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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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243 lines
6.5 KiB
C++
243 lines
6.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SPELL_CONTROL_H
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#define NL_SPELL_CONTROL_H
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/////////////
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// Include //
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/////////////
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// Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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// Client
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#include "control.h"
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#include "bitmap.h"
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#include "spell_client.h"
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#include "pen.h"
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#include "button.h"
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#include "text.h"
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/**
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* define the control used to display spells in control list objects
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* \author David Fleury
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* \author Nevrax France
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* \date 2001
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*/
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class CSpellControl : public CControl
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{
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public:
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/// Constructor
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explicit CSpellControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
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uint16 spacing, const CPen &pen1, const CPen &pen2);
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/// Constructor
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explicit CSpellControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
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uint16 spacing, uint32 fontSize1, const CRGBA &color1, bool shadow1, uint32 fontSize2, const CRGBA &color2, bool shadow2);
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/// destuctor
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~CSpellControl();
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/// display the control
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virtual void display();
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/// Manage the click for the control.
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virtual void click(float x, float y, bool &taken);
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/// Manage the right click for the control.
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virtual void clickRight(float x, float y, bool &taken);
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/**
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* set the spell pointed by this control
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* \param CSpellClient *spell
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*/
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void setSpell( CSpellClient *spell)
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{
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//nlassert( spell );
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if (!spell)
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{
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nlwarning("<CSpellControl::setSpell> : spell in param is NULL, abort");
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return;
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}
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_Spell = spell ;
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_SpellText.text(spell->getPhrase());
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_Comment.text( spell->getComment() );
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TBrickList::iterator it = spell->getBricks().begin();
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if (it != spell->getBricks().end() )
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{
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nlassert( *it );
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CBrickClient *brick = (*it);
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_RootIcon.texture( brick->getTexture() );
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}
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}
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/**
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* get the spell pointed by this control
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* \return CSpellClient *spell
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*/
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CSpellClient *getSpell() { return _Spell; }
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/**
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* set the size of the selection button
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* \param float wPixel the new width (in pixels) of the button
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* \param float hPixel the new height (in pixels) of the button
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*/
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void setButtonSize(float wPixel, float hPixel)
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{
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_Button.setSize(0,0,wPixel,hPixel);
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_RootIcon.setSize(0,0,wPixel,hPixel);
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}
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/// \name set the textures, color and BGMode for the selection button
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// @{
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/**
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* set the texture when 'on'
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* \param uint tOn new texture when the button is selected
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*/
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void setButtonTextureOn( uint tOn) { _Button.textureOn( tOn ); }
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/**
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* set the texture when 'off'
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* \param uint tOff new texture when the button is unselected
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*/
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void setButtonTextureOff( uint tOff) { _Button.textureOff( tOff ); }
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/**
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* set the texture when 'disabled'
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* \param uint tDis new texture when the button is disabled
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*/
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void setButtonTextureDisable( uint tDis) { _Button.textureDisable( tDis ); }
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/**
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* set the color when 'on'
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* \param CRGBA& color new color when the button is selected
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*/
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void setButtonColorOn( const CRGBA &color) { _Button.colorOn( color ); }
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/**
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* set the color when 'off'
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* \param CRGBA& color new color when the button is unselected
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*/
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void setButtonColorOff(const CRGBA &color) { _Button.colorOff( color ); }
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/**
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* set the color when 'disabled'
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* \param CRGBA& color new color when the button is disabled
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*/
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void setButtonColorDisable(const CRGBA &color) { _Button.colorDisable( color ); }
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/**
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* set the color when 'on'
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* \param CRGBA& color new color when the button is selected
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*/
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void setButtonBGModeOn( const CButtonBase::TBG &mode) { _Button.bgModeOn( mode ); }
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/**
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* set the color when 'off'
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* \param CRGBA& color new color when the button is unselected
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*/
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void setButtonBGModeOff(const CButtonBase::TBG &mode) { _Button.bgModeOff( mode ); }
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/**
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* set the color when 'disabled'
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* \param CRGBA& color new color when the button is disabled
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*/
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void setButtonBGModeDisable(const CButtonBase::TBG &mode) { _Button.bgModeDisable( mode ); }
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//@}
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/// \name text properties
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// @{
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/// get spell text
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const CText &getSpellText() const { return _SpellText; }
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/// set spell text pen
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void setSpellTextPen( const CPen &pen)
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{
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_SpellText.fontSize( pen.fontSize());
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_SpellText.color( pen.color());
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_SpellText.shadow( pen.shadow());
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}
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/// get comment
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const CText &getComment() const { return _Comment; }
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/// set Comment pen
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void setCommentPen( const CPen &pen)
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{
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_Comment.fontSize( pen.fontSize());
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_Comment.color( pen.color());
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_Comment.shadow( pen.shadow());
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}
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// @}
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/// \name functions
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// @{
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/// set function called on left click on the control
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void setLeftClickFunc( uint num) { _NumFuncOn = num; }
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/// set function called on right click on the control
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void setRightClickFunc( uint num) { _NumFuncRightClick = num; }
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// @}
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void ref(float x, float y, float w, float h);
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/**
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* get the state of this control (slected or not)
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* \return bool true of the control is selected, false otherwise
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*/
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bool isSelected() const { return _Button.isSelected(); }
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private:
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/// Initialize the object (1 function called for all constructors -> easier).
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inline void init( uint16 spacing, const CPen &spellPen, const CPen &commentPen);
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/// init the root icon bitmap
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// inline void initRootBitmap( CSpellClient *spell); // ????
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private:
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/// the spell pointed by this control
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CSpellClient *_Spell;
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/// the bitmap for the root brick of the spell
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CBitm _RootIcon;
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/// the selection button
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CButton _Button;
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/// the spell text
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CText _SpellText;
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/// the comment
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CText _Comment;
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/// function called with a left click on the control
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uint _NumFuncOn;
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/// function called with a right click on the control
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uint _NumFuncRightClick;
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/// spacing (in pixels)
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uint16 _Spacing;
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};
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#endif // NL_SPELL_CONTROL_H
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/* End of spell_control.h */
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