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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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76 lines
2 KiB
C++
76 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "sphrase_sheet.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/misc/common.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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// Easy macro to translate value from georges
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#define TRANSLATE_VAL( _Var_, _key_ ) \
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if(!root.getValueByName(_Var_, _key_)) \
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debug( string("key '") + string(_key_) + string("' not found.") );
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// ***************************************************************************
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void CSPhraseSheet::build (const NLGEORGES::UFormElm &root)
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{
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string sTmp, sTmp2;
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uint i;
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for (i = 0; i < SPHRASE_MAX_BRICK; ++i)
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{
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sTmp2 = string("brick ") + toString(i);
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root.getValueByName (sTmp, sTmp2.c_str());
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if (!sTmp.empty())
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{
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CSheetId id(sTmp);
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Bricks.push_back(id);
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}
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}
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// read castable
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TRANSLATE_VAL(Castable, "castable");
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// read ShowInActionProgression
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TRANSLATE_VAL(ShowInActionProgression, "ShowInActionProgression");
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// read ShowInAPOnlyIfLearnt
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TRANSLATE_VAL(ShowInAPOnlyIfLearnt, "ShowInAPOnlyIfLearnt");
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}
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// ***************************************************************************
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bool CSPhraseSheet::isValid() const
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{
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if(Bricks.empty())
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return false;
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for(uint i=0;i<Bricks.size();i++)
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{
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if(Bricks[i]==CSheetId::Unknown)
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return false;
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}
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return true;
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}
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