khanat-opennel-code/code/nel/samples/pacs
2010-05-12 11:49:59 -05:00
..
shapes Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
CMakeLists.txt Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
main.cpp Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
Makefile.am Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
object.cpp Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
object.h Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
pacs_sample.vcproj Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00
readme.txt Fixed: #849 CMake now finds XF86VidMode and links OpenGL correctly. 2010-05-12 11:49:59 -05:00

This sample show how to use PACS to move primitives and test collisions
against others.

For the time, collisions against the landscape are not shown in this 
sample. But they are managed by PACS too.

This sample show:

- Create a simple 3d client
- Creating varius PACS primitives
- Managing a static world image
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
- Get triggered informations by collisions (flashes)

----------------

KEYS ARE : 

INSERT / DELETE		:	Add and remove primitives
ALT + LEFT MOUSE	:	Rotate
WHEEL MOUSE			:	Zoom
SPACE				:	Caos
TAB					:	Change controled primitive
ESC					:	Quit