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178 lines
5 KiB
C++
178 lines
5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "pick_sound.h"
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#include "sound_system.h"
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#include "nel/sound/u_audio_mixer.h"
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#include "nel/sound/u_listener.h"
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#include "nel/sound/u_source.h"
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using namespace std;
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/////////////////////////////////////////////////////////////////////////////
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// CPickSound dialog
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//========================================================================================
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CPickSound::CPickSound(const CPickSound::TNameVect &names, CWnd* pParent /*=NULL*/)
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: CDialog(CPickSound::IDD, pParent), _Names(names), _CurrSource(NULL)
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{
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//{{AFX_DATA_INIT(CPickSound)
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//}}AFX_DATA_INIT
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}
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//========================================================================================
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void CPickSound::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPickSound)
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DDX_Control(pDX, IDC_LIST1, m_NameList);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPickSound, CDialog)
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//{{AFX_MSG_MAP(CPickSound)
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ON_LBN_SELCHANGE(IDC_LIST1, OnSelchange)
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ON_BN_CLICKED(IDC_BUTTON1, OnPlaySound)
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ON_WM_TIMER()
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ON_WM_DESTROY()
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ON_LBN_DBLCLK(IDC_LIST1, OnDblclkList)
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ON_BN_CLICKED(IDC_PLAY_SOUND, OnPlaySound)
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ON_WM_CLOSE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPickSound message handlers
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//========================================================================================
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BOOL CPickSound::OnInitDialog()
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{
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CDialog::OnInitDialog();
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UpdateData();
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for (TNameVect::iterator it = _Names.begin(); it != _Names.end(); ++it)
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{
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m_NameList.AddString(utf8ToTStr((*it).toString()));
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}
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_Timer = SetTimer (1, 100, NULL);
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// store value
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if (CSoundSystem::getAudioMixer())
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{
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_BackupGain = CSoundSystem::getAudioMixer()->getListener ()->getGain();
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CSoundSystem::getAudioMixer()->getListener ()->getVelocity(_BackupVel);
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CSoundSystem::getAudioMixer()->getListener ()->setGain(1.0f);
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CSoundSystem::getAudioMixer()->getListener ()->setVelocity(NLMISC::CVector(0,0,0));
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}
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else
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_BackupGain = 1.0f;
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// set new value
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if(!_Timer)
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{
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nlwarning ("Can't create the timer to update the sound system");
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}
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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//========================================================================================
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void CPickSound::OnSelchange()
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{
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UpdateData();
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TCHAR str[1024];
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nlassert(m_NameList.GetTextLen(m_NameList.GetCurSel()) < 1024);
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m_NameList.GetText(m_NameList.GetCurSel(), str);
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_CurrName = NLMISC::CSheetId(tStrToUtf8(str), "sound");
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}
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//========================================================================================
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void CPickSound::OnPlaySound()
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{
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int curSel = m_NameList.GetCurSel();
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if (curSel == LB_ERR) return;
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stopCurrSource();
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CString sName;
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m_NameList.GetText(curSel, sName);
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CSoundSystem::create(tStrToUtf8(sName));
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}
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//========================================================================================
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void CPickSound::OnTimer(UINT_PTR nIDEvent)
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{
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CSoundSystem::poll();
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CDialog::OnTimer(nIDEvent);
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}
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//========================================================================================
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void CPickSound::OnDestroy()
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{
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stopCurrSource();
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CDialog::OnDestroy();
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if(_Timer != 0)
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KillTimer (_Timer);
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// restore old value
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if (CSoundSystem::getAudioMixer())
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{
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CSoundSystem::getAudioMixer()->getListener ()->setGain(_BackupGain);
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CSoundSystem::getAudioMixer()->getListener ()->setVelocity(_BackupVel);
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}
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}
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//========================================================================================
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void CPickSound::OnDblclkList()
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{
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int curSel = m_NameList.GetCurSel();
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if (curSel == LB_ERR) return;
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stopCurrSource();
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CString sName;
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m_NameList.GetText(curSel, sName);
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_CurrSource = CSoundSystem::create(tStrToUtf8(sName));
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}
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//========================================================================================
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void CPickSound::OnClose()
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{
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// TODO: Add your message handler code here and/or call default
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stopCurrSource();
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CDialog::OnClose();
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}
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//========================================================================================
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void CPickSound::stopCurrSource()
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{
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delete _CurrSource;
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_CurrSource = NULL;
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}
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