khanat-opennel-code/code/nel/src/ligo/ligo_error.h
kervala 47ccfe279a Changed: Don't use anymore the current SDK in registry (very unreliable)
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
2013-09-27 10:52:44 +02:00

154 lines
2.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LIGO_ERROR_H
#define NL_LIGO_ERROR_H
#include "nel/misc/types_nl.h"
#include <vector>
namespace NLLIGO
{
/**
* Error handling
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CLigoError
{
public:
enum TError
{
/// No error
NoError =0,
/// No vertices in the edge list
NoEdgeVertices,
/// Opened edges detected
OpenedEdge,
/// Multiple edge on the boundary
MultipleEdge,
/// Vertex list invalid. One vertex should be a corner.
VertexList,
/// The vertex has not been inserted in the edge list
NotInserted,
/// The vertex has been inserted in the edge list
Inserted,
/// Flat zone, all vertex are in the same corner
FlatZone,
/// 4 edge to define a material
MustHave4Edges,
/// 4 edge to define a material
NotSymetrical,
/// Not same number of vertices
NotSameVerticesNumber,
/// Vertex is not the same
NotSameVertex,
/// No corner found
NoCornerFound,
/// Two corner vertices
TwoCornerVertices,
/// Corner is missing
CornerIsMissing,
/// Boundary vertex used by multiple edge
VertexAlreadyUsed,
/// Unknown error
UnknownError,
/// Error count
ErrorCount
};
/// Constructor
CLigoError();
/// Clear the container
void clear ();
/// Push a vertex error code
void pushVertexError (TError code, uint id, uint edge=0xffffffff);
/// Get num vertex error
uint numVertexError () const;
/// Get a vertex error
TError getVertexError (uint error, uint &id, uint &edge) const;
/// Get an error string
static const char* getStringError (TError errorCode);
public:
/// Main error code
TError MainError;
private:
/// Vertex error
class CVertex
{
public:
/// Constructor
CVertex (TError code, uint id, uint edge)
{
Code = code;
Id = id;
Edge = edge;
}
public:
/// Error code on this vertex
TError Code;
/// Vertex id
uint Id;
/// Edge id (no always used)
uint Edge;
};
/// Vertex error
std::vector<CVertex> _VertexError;
/// Error string
static const char* _StringError[];
};
}
#endif // NL_LIGO_ERROR_H
/* End of ligo_error.h */