparateSpecularColor= setupEXTSeparateSpecularColor(glext);
|
|
|
|
// Check NVTextureEnvCombine4.
|
|
ext.NVTextureEnvCombine4= setupNVTextureEnvCombine4(glext);
|
|
|
|
// Check for cube mapping
|
|
ext.ARBTextureCubeMap = setupARBTextureCubeMap(glext);
|
|
|
|
// Check vertex program
|
|
// Disable feature ???
|
|
if(!ext.DisableHardwareVertexProgram)
|
|
{
|
|
ext.NVVertexProgram = setupNVVertexProgram(glext);
|
|
ext.EXTVertexShader = setupEXTVertexShader(glext);
|
|
ext.ARBVertexProgram= setupARBVertexProgram(glext);
|
|
}
|
|
else
|
|
{
|
|
ext.NVVertexProgram = false;
|
|
ext.EXTVertexShader = false;
|
|
ext.ARBVertexProgram = false;
|
|
}
|
|
|
|
// Check texture shaders
|
|
// Disable feature ???
|
|
if(!ext.DisableHardwareTextureShader)
|
|
{
|
|
ext.NVTextureShader = setupNVTextureShader(glext);
|
|
ext.ATIEnvMapBumpMap = setupATIEnvMapBumpMap(glext);
|
|
ext.ATIFragmentShader = setupATIFragmentShader(glext);
|
|
ext.ARBFragmentProgram = setupARBFragmentProgram(glext);
|
|
}
|
|
else
|
|
{
|
|
ext.ATIEnvMapBumpMap = false;
|
|
ext.NVTextureShader = false;
|
|
ext.ATIFragmentShader = false;
|
|
ext.ARBFragmentProgram = false;
|
|
}
|
|
|
|
// For now, the only way to know if emulation, is to test some extension which exist only on GeForce3.
|
|
// if GL_NV_texture_shader is not here, then we are not on GeForce3.
|
|
ext.NVVertexProgramEmulated= ext.NVVertexProgram && (strstr(glext, "GL_NV_texture_shader")==NULL);
|
|
|
|
// Check EXTSecondaryColor
|
|
ext.EXTSecondaryColor= setupEXTSecondaryColor(glext);
|
|
|
|
// Check EXTBlendColor
|
|
ext.EXTBlendColor= setupEXTBlendColor(glext);
|
|
|
|
// Check NVVertexArrayRange2
|
|
ext.NVVertexArrayRange2= setupNVVertexArrayRange2(glext);
|
|
|
|
// if supported
|
|
if(ext.NVVertexArrayRange2)
|
|
// VBHard swap without flush of the VAR.
|
|
ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV;
|
|
else
|
|
// VBHard with unuseful flush of the VAR.
|
|
ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_NV;
|
|
|
|
// Check NV_occlusion_query
|
|
ext.NVOcclusionQuery = setupNVOcclusionQuery(glext);
|
|
|
|
// Check GL_NV_texture_rectangle
|
|
ext.NVTextureRectangle = setupNVTextureRectangle(glext);
|
|
|
|
// Check GL_EXT_texture_rectangle
|
|
ext.EXTTextureRectangle = setupEXTTextureRectangle(glext);
|
|
|
|
// Check GL_ARB_texture_rectangle
|
|
ext.ARBTextureRectangle = setupARBTextureRectangle(glext);
|
|
|
|
// Check GL_EXT_framebuffer_object
|
|
ext.FrameBufferObject = setupFrameBufferObject(glext);
|
|
|
|
// Check GL_EXT_packed_depth_stencil
|
|
ext.PackedDepthStencil = setupPackedDepthStencil(glext);
|
|
|
|
// ATI extensions
|
|
// -------------
|
|
|
|
// Check ATIVertexArrayObject
|
|
// Disable feature ???
|
|
if(!ext.DisableHardwareVertexArrayAGP)
|
|
{
|
|
ext.ATIVertexArrayObject= setupATIVertexArrayObject(glext);
|
|
ext.ATIMapObjectBuffer= setupATIMapObjectBuffer(glext);
|
|
ext.ATIVertexAttribArrayObject = setupATIVertexAttribArrayObject(glext);
|
|
}
|
|
// Check ATIXTextureEnvCombine3.
|
|
ext.ATITextureEnvCombine3= setupATITextureEnvCombine3(glext);
|
|
// Check ATIXTextureEnvRoute
|
|
ext.ATIXTextureEnvRoute= setupATIXTextureEnvRoute(glext);
|
|
|
|
if (ext.ATITextureEnvCombine3)
|
|
{
|
|
ext.IsATI9500OrAbove = setupARBFragmentProgram(glext);
|
|
}
|
|
|
|
// ARB extensions
|
|
// -------------
|
|
if(!ext.DisableHardwareVertexArrayAGP)
|
|
{
|
|
ext.ARBVertexBufferObject = setupARBVertexBufferObject(glext);
|
|
}
|
|
// In my tries ATI_fragment_shader doesn't like to be used With ARB_fragment_program (maybe a driver bug, display become corrupted)
|
|
if (ext.IsATI9500OrAbove)
|
|
{
|
|
ext.ATIFragmentShader = false;
|
|
}
|
|
|
|
ext.IsGeforceFXOrAbove = setupNVVertexProgram(glext) && setupARBFragmentProgram(glext);
|
|
|
|
// fix for radeon 7200 -> disable agp
|
|
if (ext.NbTextureStages == 3 && (ext.ATIVertexArrayObject || ext.ARBVertexBufferObject))
|
|
{
|
|
ext.ATIVertexArrayObject = false;
|
|
ext.ARBVertexBufferObject = false;
|
|
ext.ATIMapObjectBuffer = false;
|
|
ext.ATIVertexAttribArrayObject = false;
|
|
}
|
|
}
|
|
|
|
|
|
// *********************************
|
|
static bool setupWGLEXTSwapControl(const char *glext)
|
|
{
|
|
H_AUTO_OGL(setupWGLEXTSwapControl);
|
|
CHECK_EXT("WGL_EXT_swap_control");
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
CHECK_ADDRESS(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT);
|
|
CHECK_ADDRESS(PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
// ***************************************************************************
|
|
bool registerWGlExtensions(CGlExtensions &ext, HDC hDC)
|
|
{
|
|
H_AUTO_OGL(registerWGlExtensions);
|
|
// Get proc address
|
|
CHECK_ADDRESS(PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB);
|
|
|
|
// Get extension string
|
|
const char *glext = nwglGetExtensionsStringARB (hDC);
|
|
if (glext == NULL)
|
|
{
|
|
nlwarning ("nwglGetExtensionsStringARB failed");
|
|
return false;
|
|
}
|
|
|
|
nldebug("3D: Available WGL Extensions:");
|
|
|
|
if (DebugLog)
|
|
{
|
|
vector<string> exts;
|
|
explode(string(glext), string(" "), exts);
|
|
for(uint i = 0; i < exts.size(); i++)
|
|
{
|
|
if(i%5==0) DebugLog->displayRaw("3D: ");
|
|
DebugLog->displayRaw(string(exts[i]+" ").c_str());
|
|
if(i%5==4) DebugLog->displayRaw("\n");
|
|
}
|
|
DebugLog->displayRaw("\n");
|
|
}
|
|
|
|
// Check for pbuffer
|
|
ext.WGLARBPBuffer= setupWGLARBPBuffer(glext);
|
|
|
|
// Check for pixel format
|
|
ext.WGLARBPixelFormat= setupWGLARBPixelFormat(glext);
|
|
|
|
// Check for swap control
|
|
ext.WGLEXTSwapControl= setupWGLEXTSwapControl(glext);
|
|
|
|
return true;
|
|
}
|
|
#endif // NL_OS_WINDOWS
|
|
|
|
}
|