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99 lines
3 KiB
C++
99 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_SABRINA_PHRASE_MODEL_H
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#define RY_SABRINA_PHRASE_MODEL_H
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#include "nel/misc/types_nl.h"
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#include "game_share/egs_sheets/egs_static_brick.h"
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#include "sabrina_messages.h"
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#include "sabrina_pointers.h"
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#include "sabrina_enum.h"
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// advanced ref to actor base class
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class ISabrinaActor;
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/**
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* Base virtual class for all Sabrina phrases
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class ISabrinaPhraseModel : public NLMISC::CRefCount
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{
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public:
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/**
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* add a brick to the phrase model
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* \param brick : the brick to add
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* \return true on success (if the phrase is valid)
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*/
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virtual bool addBrick( const CStaticBrick* brick ) = 0;
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/**
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* test whether the phrase model is valid - should depend on validity of bricks added
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* \return true if the phrase is valid
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*/
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virtual bool isValid( ) = 0;
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/**
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* evaluate phrase for a given actor
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* \param evalReturnInfos struct that will receive evaluation results
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* \return true if eval has been made without errors
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*/
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virtual SABRINA::TEventCode evaluate(const CSabrinaPhraseInstance* phraseInstance, CEvalReturnInfos* msg = NULL) = 0;
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/**
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* signal whether or not a target is required for the phrase
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* \return true if the phrase requires a target
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*/
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virtual bool requiresTarget() = 0;
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/**
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* validate phrase for a given actor on a given target
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* \return true of the phrase is valid
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*/
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virtual SABRINA::TEventCode validate(const CSabrinaPhraseInstance* phraseInstance) = 0;
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/**
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* execute this phrase (apply results to actors, etc)
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*/
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virtual uint32 calculatePreExecutionDelay(const CSabrinaPhraseInstance* phraseInstance) = 0;
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/**
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* execute this phrase (apply results to actors, etc)
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* \return true of the phrase was executed ok (phrase was still valid, etc)
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*/
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virtual SABRINA::TEventCode executeAndApplyResults(const CSabrinaPhraseInstance* phraseInstance) = 0;
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/**
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* execute this phrase (apply results to actors, etc)
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*/
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virtual uint32 calculatePostExecutionDelay(const CSabrinaPhraseInstance* phraseInstance) = 0;
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// name property accessors
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std::string& name() { return _Name; }
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void setName(std::string& name) { _Name=name; }
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private:
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// private data
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std::string _Name;
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};
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#endif
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