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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-17 14:48:42 +00:00
2024 lines
43 KiB
C++
2024 lines
43 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef MISSION_PD_H
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#define MISSION_PD_H
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#include <nel/misc/types_nl.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/common.h>
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#include <nel/misc/entity_id.h>
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#include <nel/misc/sheet_id.h>
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#include <vector>
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#include <map>
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#include <pd_lib/pd_lib.h>
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#include <game_share/persistent_data.h>
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// User #includes
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#include "mission_manager/mission_base_behaviour.h"
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namespace EGSPD
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{
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//
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// Forward declarations
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//
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//
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// Typedefs & Enums
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//
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/** CActiveStepStatePD
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* defined at entities_game_service/pd_scripts/mission.pds:6
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*/
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class CActiveStepStatePD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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uint32 getIndex() const;
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uint32 getState() const;
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void setState(uint32 __v, bool forceWrite=false);
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CActiveStepPD* getStep();
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const CActiveStepPD* getStep() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CActiveStepStatePD
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*/
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static CActiveStepStatePD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CActiveStepStatePD
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*/
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static const CActiveStepStatePD* cast(const RY_PDS::IPDBaseData* obj);
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CActiveStepStatePD();
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~CActiveStepStatePD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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void apply(CPersistentDataRecord &__pdr);
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void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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uint32 _Index;
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uint32 _State;
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CActiveStepPD* _Step;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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void pds__init(const uint32 &Index);
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void pds__destroy();
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void pds__fetch(RY_PDS::CPData &data);
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void pds__register();
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void pds__registerAttributes();
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void pds__unregister();
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void pds__unregisterAttributes();
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void pds__setParent(CActiveStepPD* __parent);
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void pds__setParentUnnotified(CActiveStepPD* __parent);
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void pds__notifyInit();
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void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static RY_PDS::CIndexAllocator _IndexAllocator;
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// @}
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protected:
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friend class CActiveStepPD;
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friend class CMissionContainerPD;
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friend class CMissionPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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/** CActiveStepPD
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* defined at entities_game_service/pd_scripts/mission.pds:13
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*/
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class CActiveStepPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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uint32 getIndexInTemplate() const;
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CActiveStepStatePD* getStates(const uint32& __k);
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const CActiveStepStatePD* getStates(const uint32& __k) const;
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std::map<uint32, CActiveStepStatePD>::iterator getStatesBegin();
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std::map<uint32, CActiveStepStatePD>::iterator getStatesEnd();
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std::map<uint32, CActiveStepStatePD>::const_iterator getStatesBegin() const;
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std::map<uint32, CActiveStepStatePD>::const_iterator getStatesEnd() const;
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const std::map<uint32, CActiveStepStatePD> & getStates() const;
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CActiveStepStatePD* addToStates(const uint32 &__k);
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void deleteFromStates(const uint32 &__k);
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CMissionPD* getMission();
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const CMissionPD* getMission() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CActiveStepPD
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*/
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static CActiveStepPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CActiveStepPD
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*/
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static const CActiveStepPD* cast(const RY_PDS::IPDBaseData* obj);
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CActiveStepPD();
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~CActiveStepPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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void apply(CPersistentDataRecord &__pdr);
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void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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uint32 _IndexInTemplate;
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std::map<uint32, CActiveStepStatePD> _States;
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CMissionPD* _Mission;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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void pds__init(const uint32 &IndexInTemplate);
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void pds__destroy();
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void pds__fetch(RY_PDS::CPData &data);
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void pds__register();
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void pds__registerAttributes();
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void pds__unregister();
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void pds__unregisterAttributes();
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void pds__setParent(CMissionPD* __parent);
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void pds__setParentUnnotified(CMissionPD* __parent);
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void pds__notifyInit();
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void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static RY_PDS::CIndexAllocator _IndexAllocator;
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// @}
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protected:
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friend class CMissionContainerPD;
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friend class CMissionPD;
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friend class CActiveStepStatePD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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/** CDoneStepPD
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* defined at entities_game_service/pd_scripts/mission.pds:20
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*/
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class CDoneStepPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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uint32 getIndex() const;
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CMissionPD* getMission();
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const CMissionPD* getMission() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CDoneStepPD
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*/
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static CDoneStepPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CDoneStepPD
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*/
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static const CDoneStepPD* cast(const RY_PDS::IPDBaseData* obj);
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CDoneStepPD();
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~CDoneStepPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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void apply(CPersistentDataRecord &__pdr);
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void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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uint32 _Index;
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CMissionPD* _Mission;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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void pds__init(const uint32 &Index);
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void pds__destroy();
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void pds__fetch(RY_PDS::CPData &data);
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void pds__register();
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void pds__registerAttributes();
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void pds__unregister();
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void pds__unregisterAttributes();
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void pds__setParent(CMissionPD* __parent);
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void pds__setParentUnnotified(CMissionPD* __parent);
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void pds__notifyInit();
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void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static RY_PDS::CIndexAllocator _IndexAllocator;
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// @}
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protected:
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friend class CMissionContainerPD;
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friend class CMissionPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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/** CMissionCompassPD
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* defined at entities_game_service/pd_scripts/mission.pds:27
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*/
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class CMissionCompassPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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uint32 getIndex() const;
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uint32 getPlace() const;
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void setPlace(uint32 __v, bool forceWrite=false);
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uint32 getBotId() const;
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void setBotId(uint32 __v, bool forceWrite=false);
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CMissionPD* getMission();
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const CMissionPD* getMission() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CMissionCompassPD
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*/
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static CMissionCompassPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CMissionCompassPD
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*/
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static const CMissionCompassPD* cast(const RY_PDS::IPDBaseData* obj);
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// @}
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public:
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/// \name User defined attributes and methods
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// @{
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/**
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* This code was verbatim copied from source file
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*/
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// User code appended in mission.pds
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uint32 NameStringId;
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std::string NameString;
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CMissionCompassPD();
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~CMissionCompassPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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void apply(CPersistentDataRecord &__pdr);
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void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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uint32 _Index;
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uint32 _Place;
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uint32 _BotId;
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CMissionPD* _Mission;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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void pds__init(const uint32 &Index);
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void pds__destroy();
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void pds__fetch(RY_PDS::CPData &data);
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void pds__register();
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void pds__registerAttributes();
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void pds__unregister();
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void pds__unregisterAttributes();
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void pds__setParent(CMissionPD* __parent);
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void pds__setParentUnnotified(CMissionPD* __parent);
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void pds__notifyInit();
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void pds__notifyRelease();
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static RY_PDS::CIndexAllocator _IndexAllocator;
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// @}
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protected:
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friend class CMissionContainerPD;
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friend class CMissionPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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/** CMissionTeleportPD
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* defined at entities_game_service/pd_scripts/mission.pds:49
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*/
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class CMissionTeleportPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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uint32 getIndex() const;
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CMissionPD* getMission();
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const CMissionPD* getMission() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CMissionTeleportPD
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*/
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static CMissionTeleportPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CMissionTeleportPD
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*/
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static const CMissionTeleportPD* cast(const RY_PDS::IPDBaseData* obj);
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// @}
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public:
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/// \name Public constructor
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// @{
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|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionTeleportPD();
|
|
~CMissionTeleportPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
void apply(CPersistentDataRecord &__pdr);
|
|
void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Attributes
|
|
// @{
|
|
|
|
/**
|
|
* Don't modify those value manually, use accessors and mutators above
|
|
*/
|
|
|
|
uint32 _Index;
|
|
CMissionPD* _Mission;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
void pds__init(const uint32 &Index);
|
|
void pds__destroy();
|
|
void pds__fetch(RY_PDS::CPData &data);
|
|
void pds__register();
|
|
void pds__registerAttributes();
|
|
void pds__unregister();
|
|
void pds__unregisterAttributes();
|
|
void pds__setParent(CMissionPD* __parent);
|
|
void pds__setParentUnnotified(CMissionPD* __parent);
|
|
void pds__notifyInit();
|
|
void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class CMissionContainerPD;
|
|
friend class CMissionPD;
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionInsidePlacePD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:55
|
|
*/
|
|
class CMissionInsidePlacePD : public RY_PDS::IPDBaseData
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Accessors and Mutators methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to change a value, add or delete elements.
|
|
*/
|
|
|
|
uint32 getAlias() const;
|
|
|
|
uint32 getDelay() const;
|
|
void setDelay(uint32 __v, bool forceWrite=false);
|
|
|
|
CMissionPD* getMission();
|
|
const CMissionPD* getMission() const;
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionInsidePlacePD
|
|
*/
|
|
static CMissionInsidePlacePD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionInsidePlacePD
|
|
*/
|
|
static const CMissionInsidePlacePD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionInsidePlacePD();
|
|
~CMissionInsidePlacePD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
void apply(CPersistentDataRecord &__pdr);
|
|
void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Attributes
|
|
// @{
|
|
|
|
/**
|
|
* Don't modify those value manually, use accessors and mutators above
|
|
*/
|
|
|
|
uint32 _Alias;
|
|
uint32 _Delay;
|
|
CMissionPD* _Mission;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
void pds__init(const uint32 &Alias);
|
|
void pds__destroy();
|
|
void pds__fetch(RY_PDS::CPData &data);
|
|
void pds__register();
|
|
void pds__registerAttributes();
|
|
void pds__unregister();
|
|
void pds__unregisterAttributes();
|
|
void pds__setParent(CMissionPD* __parent);
|
|
void pds__setParentUnnotified(CMissionPD* __parent);
|
|
void pds__notifyInit();
|
|
void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class CMissionContainerPD;
|
|
friend class CMissionPD;
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionOutsidePlacePD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:61
|
|
*/
|
|
class CMissionOutsidePlacePD : public RY_PDS::IPDBaseData
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Accessors and Mutators methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to change a value, add or delete elements.
|
|
*/
|
|
|
|
uint32 getAlias() const;
|
|
|
|
uint32 getDelay() const;
|
|
void setDelay(uint32 __v, bool forceWrite=false);
|
|
|
|
CMissionPD* getMission();
|
|
const CMissionPD* getMission() const;
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionOutsidePlacePD
|
|
*/
|
|
static CMissionOutsidePlacePD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionOutsidePlacePD
|
|
*/
|
|
static const CMissionOutsidePlacePD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionOutsidePlacePD();
|
|
~CMissionOutsidePlacePD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
void apply(CPersistentDataRecord &__pdr);
|
|
void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Attributes
|
|
// @{
|
|
|
|
/**
|
|
* Don't modify those value manually, use accessors and mutators above
|
|
*/
|
|
|
|
uint32 _Alias;
|
|
uint32 _Delay;
|
|
CMissionPD* _Mission;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
void pds__init(const uint32 &Alias);
|
|
void pds__destroy();
|
|
void pds__fetch(RY_PDS::CPData &data);
|
|
void pds__register();
|
|
void pds__registerAttributes();
|
|
void pds__unregister();
|
|
void pds__unregisterAttributes();
|
|
void pds__setParent(CMissionPD* __parent);
|
|
void pds__setParentUnnotified(CMissionPD* __parent);
|
|
void pds__notifyInit();
|
|
void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class CMissionContainerPD;
|
|
friend class CMissionPD;
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CHandledAIGroupPD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:68
|
|
*/
|
|
class CHandledAIGroupPD : public RY_PDS::IPDBaseData
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Accessors and Mutators methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to change a value, add or delete elements.
|
|
*/
|
|
|
|
uint32 getGroupAlias() const;
|
|
|
|
uint32 getDespawnTime() const;
|
|
void setDespawnTime(uint32 __v, bool forceWrite=false);
|
|
|
|
CMissionPD* getMission();
|
|
const CMissionPD* getMission() const;
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Cast base object to CHandledAIGroupPD
|
|
*/
|
|
static CHandledAIGroupPD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CHandledAIGroupPD
|
|
*/
|
|
static const CHandledAIGroupPD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CHandledAIGroupPD();
|
|
~CHandledAIGroupPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
void apply(CPersistentDataRecord &__pdr);
|
|
void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Attributes
|
|
// @{
|
|
|
|
/**
|
|
* Don't modify those value manually, use accessors and mutators above
|
|
*/
|
|
|
|
uint32 _GroupAlias;
|
|
uint32 _DespawnTime;
|
|
CMissionPD* _Mission;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
void pds__init(const uint32 &GroupAlias);
|
|
void pds__destroy();
|
|
void pds__fetch(RY_PDS::CPData &data);
|
|
void pds__register();
|
|
void pds__registerAttributes();
|
|
void pds__unregister();
|
|
void pds__unregisterAttributes();
|
|
void pds__setParent(CMissionPD* __parent);
|
|
void pds__setParentUnnotified(CMissionPD* __parent);
|
|
void pds__notifyInit();
|
|
void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class CMissionContainerPD;
|
|
friend class CMissionPD;
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionPD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:75
|
|
*/
|
|
class CMissionPD : public RY_PDS::IPDBaseData, public CMissionBaseBehaviour
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Accessors and Mutators methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to change a value, add or delete elements.
|
|
*/
|
|
|
|
uint32 getTemplateId() const;
|
|
|
|
uint32 getMainMissionTemplateId() const;
|
|
void setMainMissionTemplateId(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getGiver() const;
|
|
void setGiver(uint32 __v, bool forceWrite=false);
|
|
|
|
float getHourLowerBound() const;
|
|
void setHourLowerBound(float __v, bool forceWrite=false);
|
|
|
|
float getHourUpperBound() const;
|
|
void setHourUpperBound(float __v, bool forceWrite=false);
|
|
|
|
CSeason::TSeason getSeason() const;
|
|
void setSeason(CSeason::TSeason __v, bool forceWrite=false);
|
|
|
|
uint32 getMonoEndDate() const;
|
|
void setMonoEndDate(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getEndDate() const;
|
|
void setEndDate(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getCriticalPartEndDate() const;
|
|
void setCriticalPartEndDate(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getBeginDate() const;
|
|
void setBeginDate(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getFailureIndex() const;
|
|
void setFailureIndex(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getCrashHandlerIndex() const;
|
|
void setCrashHandlerIndex(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getPlayerReconnectHandlerIndex() const;
|
|
void setPlayerReconnectHandlerIndex(uint32 __v, bool forceWrite=false);
|
|
|
|
bool getFinished() const;
|
|
void setFinished(bool __v, bool forceWrite=false);
|
|
|
|
bool getMissionSuccess() const;
|
|
void setMissionSuccess(bool __v, bool forceWrite=false);
|
|
|
|
uint32 getDescIndex() const;
|
|
void setDescIndex(uint32 __v, bool forceWrite=false);
|
|
|
|
uint32 getWaitingQueueId() const;
|
|
void setWaitingQueueId(uint32 __v, bool forceWrite=false);
|
|
|
|
CActiveStepPD* getSteps(const uint32& __k);
|
|
const CActiveStepPD* getSteps(const uint32& __k) const;
|
|
std::map<uint32, CActiveStepPD>::iterator getStepsBegin();
|
|
std::map<uint32, CActiveStepPD>::iterator getStepsEnd();
|
|
std::map<uint32, CActiveStepPD>::const_iterator getStepsBegin() const;
|
|
std::map<uint32, CActiveStepPD>::const_iterator getStepsEnd() const;
|
|
const std::map<uint32, CActiveStepPD> & getSteps() const;
|
|
CActiveStepPD* addToSteps(const uint32 &__k);
|
|
void deleteFromSteps(const uint32 &__k);
|
|
|
|
CMissionCompassPD* getCompass(const uint32& __k);
|
|
const CMissionCompassPD* getCompass(const uint32& __k) const;
|
|
std::map<uint32, CMissionCompassPD>::iterator getCompassBegin();
|
|
std::map<uint32, CMissionCompassPD>::iterator getCompassEnd();
|
|
std::map<uint32, CMissionCompassPD>::const_iterator getCompassBegin() const;
|
|
std::map<uint32, CMissionCompassPD>::const_iterator getCompassEnd() const;
|
|
const std::map<uint32, CMissionCompassPD> & getCompass() const;
|
|
CMissionCompassPD* addToCompass(const uint32 &__k);
|
|
void deleteFromCompass(const uint32 &__k);
|
|
|
|
CDoneStepPD* getStepsDone(const uint32& __k);
|
|
const CDoneStepPD* getStepsDone(const uint32& __k) const;
|
|
std::map<uint32, CDoneStepPD>::iterator getStepsDoneBegin();
|
|
std::map<uint32, CDoneStepPD>::iterator getStepsDoneEnd();
|
|
std::map<uint32, CDoneStepPD>::const_iterator getStepsDoneBegin() const;
|
|
std::map<uint32, CDoneStepPD>::const_iterator getStepsDoneEnd() const;
|
|
const std::map<uint32, CDoneStepPD> & getStepsDone() const;
|
|
CDoneStepPD* addToStepsDone(const uint32 &__k);
|
|
void deleteFromStepsDone(const uint32 &__k);
|
|
|
|
CMissionTeleportPD* getTeleports(const uint32& __k);
|
|
const CMissionTeleportPD* getTeleports(const uint32& __k) const;
|
|
std::map<uint32, CMissionTeleportPD>::iterator getTeleportsBegin();
|
|
std::map<uint32, CMissionTeleportPD>::iterator getTeleportsEnd();
|
|
std::map<uint32, CMissionTeleportPD>::const_iterator getTeleportsBegin() const;
|
|
std::map<uint32, CMissionTeleportPD>::const_iterator getTeleportsEnd() const;
|
|
const std::map<uint32, CMissionTeleportPD> & getTeleports() const;
|
|
CMissionTeleportPD* addToTeleports(const uint32 &__k);
|
|
void deleteFromTeleports(const uint32 &__k);
|
|
|
|
CMissionInsidePlacePD* getInsidePlaces(const uint32& __k);
|
|
const CMissionInsidePlacePD* getInsidePlaces(const uint32& __k) const;
|
|
std::map<uint32, CMissionInsidePlacePD>::iterator getInsidePlacesBegin();
|
|
std::map<uint32, CMissionInsidePlacePD>::iterator getInsidePlacesEnd();
|
|
std::map<uint32, CMissionInsidePlacePD>::const_iterator getInsidePlacesBegin() const;
|
|
std::map<uint32, CMissionInsidePlacePD>::const_iterator getInsidePlacesEnd() const;
|
|
const std::map<uint32, CMissionInsidePlacePD> & getInsidePlaces() const;
|
|
CMissionInsidePlacePD* addToInsidePlaces(const uint32 &__k);
|
|
void deleteFromInsidePlaces(const uint32 &__k);
|
|
|
|
CMissionOutsidePlacePD* getOutsidePlaces(const uint32& __k);
|
|
const CMissionOutsidePlacePD* getOutsidePlaces(const uint32& __k) const;
|
|
std::map<uint32, CMissionOutsidePlacePD>::iterator getOutsidePlacesBegin();
|
|
std::map<uint32, CMissionOutsidePlacePD>::iterator getOutsidePlacesEnd();
|
|
std::map<uint32, CMissionOutsidePlacePD>::const_iterator getOutsidePlacesBegin() const;
|
|
std::map<uint32, CMissionOutsidePlacePD>::const_iterator getOutsidePlacesEnd() const;
|
|
const std::map<uint32, CMissionOutsidePlacePD> & getOutsidePlaces() const;
|
|
CMissionOutsidePlacePD* addToOutsidePlaces(const uint32 &__k);
|
|
void deleteFromOutsidePlaces(const uint32 &__k);
|
|
|
|
CHandledAIGroupPD* getHandledAIGroups(const uint32& __k);
|
|
const CHandledAIGroupPD* getHandledAIGroups(const uint32& __k) const;
|
|
std::map<uint32, CHandledAIGroupPD>::iterator getHandledAIGroupsBegin();
|
|
std::map<uint32, CHandledAIGroupPD>::iterator getHandledAIGroupsEnd();
|
|
std::map<uint32, CHandledAIGroupPD>::const_iterator getHandledAIGroupsBegin() const;
|
|
std::map<uint32, CHandledAIGroupPD>::const_iterator getHandledAIGroupsEnd() const;
|
|
const std::map<uint32, CHandledAIGroupPD> & getHandledAIGroups() const;
|
|
CHandledAIGroupPD* addToHandledAIGroups(const uint32 &__k);
|
|
void deleteFromHandledAIGroups(const uint32 &__k);
|
|
|
|
CMissionContainerPD* getContainer();
|
|
const CMissionContainerPD* getContainer() const;
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
virtual void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionPD
|
|
*/
|
|
static CMissionPD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionPD
|
|
*/
|
|
static const CMissionPD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Set user factory for this class (as class is indicated as derived, a home made constructor must be provided)
|
|
*/
|
|
static void setFactory(RY_PDS::TPDFactory userFactory);
|
|
|
|
/**
|
|
* Create an object of the CMissionPD class, and declare it to the PDS.
|
|
*/
|
|
static CMissionPD* create(const uint32 &TemplateId);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionPD();
|
|
virtual ~CMissionPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
virtual void apply(CPersistentDataRecord &__pdr);
|
|
virtual void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name User defined init and release methods
|
|
// @{
|
|
|
|
/**
|
|
* Overload those methods to implement init and release behaviours
|
|
*/
|
|
|
|
virtual void init();
|
|
virtual void release();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Attributes
|
|
// @{
|
|
|
|
/**
|
|
* Don't modify those value manually, use accessors and mutators above
|
|
*/
|
|
|
|
uint32 _TemplateId;
|
|
uint32 _MainMissionTemplateId;
|
|
uint32 _Giver;
|
|
float _HourLowerBound;
|
|
float _HourUpperBound;
|
|
CSeason::TSeason _Season;
|
|
uint32 _MonoEndDate;
|
|
uint32 _EndDate;
|
|
uint32 _CriticalPartEndDate;
|
|
uint32 _BeginDate;
|
|
uint32 _FailureIndex;
|
|
uint32 _CrashHandlerIndex;
|
|
uint32 _PlayerReconnectHandlerIndex;
|
|
bool _Finished;
|
|
bool _MissionSuccess;
|
|
uint32 _DescIndex;
|
|
uint32 _WaitingQueueId;
|
|
std::map<uint32, CActiveStepPD> _Steps;
|
|
std::map<uint32, CMissionCompassPD> _Compass;
|
|
std::map<uint32, CDoneStepPD> _StepsDone;
|
|
std::map<uint32, CMissionTeleportPD> _Teleports;
|
|
std::map<uint32, CMissionInsidePlacePD> _InsidePlaces;
|
|
std::map<uint32, CMissionOutsidePlacePD> _OutsidePlaces;
|
|
std::map<uint32, CHandledAIGroupPD> _HandledAIGroups;
|
|
CMissionContainerPD* _Container;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
virtual void pds__init(const uint32 &TemplateId);
|
|
virtual void pds__destroy();
|
|
virtual void pds__fetch(RY_PDS::CPData &data);
|
|
virtual void pds__register();
|
|
virtual void pds__registerAttributes();
|
|
virtual void pds__unregister();
|
|
virtual void pds__unregisterAttributes();
|
|
void pds__setParent(CMissionContainerPD* __parent);
|
|
void pds__setParentUnnotified(CMissionContainerPD* __parent);
|
|
virtual void pds__notifyInit();
|
|
virtual void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
|
|
static bool _FactoryInitialised;
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
static void pds_static__fetch(RY_PDS::IPDBaseData *object, RY_PDS::CPData &data);
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class CMissionContainerPD;
|
|
friend class CActiveStepPD;
|
|
friend class CDoneStepPD;
|
|
friend class CHandledAIGroupPD;
|
|
friend class CMissionCompassPD;
|
|
friend class CMissionInsidePlacePD;
|
|
friend class CMissionOutsidePlacePD;
|
|
friend class CMissionTeleportPD;
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionGuildPD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:135
|
|
*/
|
|
class CMissionGuildPD : public CMissionPD
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
virtual void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionGuildPD
|
|
*/
|
|
static CMissionGuildPD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionGuildPD
|
|
*/
|
|
static const CMissionGuildPD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Set user factory for this class (as class is indicated as derived, a home made constructor must be provided)
|
|
*/
|
|
static void setFactory(RY_PDS::TPDFactory userFactory);
|
|
|
|
/**
|
|
* Create an object of the CMissionGuildPD class, and declare it to the PDS.
|
|
*/
|
|
static CMissionGuildPD* create(const uint32 &TemplateId);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionGuildPD();
|
|
virtual ~CMissionGuildPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
virtual void apply(CPersistentDataRecord &__pdr);
|
|
virtual void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name User defined init and release methods
|
|
// @{
|
|
|
|
/**
|
|
* Overload those methods to implement init and release behaviours
|
|
*/
|
|
|
|
virtual void init();
|
|
virtual void release();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
virtual void pds__init(const uint32 &TemplateId);
|
|
virtual void pds__destroy();
|
|
virtual void pds__fetch(RY_PDS::CPData &data);
|
|
virtual void pds__register();
|
|
virtual void pds__registerAttributes();
|
|
virtual void pds__unregister();
|
|
virtual void pds__unregisterAttributes();
|
|
virtual void pds__notifyInit();
|
|
virtual void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
|
|
static bool _FactoryInitialised;
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionTeamPD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:139
|
|
*/
|
|
class CMissionTeamPD : public CMissionPD
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
virtual void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionTeamPD
|
|
*/
|
|
static CMissionTeamPD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionTeamPD
|
|
*/
|
|
static const CMissionTeamPD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Set user factory for this class (as class is indicated as derived, a home made constructor must be provided)
|
|
*/
|
|
static void setFactory(RY_PDS::TPDFactory userFactory);
|
|
|
|
/**
|
|
* Create an object of the CMissionTeamPD class, and declare it to the PDS.
|
|
*/
|
|
static CMissionTeamPD* create(const uint32 &TemplateId);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionTeamPD();
|
|
virtual ~CMissionTeamPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
virtual void apply(CPersistentDataRecord &__pdr);
|
|
virtual void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name User defined init and release methods
|
|
// @{
|
|
|
|
/**
|
|
* Overload those methods to implement init and release behaviours
|
|
*/
|
|
|
|
virtual void init();
|
|
virtual void release();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
virtual void pds__init(const uint32 &TemplateId);
|
|
virtual void pds__destroy();
|
|
virtual void pds__fetch(RY_PDS::CPData &data);
|
|
virtual void pds__register();
|
|
virtual void pds__registerAttributes();
|
|
virtual void pds__unregister();
|
|
virtual void pds__unregisterAttributes();
|
|
virtual void pds__notifyInit();
|
|
virtual void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
|
|
static bool _FactoryInitialised;
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionSoloPD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:144
|
|
*/
|
|
class CMissionSoloPD : public CMissionPD
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
virtual void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionSoloPD
|
|
*/
|
|
static CMissionSoloPD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionSoloPD
|
|
*/
|
|
static const CMissionSoloPD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Set user factory for this class (as class is indicated as derived, a home made constructor must be provided)
|
|
*/
|
|
static void setFactory(RY_PDS::TPDFactory userFactory);
|
|
|
|
/**
|
|
* Create an object of the CMissionSoloPD class, and declare it to the PDS.
|
|
*/
|
|
static CMissionSoloPD* create(const uint32 &TemplateId);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionSoloPD();
|
|
virtual ~CMissionSoloPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
virtual void apply(CPersistentDataRecord &__pdr);
|
|
virtual void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name User defined init and release methods
|
|
// @{
|
|
|
|
/**
|
|
* Overload those methods to implement init and release behaviours
|
|
*/
|
|
|
|
virtual void init();
|
|
virtual void release();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
virtual void pds__init(const uint32 &TemplateId);
|
|
virtual void pds__destroy();
|
|
virtual void pds__fetch(RY_PDS::CPData &data);
|
|
virtual void pds__register();
|
|
virtual void pds__registerAttributes();
|
|
virtual void pds__unregister();
|
|
virtual void pds__unregisterAttributes();
|
|
virtual void pds__notifyInit();
|
|
virtual void pds__notifyRelease();
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
|
|
static bool _FactoryInitialised;
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
/** CMissionContainerPD
|
|
* defined at entities_game_service/pd_scripts/mission.pds:148
|
|
*/
|
|
class CMissionContainerPD : public RY_PDS::IPDBaseData
|
|
{
|
|
|
|
public:
|
|
|
|
/// \name Accessors and Mutators methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to change a value, add or delete elements.
|
|
*/
|
|
|
|
NLMISC::CEntityId getCharId() const;
|
|
|
|
CMissionPD* getMissions(const uint32& __k);
|
|
const CMissionPD* getMissions(const uint32& __k) const;
|
|
std::map<uint32, CMissionPD*>::iterator getMissionsBegin();
|
|
std::map<uint32, CMissionPD*>::iterator getMissionsEnd();
|
|
std::map<uint32, CMissionPD*>::const_iterator getMissionsBegin() const;
|
|
std::map<uint32, CMissionPD*>::const_iterator getMissionsEnd() const;
|
|
const std::map<uint32, CMissionPD*> & getMissions() const;
|
|
void setMissions(CMissionPD* __v);
|
|
void deleteFromMissions(const uint32 &__k);
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public Management methods
|
|
// @{
|
|
|
|
/**
|
|
* Use these methods to create, load, unload and get
|
|
* an object from database.
|
|
*/
|
|
|
|
|
|
/**
|
|
* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Cast base object to CMissionContainerPD
|
|
*/
|
|
static CMissionContainerPD* cast(RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Cast base object to const CMissionContainerPD
|
|
*/
|
|
static const CMissionContainerPD* cast(const RY_PDS::IPDBaseData* obj);
|
|
|
|
/**
|
|
* Create an object of the CMissionContainerPD class, and declare it to the PDS.
|
|
*/
|
|
static CMissionContainerPD* create(const NLMISC::CEntityId &CharId);
|
|
|
|
/**
|
|
* Destroy an object from the PDS. Caution! Object will no longer exist in database.
|
|
* Also children (that is objects that belong to this object) are also destroyed.
|
|
*/
|
|
static void remove(const NLMISC::CEntityId& CharId);
|
|
|
|
/**
|
|
* Retrieve an object from the database.
|
|
* Data are sent asynchronously, so the load callback is called when data are ready.
|
|
* Use get() to access to the loaded object.
|
|
*/
|
|
static void load(const NLMISC::CEntityId& CharId);
|
|
|
|
/**
|
|
* Setup load callback so client is warned that load succeded or failed.
|
|
*/
|
|
static void setLoadCallback(void (*callback)(const NLMISC::CEntityId& key, CMissionContainerPD* object));
|
|
|
|
/**
|
|
* Unload an object from the client memory. Object still exists in database and can be retrieved again using load.
|
|
*/
|
|
static void unload(const NLMISC::CEntityId &CharId);
|
|
|
|
/**
|
|
* Get an object in client. Object must have been previously loaded from database with a load.
|
|
*/
|
|
static CMissionContainerPD* get(const NLMISC::CEntityId &CharId);
|
|
|
|
/**
|
|
* Return the begin iterator of the global map of CMissionContainerPD
|
|
*/
|
|
static std::map<NLMISC::CEntityId, CMissionContainerPD*>::iterator begin();
|
|
|
|
/**
|
|
* Return the end iterator of the global map of CMissionContainerPD
|
|
*/
|
|
static std::map<NLMISC::CEntityId, CMissionContainerPD*>::iterator end();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Public constructor
|
|
// @{
|
|
|
|
/**
|
|
* This constructor is public to allow direct instanciation of the class
|
|
*/
|
|
|
|
CMissionContainerPD();
|
|
~CMissionContainerPD();
|
|
|
|
// @}
|
|
|
|
|
|
public:
|
|
|
|
/// \name Persistent methods declaration
|
|
// @{
|
|
|
|
void apply(CPersistentDataRecord &__pdr);
|
|
void store(CPersistentDataRecord &__pdr) const;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Attributes
|
|
// @{
|
|
|
|
/**
|
|
* Don't modify those value manually, use accessors and mutators above
|
|
*/
|
|
|
|
NLMISC::CEntityId _CharId;
|
|
std::map<uint32, CMissionPD*> _Missions;
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
/// \name Internal Management methods
|
|
// @{
|
|
|
|
void pds__init(const NLMISC::CEntityId &CharId);
|
|
void pds__destroy();
|
|
void pds__fetch(RY_PDS::CPData &data);
|
|
void pds__register();
|
|
void pds__registerAttributes();
|
|
void pds__unregister();
|
|
void pds__unregisterAttributes();
|
|
void pds__notifyInit();
|
|
void pds__notifyRelease();
|
|
void pds__unlinkMissions(uint32 __k);
|
|
static void pds_static__init();
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
static std::map<NLMISC::CEntityId,CMissionContainerPD*> _Map;
|
|
|
|
protected:
|
|
|
|
/// \name Default Factory and Fetch methods
|
|
// @{
|
|
|
|
static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
|
|
static bool _FactoryInitialised;
|
|
static void pds_static__notifyFailure(uint64 key);
|
|
static void (*__pds__LoadCallback)(const NLMISC::CEntityId& key, CMissionContainerPD* object);
|
|
static RY_PDS::CIndexAllocator _IndexAllocator;
|
|
static RY_PDS::IPDBaseData* pds_static__factory();
|
|
static void pds_static__fetch(RY_PDS::IPDBaseData *object, RY_PDS::CPData &data);
|
|
|
|
// @}
|
|
|
|
|
|
protected:
|
|
|
|
friend class CMissionPD;
|
|
friend class RY_PDS::CPDSLib;
|
|
friend void EGSPD::init(uint32);
|
|
};
|
|
|
|
|
|
} // End of EGSPD
|
|
|
|
#endif
|