mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 03:59:06 +00:00
47ccfe279a
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "tile_edit_exe.h"
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#include "select_rotation.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// SelectRotation dialog
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SelectRotation::SelectRotation(CWnd* pParent /*=NULL*/)
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: CDialog(SelectRotation::IDD, pParent)
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{
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//{{AFX_DATA_INIT(SelectRotation)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void SelectRotation::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(SelectRotation)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(SelectRotation, CDialog)
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//{{AFX_MSG_MAP(SelectRotation)
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ON_BN_CLICKED(ID_ROT0, OnRot0)
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ON_BN_CLICKED(ID_ROT1, OnRot1)
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ON_BN_CLICKED(ID_ROT2, OnRot2)
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ON_BN_CLICKED(ID_ROT3, OnRot3)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// SelectRotation message handlers
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void SelectRotation::OnRot0()
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{
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// TODO: Add your control notification handler code here
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RotSelected=0;
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OnOK ();
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}
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void SelectRotation::OnRot1()
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{
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// TODO: Add your control notification handler code here
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RotSelected=1;
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OnOK ();
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}
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void SelectRotation::OnRot2()
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{
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// TODO: Add your control notification handler code here
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RotSelected=2;
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OnOK ();
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}
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void SelectRotation::OnRot3()
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{
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// TODO: Add your control notification handler code here
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RotSelected=3;
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OnOK ();
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}
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