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402 lines
11 KiB
C++
402 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "harvest_phrase.h"
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#include "game_share/brick_families.h"
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#include "s_phrase_factory.h"
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#include "entity_manager.h"
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#include "phrase_manager.h"
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#include "creature_manager.h"
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#include "player_manager.h"
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#include "character.h"
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#include "phrase_utilities_functions.h"
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extern CPlayerManager PlayerManager;
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extern CCreatureManager CreatureManager;
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DEFAULT_SPHRASE_FACTORY( CHarvestPhrase, BRICK_TYPE::HARVEST );
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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//-----------------------------------------------
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// ctor
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//-----------------------------------------------
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CHarvestPhrase::CHarvestPhrase()
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{
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_SabrinaCost = 0;
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_SabrinaCredit = 0;
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_StaminaCost = 0;
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_HPCost = 0;
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_HarvestTime = 25; // 2.5s for DEBUG ONLY
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// _HarvestTime = 0; // 0s for DEBUG ONLY
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_IsStatic = true;
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}
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//-----------------------------------------------
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// CHarvestPhrase build
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//-----------------------------------------------
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bool CHarvestPhrase::build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks )
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{
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// we are sure there is at least one brick and that there are non NULL;
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nlassert( !bricks.empty() );
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_ActorRowId = actorRowId;
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// compute cost and credit and parse other params
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for ( uint i = 0; i < bricks.size(); ++i )
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{
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const CStaticBrick & brick = *bricks[i];
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if ( i == 0)
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_RootSheetId = brick.SheetId;
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if ( brick.SabrinaValue < 0 )
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_SabrinaCredit -= brick.SabrinaValue;
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else
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_SabrinaCost += brick.SabrinaValue;
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switch( brick.Family )
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{
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/* TempYoyo: case BRICK_FAMILIES::RootHarvest:
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break;*/
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default:
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for ( uint i=0 ; i<brick.Params.size() ; ++i)
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{
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switch(brick.Params[i]->id())
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{
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case TBrickParam::SAP:
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return false;
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case TBrickParam::HP:
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INFOLOG("HP: %i",((CSBrickParamHp *)brick.Params[i])->Hp);
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_HPCost += ((CSBrickParamHp *)brick.Params[i])->Hp;
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break;
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case TBrickParam::STA:
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INFOLOG("STA: %i",((CSBrickParamSta *)brick.Params[i])->Sta);
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_StaminaCost += ((CSBrickParamSta *)brick.Params[i])->Sta;
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break;
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default:
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// unused param ?
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break;
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}
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}
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break;
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}
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}
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return true;
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}// CHarvestPhrase build
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//-----------------------------------------------
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// CHarvestPhrase evaluate
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//-----------------------------------------------
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bool CHarvestPhrase::evaluate(CEvalReturnInfos *msg)
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{
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// update state
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_State = CSPhrase::Evaluated;
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return true;
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}// CHarvestPhrase evaluate
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//-----------------------------------------------
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// CHarvestPhrase validate
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//-----------------------------------------------
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bool CHarvestPhrase::validate()
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{
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// entities cant harvest if in combat
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TDataSetRow entityRowId = CPhraseManager::getInstance()->getEntityEngagedMeleeBy( _ActorRowId );
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if (entityRowId.isValid())
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{
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///\todo david : send message
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return false;
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}
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CEntityBase * entity = CEntityBaseManager::getEntityBasePtr( _ActorRowId );
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const sint32 hp = entity->getScores()._PhysicalScores[ SCORES::hit_points ].Current;
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if ( hp < _HPCost )
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{
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///\todo david : send message
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return false;
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}
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const sint32 sta = entity->getScores()._PhysicalScores[ SCORES::stamina ].Current;
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if ( sta < _StaminaCost )
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{
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///\todo david : send message
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return false;
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}
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if (hp <= 0 || entity->getMode()==MBEHAV::DEATH)
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{
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///\todo david : send message
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return false;
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}
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/// todo david : test if on mount
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// update state
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if (_State == Evaluated)
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_State = Validated;
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else if (_State == ExecutionInProgress)
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_State = SecondValidated;
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return true;
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}// CHarvestPhrase validate
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//-----------------------------------------------
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// CHarvestPhrase update
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//-----------------------------------------------
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bool CHarvestPhrase::update()
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{
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const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
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// if the sentence execution delay time has ended, apply sentence effects
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if ( _State == SecondValidated && _ExecutionEndDate <= time && _NbWaitingRequests == 0)
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{
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apply();
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}
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else if ( _State == Latent /*&& _LatencyEndDate <= time*/ )
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{
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end();
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}
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return true;
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}// CHarvestPhrase update
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//-----------------------------------------------
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// CHarvestPhrase execute
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//-----------------------------------------------
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void CHarvestPhrase::execute()
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{
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if( _NbWaitingRequests != 0)
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return;
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const NLMISC::TGameCycle time = CTickEventHandler::getGameCycle();
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_State = CSPhrase::ExecutionInProgress;
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_ExecutionEndDate = time + _HarvestTime ;
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CCharacter* player = PlayerManager.getChar(_ActorRowId);
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if (player)
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{
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player->setCurrentAction(CLIENT_ACTION_TYPE::Harvest,_ExecutionEndDate);
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const CStaticItem *item = CSheets::getForm(_RawMaterialId);
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if (item != 0)
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{
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/* string msgName = "BS_HARVEST_BEGIN_S";
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CMessage msg("STATIC_STRING");
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msg.serial( const_cast<CEntityId&> (player->getId()) );
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set<CEntityId> excluded;
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msg.serialCont( excluded );
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msg.serial( msgName );
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msg.serial( const_cast<string&> (item->Name));
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sendMessageViaMirror ("IOS", msg);
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*/
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string msgName = "WOS_HARVEST_SEARCHING";
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CMessage msg("STATIC_STRING");
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msg.serial( const_cast<CEntityId&> (player->getId()) );
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set<CEntityId> excluded;
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msg.serialCont( excluded );
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msg.serial( msgName );
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sendMessageViaMirror ("IOS", msg);
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}
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player->_PropertyDatabase.setProp( "EXECUTE_PHRASE:SHEET", _RootSheetId.asInt() );
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}
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// set behaviour
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PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, MBEHAV::HARVESTING );
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}// CHarvestPhrase execute
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//-----------------------------------------------
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// CHarvestPhrase apply
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//-----------------------------------------------
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void CHarvestPhrase::apply()
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{
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_State = CSPhrase::Latent;
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///\todo behaviour
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// spend energies
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CEntityBase* entity = PHRASE_UTILITIES::entityPtrFromId( _ActorRowId );
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if (entity == NULL)
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{
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nlwarning("<CHarvestPhrase::apply> Invalid entity Id %s", TheDataset.getEntityId(_ActorRowId).toString().c_str() );
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return;
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}
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RY_GAME_SHARE::SCharacteristicsAndScores &sta = entity->getScores()._PhysicalScores[SCORES::stamina];
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if ( sta.Current != 0)
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{
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sta.Current = sta.Current - _StaminaCost;
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if (sta.Current < 0)
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sta.Current = 0;
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}
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RY_GAME_SHARE::SCharacteristicsAndScores &hp = entity->getScores()._PhysicalScores[SCORES::hit_points];
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if ( hp.Current != 0)
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{
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hp.Current = hp.Current - _HPCost;
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if (hp.Current < 0)
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hp.Current = 0;
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}
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// Harvest the raw materials
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}//CHarvestPhrase apply
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//-----------------------------------------------
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// CHarvestPhrase end
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//-----------------------------------------------
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void CHarvestPhrase::end()
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{
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_State = CSPhrase::LatencyEnded;
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CCharacter* player = PlayerManager.getChar(_ActorRowId);
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if (player)
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{
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player->clearCurrentAction();
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}
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vector<uint16> qualities;
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// set behaviour
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PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, MBEHAV::HARVESTING_END );
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if (_Deposit)
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//player->harvestResultDeposit( _MinQuality, false);
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player->harvestDepositResult( _MinQuality );
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else
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//harvestCorpseResult();
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player->harvestCorpseResult( qualities );
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} // end //
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//-----------------------------------------------
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// CHarvestPhrase stop
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//-----------------------------------------------
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void CHarvestPhrase::stop()
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{
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CCharacter* player = PlayerManager.getChar(_ActorRowId);
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if (player)
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{
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player->clearCurrentAction();
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// if (_Deposit)
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// PHRASE_UTILITIES::sendSimpleMessage( _ActorRowId, "EGS_FORAGE_INTERRUPTED");
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// else
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// PHRASE_UTILITIES::sendSimpleMessage( _ActorRowId, "EGS_QUARTER_INTERRUPTED");
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}
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_State = CSPhrase::LatencyEnded;
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// set behaviour
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PHRASE_UTILITIES::sendUpdateBehaviour( _ActorRowId, MBEHAV::HARVESTING_END );
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} // stop //
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//-----------------------------------------------
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// CHarvestPhrase harvestCorpseResult
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//-----------------------------------------------
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void CHarvestPhrase::harvestCorpseResult()
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{
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// get harvester character
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CCharacter *character = PlayerManager.getChar( _ActorRowId );
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if (character == NULL)
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{
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//nlwarning("<cbHarvestResult> Invalid player Id %s", playerId.toString().c_str() );
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return;
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}
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// get harvested corpse
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const CEntityId &harvestedEntity = character->harvestedEntity();
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CCreature *creature = CreatureManager.getCreature( harvestedEntity );
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if (creature == NULL)
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{
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nlwarning("<cbHarvestResult> Invalid creature Id %s", harvestedEntity.toString().c_str() );
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// reset harvest info
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character->resetHarvestInfos();
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character->endHarvest();
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return;
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}
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const vector< CCreatureRawMaterial> &mps = creature->getMps();
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if ( character->harvestedMpIndex() >= mps.size() || character->harvestedMpQuantity() > mps[character->harvestedMpIndex()].Quantity )
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{
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// reset harvest info
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character->resetHarvestInfos();
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return;
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}
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uint16 quality = _MaxQuality;
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// create the mp items if any
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if (quality > 0)
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{
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if ( character->createItemInBag( (uint8) quality, character->harvestedMpQuantity(), _RawMaterialId) == false)
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{
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// CMissionEventItem event(CMissionEvent::Harvest,playerId,harvestedEntity,_RawMaterialId,quality,character->harvestedMpQuantity());
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// character->processMissionEvent(event);
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// error creating the object, hand probably not empty
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// character->resetHarvestInfos();
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// return;
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}
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else
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{
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const CStaticItem *item = CSheets::getForm(_RawMaterialId);
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if (item)
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{
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CMissionEventHarvest event(_RawMaterialId ,character->harvestedMpQuantity(),quality);
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character->processMissionEvent( event );
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string msgName = "OPS_HARVEST_SUCESS_ISI";
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CMessage msg("STATIC_STRING");
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msg.serial( const_cast<CEntityId&>(character->getId()) );
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set<CEntityId> excluded;
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msg.serialCont( excluded );
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msg.serial( msgName );
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uint32 value = uint32(character->harvestedMpQuantity());
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msg.serial( value );//qty
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msg.serial( const_cast<string&> (item->Name) );//mp name
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value = uint32(quality);
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msg.serial( value );//quality
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sendMessageViaMirror ("IOS", msg);
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}
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}
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}
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// the mp have been destroyed -> do nothing
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else
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{
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}
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// remove the quantity of mp harvested from the ressource
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creature->removeMp( character->harvestedMpIndex(), character->harvestedMpQuantity() );
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// reset harvest info
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character->resetHarvestInfos();
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} // harvestCorpseResult //
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