khanat-opennel-code/code/ryzom/tools/translation_tools/translation_tools.cfg
2016-01-16 23:50:23 +01:00

59 lines
1.5 KiB
INI

// This cfg is used for bot names extraction
// This paths are recursives
Paths =
{
// word editor class config file are here
"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
// all the primitives we want to parse are here
"$RYZOM_LEVELDESIGN/primitives"
};
// This paths are non recursives
PathsNoRecurse =
{
// allow the prog to load the sheet_id.bin file.
"$RYZOM_LEVELDESIGN/leveldesign/Game_elem",
// path for world_editor_class.xml
"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
};
LeveldesignDataPath = "$RYZOM_LEVELDESIGN";
// This paths are recursive and parsed only if the creature data packed sheet is not found (this take time)
GeorgesPaths =
{
// the DFNs
"$RYZOM_LEVELDESIGN/leveldesign/DFN",
// All the creature and npc sheets
"$RYZOM_LEVELDESIGN/leveldesign/Game_elem/creature"
};
// The filters, if the fullpath to a file contains a part of this filter, it is rejected
Filters =
{
// we don't want backuped primitives !
"backup_old",
// nor the test primitives !
"test_",
/* "botobject",
"deposit",
"dynfauna",
"dynnpc",
"invasion",
"staticfauna",
"task"
*/
};
// This is the name of the world_editor_classes.xml file.
LigoClassFile = "world_editor_classes.xml";
// Path to the working bot name file
WorkBotNamesFile = "work/bot_names.txt";
// Path to the translated bot names file
TransBotNamesFile = "translated/bot_names.txt";
// Path to the work title file
WorkTitleFile = "work/title_words_wk.txt";