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84 lines
No EOL
3 KiB
Text
84 lines
No EOL
3 KiB
Text
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// List of actions that do not need a specific caller
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// If no precised the argument do not need a name
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// ***************************************************************************
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// open
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// Arg : a container name
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// Open a container
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// ***************************************************************************
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// close
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// Arg : a container name
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// Close a container
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// ***************************************************************************
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// open_close
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// Arg : a container name
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// Close a container if opened and open it if closed
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// ***************************************************************************
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// popup
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// Arg : a container name
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// Popup a container
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// ***************************************************************************
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// popin
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// Arg : a container name
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// Popin a container (restore it)
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// ***************************************************************************
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// popup_popin
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// Arg : a container name
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// Toggle Popup/Popin a container
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// ***************************************************************************
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// next_sheath
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// Arg : none
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// Set the Next sheath
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// ***************************************************************************
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// previous_sheath
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// Arg : none
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// Set the Previous sheath
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// ***************************************************************************
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// set_sheath
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// Arg : the sheath number (int)
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// Set the sheath ##
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// ***************************************************************************
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// toggle_combat
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// Arg : none
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// Attack/Disengage the current target
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// ***************************************************************************
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// talk_untalk
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// Arg : none
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// Talk or end dialog with the current target
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// ***************************************************************************
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// mount_unmount
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// Arg : none
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// Mount or unseat if we can the current target
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// ***************************************************************************
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// exchange
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// Arg : none
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// Exchange with the current target
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// ***************************************************************************
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// no_target
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// Arg : none
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// Target nothing
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// ***************************************************************************
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// self_target
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// Arg : none
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// Target the player
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// ***************************************************************************
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// beast_call
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// Arg : the beast number (int)
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// Order the beast to come
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// ***************************************************************************
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// beast_follow
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// Arg : the beast number (int)
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// Order the beast to follow us
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// ***************************************************************************
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// beast_stop
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// Arg : the beast number (int)
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// Order the beast to stop
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// ***************************************************************************
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// set_desktop
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// Arg : the desktop number (0,1,2,3) (int)
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// set the current desktop (exploration, info, labo, help)
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// ***************************************************************************
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// run_shortcut
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// Arg : the shortcut number (0...9) (int)
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// Execute the shortcut of the current shortcut bar |