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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/3d/u_instance.h"
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#include "fix_season_data.h"
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#include "game_share/time_weather_season/time_and_season.h"
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#include "game_share/season_file_ext.h"
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using namespace std;
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using namespace NLMISC;
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// ***************************************************************************
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void SeasonPostfixTextureFilename (string &filename, EGSPD::CSeason::TSeason season)
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{
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string ext = CFile::getExtension(filename);
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string name = CFile::getFilenameWithoutExtension(filename);
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filename = CFile::getPath (filename);
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filename += name;
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filename += CSeasonFileExt::getExtension (season);
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filename += ".";
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filename += ext;
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}
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// ***************************************************************************
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