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73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_EVENT_EMITTER_H
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#define NL_EVENT_EMITTER_H
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#include "types_nl.h"
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#include "event_server.h"
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#include "smart_ptr.h"
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namespace NLMISC {
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/*===================================================================*/
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class CEventServer;
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/**
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* CEventEmitter
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* Send events to the event server
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*
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*/
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/* *** IMPORTANT ********************
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* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
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* **********************************
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*/
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class IEventEmitter : public NLMISC::CRefCount
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{
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public:
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/// dtor
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virtual ~IEventEmitter() {}
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/**
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* sends all events to server
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* (should call CEventServer method postEvent() )
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* \param server
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*/
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virtual void submitEvents(CEventServer & server, bool allWindows) = 0;
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/**
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* Instruct the event emitter to send CGDMouseMove instead of CEventMouseMove.
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*
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* On windows, the mouse device can be set into RawMode. Using this mode,
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* CGDMouseMove events (only containing the raw movement delta) are emitted
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* instead of the normal CEventMouseMove events (containing the mouse position).
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*
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* On Linux and Mac OS X, there is no MouseDevice implementation, all the
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* events are created by the event emitter. So the event emitter has to
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* emulate the mouse raw mode.
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*/
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virtual void emulateMouseRawMode(bool) = 0;
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};
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} // NLMISC
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#endif // NL_EVENT_EMITTER_H
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/* End of event_emitter.h */
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