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86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)
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#define AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// animation_set_dlg.h : header file
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//
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#include <nel/3d/animation_set.h>
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/////////////////////////////////////////////////////////////////////////////
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// CAnimationSetDlg dialog
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class CAnimationSetDlg : public CDialog
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{
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friend class CObjectViewer;
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// Construction
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public:
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CAnimationSetDlg (class CObjectViewer* objView, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CAnimationSetDlg)
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enum { IDD = IDD_ANIMATION_SET };
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CComboBox EditedObject;
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CListBox PlayList;
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CTreeCtrl SkelTree;
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CTreeCtrl Tree;
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int UseMixer;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAnimationSetDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Load an animation
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virtual void refresh (BOOL update);
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// Pointer on an animation set
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CObjectViewer* _ObjView;
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// Generated message map functions
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//{{AFX_MSG(CAnimationSetDlg)
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afx_msg void OnAddAnimation();
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afx_msg void OnReset();
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afx_msg void OnAddSkelWt();
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afx_msg void OnDestroy();
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afx_msg void OnListInsert();
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afx_msg void OnListUp();
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afx_msg void OnListDown();
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afx_msg void OnListDelete();
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afx_msg void OnSetAnimLength();
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afx_msg void OnUseList();
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afx_msg void OnUseMixer();
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afx_msg void OnSelchangeEditedObject();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ANIMATION_SET_DLG_H__AA6100E2_19FA_11D5_9CD4_0050DAC3A412__INCLUDED_)
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