mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 17:46:18 +00:00
571 lines
16 KiB
INI
571 lines
16 KiB
INI
//////////////////////////
|
|
//////////////////////////
|
|
/// CLIENT CONFIG FILE ///
|
|
//////////////////////////
|
|
//////////////////////////
|
|
|
|
|
|
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
|
|
// You will loose all the comments and identation in this file.
|
|
SaveConfig = 1;
|
|
|
|
///////////////////
|
|
// WINDOW CONFIG //
|
|
///////////////////
|
|
|
|
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
|
|
// "Auto" will choose the best suited driver depending on hardware
|
|
FullScreen = 1;
|
|
Width = 1024;
|
|
Height = 768;
|
|
PositionX = 0;
|
|
PositionY = 0;
|
|
Frequency = 60;
|
|
Depth = 32;
|
|
Sleep = -1;
|
|
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
|
|
Contrast = 0.0; // -1.0 ~ 1.0
|
|
Luminosity = 0.0; // -1.0 ~ 1.0
|
|
Gamma = 0.0; // -1.0 ~ 1.0
|
|
Contrast_min = -1.0;
|
|
Luminosity_min = -1.0;
|
|
Gamma_min = -1.0;
|
|
Contrast_max = 1.0;
|
|
Luminosity_max = 1.0;
|
|
Gamma_max = 1.0;
|
|
|
|
|
|
/////////////
|
|
// NETWORK //
|
|
/////////////
|
|
|
|
Application = { "ryzom_open", "./client_ryzom_r.exe", "./" };
|
|
BackgroundDownloader = 0;
|
|
PatchServer = "";
|
|
PatchWanted = 0;
|
|
SignUpURL = "";
|
|
StartupHost = "shard.ryzomcore.org:40916";
|
|
StartupPage = "/login/r2_login.php";
|
|
InstallStatsUrl = "http://open.ryzom.com:50000/stats/stats.php";
|
|
CreateAccountURL = "";
|
|
InstallWebPage = "";
|
|
|
|
|
|
////////////////
|
|
// INTERFACES //
|
|
////////////////
|
|
|
|
// the language to use as in ISO 639-2
|
|
LanguageCode = "en"; // english
|
|
|
|
XMLInputFile = "input_config_v3.xml";
|
|
|
|
XMLLoginInterfaceFiles = {
|
|
"login_config.xml",
|
|
"login_widgets.xml",
|
|
"login_main.xml",
|
|
"login_keys.xml",
|
|
};
|
|
|
|
XMLOutGameInterfaceFiles = {
|
|
"out_v2_config.xml",
|
|
"out_v2_widgets.xml",
|
|
"out_v2_connect.xml",
|
|
"out_v2_intro.xml",
|
|
"out_v2_select.xml",
|
|
"out_v2_appear.xml",
|
|
"out_v2_location.xml",
|
|
"out_v2_crash.xml",
|
|
"out_v2_hierarchy.xml",
|
|
"out_v2_keys.xml",
|
|
};
|
|
|
|
TexturesInterface = "texture_interfaces_v3";
|
|
TexturesInterfaceDXTC = "texture_interfaces_dxtc";
|
|
|
|
|
|
// The ligo primitive class file
|
|
LigoPrimitiveClass = "world_editor_classes.xml";
|
|
|
|
VerboseLog = 1;
|
|
|
|
///////////
|
|
// MOUSE //
|
|
///////////
|
|
HardwareCursor = 1;
|
|
|
|
CursorSpeed = 1.0; // In pixels per mickey
|
|
CursorSpeed_min = 0.5;
|
|
CursorSpeed_max = 2.0;
|
|
|
|
CursorAcceleration = 40; // Threshold in mickey
|
|
CursorAcceleration_min = 20;
|
|
CursorAcceleration_max = 80;
|
|
|
|
FreeLookSpeed = 0.004; // In radian per mickey
|
|
FreeLookSpeed_min = 0.0001;
|
|
FreeLookSpeed_max = 0.01;
|
|
|
|
FreeLookAcceleration = 40; // Threshold in mickey
|
|
FreeLookAcceleration_min = 20;
|
|
FreeLookAcceleration_max = 80;
|
|
|
|
FreeLookInverted = 0;
|
|
AutomaticCamera = 0;
|
|
DblClickMode = 1;
|
|
AutoEquipTool = 1;
|
|
|
|
///////////////////
|
|
// RENDER CONFIG //
|
|
///////////////////
|
|
|
|
// NB: thoses variables configure also the InGameConfigurator:
|
|
// _min and _max define the bounds
|
|
// _step defines the step (NB: take care of _min and _max!!)
|
|
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one
|
|
|
|
|
|
// *** LANDSCAPE
|
|
LandscapeTileNear = 50.000000;
|
|
LandscapeTileNear_min = 20.000000;
|
|
LandscapeTileNear_max = 100.000000;
|
|
LandscapeTileNear_step = 10.0;
|
|
LandscapeTileNear_ps0 = 20.0;
|
|
LandscapeTileNear_ps1 = 40.0;
|
|
LandscapeTileNear_ps2 = 50.0;
|
|
LandscapeTileNear_ps3 = 80.0;
|
|
|
|
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
|
|
LandscapeThreshold = 1000.0;
|
|
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
|
|
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
|
|
LandscapeThreshold_step = 100.0;
|
|
LandscapeThreshold_ps0 = 100.0;
|
|
LandscapeThreshold_ps1 = 500.0;
|
|
LandscapeThreshold_ps2 = 1000.0;
|
|
LandscapeThreshold_ps3 = 2000.0;
|
|
|
|
Vision = 500.000000;
|
|
Vision_min = 200.000000;
|
|
Vision_max = 800.000000;
|
|
Vision_step = 100.000000;
|
|
Vision_ps0 = 200.0;
|
|
Vision_ps1 = 400.0;
|
|
Vision_ps2 = 500.0;
|
|
Vision_ps3 = 800.0;
|
|
|
|
MicroVeget = 1; // Enable/Disable MicroVeget.
|
|
MicroVeget_ps0 = 0;
|
|
MicroVeget_ps1 = 1;
|
|
MicroVeget_ps2 = 1;
|
|
MicroVeget_ps3 = 1;
|
|
|
|
MicroVegetDensity = 80.0;
|
|
MicroVegetDensity_min = 10.0;
|
|
MicroVegetDensity_max = 100.0;
|
|
MicroVegetDensity_step = 10.0;
|
|
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
|
|
MicroVegetDensity_ps1 = 30.0;
|
|
MicroVegetDensity_ps2 = 80.0;
|
|
MicroVegetDensity_ps3 = 100.0;
|
|
|
|
|
|
// *** FX
|
|
FxNbMaxPoly = 20000;
|
|
FxNbMaxPoly_min = 2000;
|
|
FxNbMaxPoly_max = 50000;
|
|
FxNbMaxPoly_step= 2000;
|
|
FxNbMaxPoly_ps0 = 2000;
|
|
FxNbMaxPoly_ps1 = 10000;
|
|
FxNbMaxPoly_ps2 = 20000;
|
|
FxNbMaxPoly_ps3 = 50000;
|
|
|
|
Cloud = 1;
|
|
Cloud_ps0 = 0 ;
|
|
Cloud_ps1 = 1 ;
|
|
Cloud_ps2 = 1 ;
|
|
Cloud_ps3 = 1 ;
|
|
|
|
CloudQuality = 160.0;
|
|
CloudQuality_min = 80.0;
|
|
CloudQuality_max = 320.0;
|
|
CloudQuality_step = 20.0;
|
|
CloudQuality_ps0 = 80.0; // not used since disabled!
|
|
CloudQuality_ps1 = 80.0;
|
|
CloudQuality_ps2 = 160.0;
|
|
CloudQuality_ps3 = 320.0;
|
|
|
|
CloudUpdate = 1;
|
|
CloudUpdate_min = 1;
|
|
CloudUpdate_max = 8;
|
|
CloudUpdate_step= 1;
|
|
CloudUpdate_ps0 = 1; // not used since disabled!
|
|
CloudUpdate_ps1 = 1;
|
|
CloudUpdate_ps2 = 1;
|
|
CloudUpdate_ps3 = 3;
|
|
|
|
Shadows = 1;
|
|
Shadows_ps0 = 0;
|
|
Shadows_ps1 = 1;
|
|
Shadows_ps2 = 1;
|
|
Shadows_ps3 = 1;
|
|
|
|
Bloom = 0;
|
|
Bloom_ps0 = 0;
|
|
Bloom_ps1 = 1;
|
|
Bloom_ps2 = 1;
|
|
Bloom_ps3 = 1;
|
|
|
|
SquareBloom = 1;
|
|
SquareBloom_ps0 = 0;
|
|
SquareBloom_ps1 = 1;
|
|
SquareBloom_ps2 = 1;
|
|
SquareBloom_ps3 = 1;
|
|
|
|
DensityBloom = 255.0;
|
|
DensityBloom_min = 0.0;
|
|
DensityBloom_max = 255.0;
|
|
DensityBloom_step = 1.0;
|
|
DensityBloom_ps0 = 255.0;
|
|
DensityBloom_ps1 = 255.0;
|
|
DensityBloom_ps2 = 255.0;
|
|
DensityBloom_ps3 = 255.0;
|
|
|
|
|
|
// *** CHARACTERS
|
|
SkinNbMaxPoly = 100000;
|
|
SkinNbMaxPoly_min = 5000;
|
|
SkinNbMaxPoly_max = 250000;
|
|
SkinNbMaxPoly_step = 5000;
|
|
SkinNbMaxPoly_ps0 = 10000;
|
|
SkinNbMaxPoly_ps1 = 70000;
|
|
SkinNbMaxPoly_ps2 = 100000;
|
|
SkinNbMaxPoly_ps3 = 200000;
|
|
|
|
NbMaxSkeletonNotCLod = 125;
|
|
NbMaxSkeletonNotCLod_min = 5;
|
|
NbMaxSkeletonNotCLod_max = 255;
|
|
NbMaxSkeletonNotCLod_step = 5;
|
|
NbMaxSkeletonNotCLod_ps0 = 10;
|
|
NbMaxSkeletonNotCLod_ps1 = 50;
|
|
NbMaxSkeletonNotCLod_ps2 = 125;
|
|
NbMaxSkeletonNotCLod_ps3 = 255;
|
|
|
|
CharacterFarClip = 200.0;
|
|
CharacterFarClip_min = 50.0;
|
|
CharacterFarClip_max = 500.0;
|
|
CharacterFarClip_step = 10.0;
|
|
CharacterFarClip_ps0 = 50.0;
|
|
CharacterFarClip_ps1 = 100.0;
|
|
CharacterFarClip_ps2 = 200.0;
|
|
CharacterFarClip_ps3 = 500.0;
|
|
|
|
EnableRacialAnimation = 1;
|
|
|
|
// *** MISC
|
|
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
|
|
ScreenAspectRatio = 0.0;
|
|
ForceDXTC = 1; // Enable/Disable DXTC.
|
|
DivideTextureSizeBy2= 0; // Divide texture size
|
|
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
|
|
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
|
|
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
|
|
HDEntityTexture = 0;
|
|
HDTextureInstalled = 1;
|
|
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
|
|
|
|
//////////////////
|
|
// GAME OPTIONS //
|
|
//////////////////
|
|
SelectWithRClick = 1;
|
|
DisplayWeapons = 1;
|
|
RotKeySpeedMax = 2.0;
|
|
RotKeySpeedMax_min = 1.0;
|
|
RotKeySpeedMax_max = 4.0;
|
|
RotKeySpeedMin = 1.0;
|
|
RotKeySpeedMin_min = 0.5;
|
|
RotKeySpeedMin_max = 2.0;
|
|
RotAccel = 3.0;
|
|
FollowOnAtk = 0;
|
|
AtkOnSelect = 0;
|
|
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
|
|
|
/////////////////
|
|
// PREFERENCES //
|
|
/////////////////
|
|
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
|
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
|
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
|
CameraDistStep = 1.0;
|
|
CameraDistMin = 1.0;
|
|
CameraDistMax = 25.0;
|
|
CameraAccel = 5.0;
|
|
CameraSpeedMin = 2.0;
|
|
CameraSpeedMax = 100.0;
|
|
CameraResetSpeed = 10.0; // Speed in radian/s
|
|
|
|
//////////////////
|
|
// SOUND CONFIG //
|
|
//////////////////
|
|
SoundForceSoftwareBuffer= 1;
|
|
SoundOn = 1;
|
|
UseEax = 0;
|
|
|
|
MaxTrack = 32;
|
|
MaxTrack_min = 4;
|
|
MaxTrack_max = 32;
|
|
MaxTrack_step = 4;
|
|
|
|
// This is the volume for "InGame" sound FXs
|
|
SoundSFXVolume = 1.0;
|
|
SoundSFXVolume_min = 0.0;
|
|
SoundSFXVolume_max = 1.0;
|
|
SoundSFXVolume_step = 0.001;
|
|
|
|
// This is volume for "InGame" music. Does not affect the MP3 player
|
|
SoundGameMusicVolume = 0.5;
|
|
SoundGameMusicVolume_min = 0.0;
|
|
SoundGameMusicVolume_max = 1.0;
|
|
SoundGameMusicVolume_step = 0.001;
|
|
|
|
// MISC
|
|
PreDataPath = { "user", "patch", "data", "examples" };
|
|
NeedComputeVS = 0;
|
|
|
|
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
|
NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
|
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
|
|
|
// Big screen shot
|
|
ScreenShotWidth = 0;
|
|
ScreenShotHeight = 0;
|
|
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
|
|
|
// Read : "ID", "R G B A MODE [FX]"
|
|
SystemInfoColors =
|
|
{
|
|
// OLD STUFF Here for compatibility
|
|
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
|
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
|
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
|
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
|
"VE", "0 0 0 255 normal", // Black to see when there is an error
|
|
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
|
|
|
// NEW System Info Categories
|
|
"SYS", "255 255 255 255 normal", // Default system messages
|
|
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
|
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
|
"XP", "255 255 64 255 over", // XP Gain
|
|
"SP", "255 255 64 255 over", // SP Gain
|
|
"TTL", "255 255 64 255 over", // Title
|
|
"TSK", "255 255 255 255 over", // Task
|
|
"ZON", "255 255 255 255 center", // Zone
|
|
"DG", "255 0 0 255 normal", // Damage to me
|
|
"DMG", "255 0 0 255 normal", // Damage to me
|
|
"DGP", "200 0 0 255 normal", // Damage to me from player
|
|
"DGM", "255 128 64 255 normal", // Damage from me
|
|
"MIS", "150 150 150 255 normal", // The opponent misses
|
|
"MISM", "255 255 255 255 normal", // I miss
|
|
"ITM", "0 200 0 255 over", // Item
|
|
"ITMO", "170 170 255 255 overonly", // Item other in group
|
|
"ITMF", "220 0 220 255 over", // Item failed
|
|
"SPL", "50 50 250 255 normal", // Spell to me
|
|
"SPLM", "50 150 250 255 normal", // Spell from me
|
|
"EMT", "255 150 150 255 normal", // Emote
|
|
"MTD", "255 255 0 255 over", // Message Of The Day
|
|
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
|
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
|
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
|
"PVPTM","255 120 60 255 overonly", // PVP timer
|
|
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
|
"AMB", "255 255 64 255 center", // Ambiance
|
|
"ISE", "192 208 255 255 normal", // Item special effect
|
|
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
|
"OSM", "128 160 255 255 center", // Outpost state message
|
|
"AROUND","255 255 0 255 around", // Only in around channel
|
|
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
|
};
|
|
|
|
PrintfCommands = {
|
|
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
|
|
"428", "0 0 0 255", "18", "", "624", "378",
|
|
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
|
"18", "", "52", "17", "255 255 255 255", "28",
|
|
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
|
|
"622", "380", "255 255 255 255", "14", "", "642",
|
|
"280", "255 255 255 255", "18", ""
|
|
};
|
|
|
|
PrintfCommandsFreeTrial = {
|
|
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
|
|
"428", "0 0 0 255", "18", "", "624", "378",
|
|
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
|
"18", "", "52", "17", "255 255 255 255", "28",
|
|
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
|
|
"622", "380", "255 255 255 255", "14", "", "642",
|
|
"280", "255 255 255 255", "18", ""
|
|
};
|
|
|
|
DisplayMissingAnimFile = 0;
|
|
|
|
LoadingStringCount = 54;
|
|
|
|
|
|
// Some R2 parameters ...
|
|
|
|
R2Mode = 1;
|
|
R2EDEnabled = 1;
|
|
R2EDExtendedDebug = 0;
|
|
R2EDLightPalette = 0;
|
|
R2ClientGw = "r2linux01";
|
|
LoadLuaDebugger = 0;
|
|
CheckR2ScenarioMD5 = 1;
|
|
LevelDesignEnabled = 0;
|
|
|
|
DmCameraDistMax = 25;
|
|
DmRun = 20;
|
|
DmWalk = 6;
|
|
|
|
R2EDReloadFiles = {
|
|
"r2ed.xml",
|
|
"r2_basic_bricks.lua",
|
|
"r2_components.lua",
|
|
"r2_core.lua",
|
|
"r2_features_default.lua",
|
|
"r2_features_fauna.lua",
|
|
"r2_features_npc_groups.lua",
|
|
"r2_palette.lua",
|
|
"r2_scenario.lua",
|
|
"r2_ui.lua"
|
|
};
|
|
|
|
XMLInterfaceFiles = {
|
|
"config.xml",
|
|
"widgets.xml",
|
|
"webig_widgets.xml",
|
|
"player.xml",
|
|
"inventory.xml",
|
|
"interaction.xml",
|
|
"phrase.xml",
|
|
"harvest.xml",
|
|
"macros.xml",
|
|
"info_player.xml",
|
|
"outpost.xml",
|
|
"guild.xml",
|
|
"taskbar.xml",
|
|
"game_config.xml",
|
|
"game_context_menu.xml",
|
|
"player_trade.xml",
|
|
"bot_chat_v4.xml",
|
|
"compass.xml",
|
|
"map.xml",
|
|
"hierarchy.xml",
|
|
"reset.xml",
|
|
"actions.xml",
|
|
"help.xml",
|
|
"encyclopedia.xml",
|
|
"commands.xml",
|
|
"commands2.xml",
|
|
"ring_access_point_filter.xml",
|
|
"ring_window.xml",
|
|
"bg_downloader.xml"
|
|
};
|
|
|
|
XMLR2EDInterfaceFiles =
|
|
{
|
|
"r2ed.xml",
|
|
"r2_triggers.xml",
|
|
"r2_logic_entities.xml",
|
|
"r2ed_acts.xml",
|
|
"r2ed_scenario.xml",
|
|
"r2ed_connect.xml"
|
|
};
|
|
|
|
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
|
|
|
|
|
// Hardware cursor textures
|
|
// These will be extracted from the corresponding packed ui .tga files when they are loaded
|
|
// *
|
|
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
|
HardwareCursors =
|
|
{
|
|
"curs_can_pan.tga",
|
|
"curs_can_pan_dup.tga",
|
|
"curs_create.tga",
|
|
"curs_create_multi.tga",
|
|
"curs_create_vertex_invalid.tga",
|
|
"curs_default.tga",
|
|
"curs_dup.tga",
|
|
"curs_L.tga",
|
|
"curs_M.tga",
|
|
"curs_pan.tga",
|
|
"curs_pan_dup.tga",
|
|
"curs_pick.tga",
|
|
"curs_pick_dup.tga",
|
|
"curs_R.tga",
|
|
"curs_resize_BL_TR.tga",
|
|
"curs_resize_BR_TL.tga",
|
|
"curs_resize_LR.tga",
|
|
"curs_resize_TB.tga",
|
|
"curs_rotate.tga",
|
|
"curs_scale.tga",
|
|
"curs_stop.tga",
|
|
"text_cursor.tga",
|
|
"r2_hand_can_pan.tga",
|
|
"r2_hand_pan.tga",
|
|
"r2ed_tool_can_pick.tga",
|
|
"r2ed_tool_can_rotate.tga",
|
|
"r2ed_tool_pick.tga",
|
|
"r2ed_tool_rotate.tga",
|
|
"r2ed_tool_rotating.tga"
|
|
};
|
|
|
|
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
|
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
|
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
|
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
|
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
|
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
|
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
|
End_BG = "end_bg.tga"; // Default name for the last background file.
|
|
|
|
ScenarioSavePath = "./my_scenarios/";
|
|
|
|
// list ofpredefined keyset
|
|
// name will be looked up in the translation file by searching 'uiCP_KeysetName_" + id
|
|
// tooltip will be looked up in the translation file by searching 'uiCP_KeysetTooltip_" + id
|
|
// 'bi.' stands for built-in
|
|
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
|
BuiltInKeySets =
|
|
{
|
|
"", // default ryzom keyboard layout
|
|
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
|
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
|
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
|
};
|
|
|
|
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
|
ScenarioTypes = {"so_newbie_training","so_story_telling","so_mistery","so_hack_slash","so_guild_training","so_other"};
|
|
|
|
ScenarioLanguages = {"fr","de","en","other_lang"};
|
|
|
|
// Map each language to a forum help page
|
|
HelpPages =
|
|
{
|
|
"fr=http://forums.ryzom.com/forum/showthread.php?t=29130",
|
|
"en=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
|
"wk=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
|
"de=http://forums.ryzom.com/forum/showthread.php?t=29131"
|
|
};
|
|
|
|
WebIgMainDomain = "app.ryzom.com";
|
|
WebIgTrustedDomains = {
|
|
"api.ryzom.com", "app.ryzom.com"
|
|
};
|
|
PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload";
|
|
|
|
SelectedSlot = 0;
|
|
|
|
BuildName = "RELEASE_HEAD";
|