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132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_ZONE_BANK_H
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#define NL_ZONE_BANK_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include <string>
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#include <vector>
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namespace NLLIGO
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{
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// Categories that MUST exist
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// (zone)
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// (size)
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// (material) or (transname + transtype + transnum)
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// All categories are string but some categories are particular string:
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// zone is any string
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// size is two number separated by a 'x'
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// material is any string
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// transname is two string (of materials separated by a '-')
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// transnum is a number
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// transtype is a string among (flat, cornera, cornerb)
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// ***************************************************************************
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/// No category of the type given found
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#define STRING_NO_CAT_TYPE "< NOCATTYPE >"
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// ***************************************************************************
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class CZoneBankElement
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{
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// Category stuff
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// The key is the Type of the category (Ex: "material", "size", ...)
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// The second element is the value (Ex: "Grass", "2x2", ...)
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std::map<std::string, std::string> _CategoriesMap;
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// In this list the category type and value must be unique and 2 categories MUST
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// appears : "zone" (The zone name) and "size" (*x* (ex:4x4 3x1 etc...))
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// Some categories used in WorldEditor : "material", "transition"
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uint8 _SizeX, _SizeY;
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std::vector<bool> _Mask;
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static std::string _NoCatTypeFound; // = STRING_NO_CAT_TYPE
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public:
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CZoneBankElement ();
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// Set the mask of the zone bank element
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void setMask (const std::vector<bool> &mask, uint8 sizeX, uint8 sizeY);
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void addCategory (const std::string &CatType, const std::string &CatValue);
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const std::string &getName (); // Return the value of the "zone" category
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const std::string &getSize ();
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uint8 getSizeX () { return _SizeX; }
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uint8 getSizeY () { return _SizeY; }
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const std::vector<bool> &getMask () { return _Mask; }
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/// Return the CatValue or STRING_NO_CAT_TYPE if no category of that type found
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const std::string &getCategory(const std::string &CatType);
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/// Convert size in the categories to _SizeX, _SizeY
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void convertSize ();
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void serial (NLMISC::IStream &f);
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friend class CZoneBank;
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};
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// ***************************************************************************
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class CZoneBank
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{
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std::map<std::string,CZoneBankElement> _ElementsMap;
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std::vector<CZoneBankElement*> _Selection;
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public:
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// Debug stuff beg
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// ---------------
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void debugInit(const std::string &sPath);
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void debugSaveInit(CZoneBankElement &zbeTmp, const std::string &fileName);
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// ---------------
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// Debug stuff end
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void reset ();
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/// Initialize the zone bank with all files present in the path given (note pathName must not end with '\\')
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bool initFromPath (const std::string &pathName, std::string &error);
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/// Load an element in the current directory
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bool addElement (const std::string &elementName, std::string &error);
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void getCategoriesType (std::vector<std::string> &CategoriesType);
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void getCategoryValues (const std::string &CategoryType, std::vector<std::string> &CategoryValues);
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CZoneBankElement *getElementByZoneName (const std::string &ZoneName);
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// Selection
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void resetSelection ();
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void addOrSwitch (const std::string &CategoryType, const std::string &CategoryValue);
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void addAndSwitch (const std::string &CategoryType, const std::string &CategoryValue);
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void getSelection (std::vector<CZoneBankElement*> &SelectedElements);
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};
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// ***************************************************************************
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} // namespace NLLIGO
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// ***************************************************************************
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#endif // NL_ZONE_BANK_H
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/* End of zone_bank.h */
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