khanat-opennel-code/code/nel/src/pacs/global_retriever.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

524 lines
19 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GLOBAL_RETRIEVER_H
#define NL_GLOBAL_RETRIEVER_H
#include <vector>
#include <list>
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/file.h"
#include "nel/misc/vector.h"
#include "nel/misc/vectord.h"
#include "nel/misc/aabbox.h"
#include "nel/misc/thread.h"
#include "nel/misc/mem_stream.h"
#include "nel/misc/task_manager.h"
#include "local_retriever.h"
#include "retriever_instance.h"
#include "vector_2s.h"
#include "collision_surface_temp.h"
#include "retriever_bank.h"
#include "nel/pacs/u_global_retriever.h"
#include "quad_grid.h"
namespace NLPACS
{
/**
* A class that allows to retrieve surface in a large amount of zones (referred as instances.)
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CGlobalRetriever : public UGlobalRetriever
{
public:
enum
{
MissingLr = -2,
Failed = -1,
Success = 0
};
/**
* The global position in the the global retriever.
* Contains an instance id and a local position within the instance.
* \author Benjamin Legros
* \author Nevrax France
* \date 2001
*/
class CGlobalPosition : public UGlobalPosition
{
public:
/**
* Constuctor.
* Creates a CGlobalPosition from an instanceId and a local position.
*/
CGlobalPosition(sint32 instanceId=-1,
const CLocalRetriever::CLocalPosition &localPosition=CLocalRetriever::CLocalPosition())
{
InstanceId=instanceId;
LocalPosition=localPosition;
}
/// Serialises the global position.
//void serial(NLMISC::IStream &f) { f.serial(InstanceId, LocalPosition); }
};
class CLocalPath
{
public:
sint32 InstanceId;
CLocalRetriever::CLocalPosition Start;
CLocalRetriever::CLocalPosition End;
std::vector<CVector2s> Path;
};
typedef std::vector<CLocalPath> CGlobalPath;
protected:
friend class CLrLoader;
// Lr async loader
class CLrLoader : public NLMISC::IRunnablePos
{
public:
/// Finished task
volatile bool Finished;
/// Finished successfully
volatile bool Successful;
/// Lr Id
uint LrId;
/// Lr to load
std::string LoadFile;
/// Loading buffer
NLMISC::CMemStream _Buffer;
// valid states are:
// Idle==true && Finished==true
// Idle==false && Finished==false
// Idle==false && Finished==true
CLrLoader(const NLMISC::CVector &position) : Finished(true)
{
Position = position;
}
void run();
void getName (std::string &result) const;
};
std::list<CLrLoader> _LrLoaderList;
private:
///
mutable CCollisionSurfaceTemp _InternalCST;
/// Used to retrieve the surface. Internal use only, to avoid large amount of new/delete
mutable std::vector<uint8> _RetrieveTable;
protected:
/// The CRetrieverBank where the commmon retrievers are stored.
const CRetrieverBank *_RetrieverBank;
/// The instances of the global retriever.
mutable std::vector<CRetrieverInstance> _Instances;
/// The grid of instances
mutable CQuadGrid<uint32> _InstanceGrid;
/// The axis aligned bounding box of the global retriever.
NLMISC::CAABBox _BBox;
/// Forbidden instance for retrieve position
mutable std::vector<sint32> _ForbiddenInstances;
public:
/// @name Initialisation
// @{
/**
* Constructor.
* Creates a global retriever with given width, height and retriever bank.
*/
CGlobalRetriever(const CRetrieverBank *bank=NULL)
: _RetrieverBank(bank)
{ }
virtual ~CGlobalRetriever();
/// Setup an empty global retriever
void init();
/// Fill the quadgrid with the instances
void initQuadGrid();
/// Init the retrieve table
void initRetrieveTable();
// @}
/// @name Selectors
//@{
/// Gets the BBox of the global retriever.
const NLMISC::CAABBox &getBBox() const { return _BBox; }
/// Gets the vector of retriever instances that compose the global retriever.
const std::vector<CRetrieverInstance> &getInstances() const { return _Instances; }
/// Gets the retriever instance referred by its id.
const CRetrieverInstance &getInstance(uint id) const { return _Instances[id]; }
/** Select the instances that are in contact with the given bbox.
* The selected instances are stored in CCollisionSurfaceTemp.CollisionInstances
*/
bool selectInstances(const NLMISC::CAABBox &bbox, CCollisionSurfaceTemp &cst, UGlobalPosition::TType type = UGlobalPosition::Unspecified) const;
/// Get the retriever bank associated to this global retriever.
const CRetrieverBank *getRetrieverBank() const { return _RetrieverBank; }
/// Get the local retriever
const CLocalRetriever &getRetriever(uint32 id) const { return _RetrieverBank->getRetriever(id); }
/// Get the material at this position
uint32 getMaterial(const UGlobalPosition &pos) const
{
if (pos.InstanceId < 0 || pos.InstanceId >= (sint)_Instances.size())
return 0xFFFFFFFF;
const CRetrieverInstance &instance = _Instances[pos.InstanceId];
const CLocalRetriever &retriever = getRetriever(instance.getRetrieverId());
if (!retriever.isLoaded() || pos.LocalPosition.Surface < 0 || pos.LocalPosition.Surface >= (sint)retriever.getSurfaces().size())
return 0xFFFFFFFF;
return retriever.getSurface(pos.LocalPosition.Surface).getMaterial();
}
/// Test if the position is an interior
bool isInterior(const UGlobalPosition &pos) const
{
if (pos.InstanceId < 0 || pos.InstanceId >= (sint)_Instances.size())
return false;
return (_Instances[pos.InstanceId].getType() == CLocalRetriever::Interior);
}
/// Test if the position is in water
bool isWaterPosition(const UGlobalPosition &pos, float &waterHeight) const
{
if (pos.InstanceId < 0 || pos.InstanceId >= (sint)_Instances.size())
return false;
const CRetrieverInstance &instance = _Instances[pos.InstanceId];
const CLocalRetriever &retriever = getRetriever(instance.getRetrieverId());
if (!retriever.isLoaded())
return false;
const CRetrievableSurface &surface = retriever.getSurface(pos.LocalPosition.Surface);
waterHeight = surface.getWaterHeight();
return (surface.getFlags() & (1 << CRetrievableSurface::IsUnderWaterBit)) != 0;
}
//@}
/// @name Position retrieving methods.
//@{
/// Retrieves the position of an estimated point in the global retriever.
UGlobalPosition retrievePosition(const NLMISC::CVector &estimated) const;
/// Retrieves the position of an estimated point in the global retriever (double instead.)
UGlobalPosition retrievePosition(const NLMISC::CVectorD &estimated) const;
/// Retrieves the position of an estimated point in the global retriever.
UGlobalPosition retrievePosition(const NLMISC::CVector &estimated, float threshold) const;
/// Retrieves the position of an estimated point in the global retriever (double instead.)
UGlobalPosition retrievePosition(const NLMISC::CVectorD &estimated, double threshold) const;
/// Retrieves the position of an estimated point in the global retriever (double instead.)
UGlobalPosition retrievePosition(const NLMISC::CVectorD &estimated, double threshold, UGlobalPosition::TType retrieveSpec) const;
/// Retrieves the position of an estimated point in the global retriever (double instead.)
UGlobalPosition retrievePosition(const NLMISC::CVectorD &estimated, uint h, sint &result) const;
/// Insure position inside surface
bool insurePosition(UGlobalPosition &pos) const
{
if (pos.InstanceId < 0 || pos.InstanceId >= (sint)_Instances.size())
return false;
const CLocalRetriever &retriever = getRetriever(_Instances[pos.InstanceId].getRetrieverId());
return retriever.insurePosition(pos.LocalPosition);
}
///
bool testPosition(UGlobalPosition &pos) const
{
if (pos.InstanceId < 0 || pos.InstanceId >= (sint)_Instances.size())
return false;
const CRetrieverInstance &instance = _Instances[pos.InstanceId];
if (!instance.getBBox().include(pos.LocalPosition.Estimation + instance.getOrigin()))
return false;
const CLocalRetriever &retriever = getRetriever(instance.getRetrieverId());
return retriever.testPosition(pos.LocalPosition, _InternalCST);
}
/// Return the retriever id from the string id
sint32 getIdentifier(const std::string &id) const;
/// Get the identifier of the global position.
const std::string &getIdentifier(const UGlobalPosition &position) const;
/// Get the LocalRetrieverId of the global position.
sint32 getLocalRetrieverId(const UGlobalPosition &position) const;
/**
* Builds a instance of retriever, and link it on the ground (or wherever)
* \param id a valid retriever id to be instanciated
* \param a valid position where the retriever should be instanciated
* \return false if failed
*/
bool buildInstance(const std::string &id, const NLMISC::CVectorD &position, sint32 &instanceId);
/**
* Removes an instance of retriever (perform all unlinks necessary)
*/
void removeInstance(sint32 instanceId);
/// Snaps to interior ground.
// void snapToInteriorGround(UGlobalPosition &position) const;
/// Converts a global position object into a 'human-readable' CVector.
NLMISC::CVector getGlobalPosition(const UGlobalPosition &global) const;
/// Converts a global position object into a 'human-readable' CVector (double instead.)
NLMISC::CVectorD getDoubleGlobalPosition(const UGlobalPosition &global) const;
/// Make a raytrace test. For the time, always return false.
bool testRaytrace (const NLMISC::CVectorD &v0, const NLMISC::CVectorD &v1);
//@}
/// @name Mutators
//@{
/// Creates an instance of local retriever at the origine position with the given orientation
const CRetrieverInstance &makeInstance(uint32 retriever, uint8 orientation, const NLMISC::CVector &origin);
/// Gets the instance by its id, with full read/write access.
CRetrieverInstance &getInstanceFullAccess(uint id) { return _Instances[id]; }
/// Sets the retriever bank.
void setRetrieverBank(const CRetrieverBank *bank) { _RetrieverBank = bank; }
/// Resets all links within the global retriever.
void resetAllLinks();
/// Inits all the instances inside the global retriever.
void initAll(bool initInstances = true);
/// Links the instance referred by its id to its neighbors.
void makeLinks(uint n);
/// Links all the instances inside the global retriever.
void makeAllLinks();
/// Checks the retriever for errors.
void check() const;
///
float distanceToBorder(const UGlobalPosition &pos) const;
///
void getBorders(const UGlobalPosition &pos, std::vector<std::pair<NLMISC::CLine, uint8> > &edges);
///
void getBorders(const NLMISC::CAABBox &sbox, std::vector<std::pair<NLMISC::CLine, uint8> > &edges);
/// Serialises the global retriever.
void serial(NLMISC::IStream &f);
//@}
/// \name Dynamic loading part.
// @{
void refreshLrAround(const NLMISC::CVector &position, float radius);
void refreshLrAroundNow(const NLMISC::CVector &position, float radius);
// ensure all load tasks end. called at dtor
void waitEndOfAsyncLoading();
// @}
/// \name Collisions part.
// @{
/** Test a movement of a cylinder against surface world.
* \param start is the start position of the movement.
* \param delta is the requested movement.
* \param radius is the radius of the vertical cylinder.
* \param cst is the CCollisionSurfaceTemp object used as temp copmputing (one per thread).
* \return list of collision against surface, ordered by increasing time. this is a synonym for
* cst.CollisionDescs. NB: this array may be modified by CGlobalRetriever on any collision call.
*/
const TCollisionSurfaceDescVector *testCylinderMove(const UGlobalPosition &start, const NLMISC::CVector &delta,
float radius, CCollisionSurfaceTemp &cst) const;
/** Test a movement of a bbox against surface world.
* \param start is the start position of the movement.
* \param delta is the requested movement.
* \param locI is the oriented I vector of the BBox. I.norm()== Width/2.
* \param locJ is the oriented J vector of the BBox. J.norm()== Height/2.
* \param cst is the CCollisionSurfaceTemp object used as temp copmputing (one per thread).
* \return list of collision against surface, ordered by increasing time. this is a synonym for
* cst.CollisionDescs. NB: this array may be modified by CGlobalRetriever on any collision call.
*/
const TCollisionSurfaceDescVector *testBBoxMove(const UGlobalPosition &start, const NLMISC::CVector &delta,
const NLMISC::CVector &locI, const NLMISC::CVector &locJ, CCollisionSurfaceTemp &cst) const;
/** apply a movement of a point against surface world. This should be called after test???Move().
* NB: It's up to you to give good t, relative to result of test???Move(). Else, undefined results...
* NB: if you don't give same start/delta as in preceding call to testMove(), and rebuildChains==false,
* start is returned (nlstop in debug).
*
* \param start is the start position of the movement. (must be same as passed in test???Move()).
* \param delta is the requested movement (must be same as passed in test???Move()).
* \param t must be in [0,1]. t*delta is the actual requested movement.
* \param cst is the CCollisionSurfaceTemp object used as temp computing (one per thread). (must be same as passed in test???Move()).
* \param rebuildChains true if doMove() is not called just after the testMove(). Then CGlobalRetriever must recompute some part
* of the data needed to performing his task.
* \return new position of the entity.
*/
UGlobalPosition doMove(const UGlobalPosition &start, const NLMISC::CVector &delta, float t, CCollisionSurfaceTemp &cst, bool rebuildChains=false) const;
/** retrieve a surface by its Id. NULL if not found or if -1.
*/
const CRetrievableSurface *getSurfaceById(const CSurfaceIdent &surfId) const;
/** Test a rotation of a BBox against the surfaces.
* NB: this function is not perfect because a ContactSurface may appears 2+ times in the returned array.
* \param start is the center of the bbox.
* \param locI is the new oriented I vector of the BBox. I.norm()== Width/2.
* \param locJ is the new oriented J vector of the BBox. J.norm()== Height/2. NB : must have locI^locJ== aK (a>0)
* \param cst is the CCollisionSurfaceTemp object used as temp copmputing (one per thread).
* \return list of collision against surface (ContactTime and ContactNormal has no means). this is a synonym for
* cst.CollisionDescs. NB: this array may be modified by CGlobalRetriever on any collision call.
*/
const TCollisionSurfaceDescVector &testBBoxRot(const CGlobalPosition &start,
const NLMISC::CVector &locI, const NLMISC::CVector &locJ, CCollisionSurfaceTemp &cst) const;
/** return the mean height of the surface under pos..
*
*/
float getMeanHeight(const UGlobalPosition &pos) const;
/// Upadates the height of the given global position
void updateHeight(UGlobalPosition &pos) const { pos.LocalPosition.Estimation.z = getMeanHeight(pos); }
// @}
/// \name Pathfinding part.
// @{
/// Finds an A* path from a given global position to another.
void findAStarPath(const UGlobalPosition &begin, const UGlobalPosition &end, std::vector<CRetrieverInstance::CAStarNodeAccess> &path, uint32 forbidFlags) const;
/// Finds a path from a given global position to another
void findPath(const UGlobalPosition &begin, const UGlobalPosition &end, CGlobalPath &path, uint32 forbidFlags=0) const;
// @}
private:
/// \name Pathfinding part.
// @{
/// Gets the CAStarNodeInfo referred by its access.
CRetrieverInstance::CAStarNodeInfo &getNode(CRetrieverInstance::CAStarNodeAccess &access) const
{
return _Instances[access.InstanceId]._NodesInformation[access.NodeId];
}
// @}
/// \name Collisions part.
// @{
enum TCollisionType { Circle, BBox };
/** reset and fill cst.CollisionChains with possible collisions in bboxMove+origin.
* result: collisionChains, computed localy to origin.
*/
void findCollisionChains(CCollisionSurfaceTemp &cst, const NLMISC::CAABBox &bboxMove, const NLMISC::CVector &origin) const;
/** reset and fill cst.CollisionDescs with effective collisions against current cst.CollisionChains.
* result: new collisionDescs in cst.
*/
void testCollisionWithCollisionChains(CCollisionSurfaceTemp &cst, const CVector2f &startCol, const CVector2f &deltaCol,
CSurfaceIdent startSurface, float radius, const CVector2f bbox[4], TCollisionType colType) const;
/** reset and fill cst.MoveDescs with effective collisions of a point movement against current cst.CollisionChains.
* result: the surfaceIdent where we stop. -1 if we traverse a Wall, which should not happen because of collision test.
* NB: for precision pb, startCol and deltaCol should be snapped on a grid of 1/1024 meters, using snapVector().
* NB: for precision pb (stop on edge etc....), return a "Precision problem ident", ie (-2,-2).
* NB: when leaving an interior, return a surface (-3, -3) and restart is set to the real restart position
*/
CSurfaceIdent testMovementWithCollisionChains(CCollisionSurfaceTemp &cst, const CVector2f &startCol, const CVector2f &deltaCol,
CSurfaceIdent startSurface, UGlobalPosition &restart) const;
/** reset and fill cst.CollisionDescs with effective collisions against current cst.CollisionChains.
* result: new collisionDescs in cst.
*/
void testRotCollisionWithCollisionChains(CCollisionSurfaceTemp &cst, const CVector2f &startCol, CSurfaceIdent startSurface, const CVector2f bbox[4]) const;
/// test if a collisionChain separate 2 walls.
bool verticalChain(const CCollisionChain &colChain) const;
/// see CLocalRetriever::getInteriorHeightAround()
float getInteriorHeightAround(const UGlobalPosition &position, float outsideTolerance) const;
// @}
protected:
friend class CRetrieverInstance;
CCollisionSurfaceTemp &getInternalCST() const { return _InternalCST; }
};
}; // NLPACS
#endif // NL_GLOBAL_RETRIEVER_H
/* End of global_retriever.h */