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55 lines
2 KiB
C++
55 lines
2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/net/unified_network.h"
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#include "vision_delta_manager.h"
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#include "gpm_service.h"
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const std::string FrontEndVisionMessageType = std::string("VISIONS_DELTA_2");
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void CVisionDeltaManager::addVisionDelta(const CPlayerVisionDelta& visionDelta)
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{
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// identify the correct front end for the player in question from the player id in the vision delta
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NLMISC::CEntityId eid= TheDataset.getEntityId(visionDelta.PlayerIndex);
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// serialise the result into the message
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NLNET::TServiceId dynamicId(eid.getDynamicId());
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if (_FrontEnds.find(dynamicId)==_FrontEnds.end())
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{
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// if the message didn't exist then intialise it
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_FrontEnds[dynamicId].setType(FrontEndVisionMessageType);
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}
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_FrontEnds[dynamicId].serial(const_cast<CPlayerVisionDelta&>(visionDelta));
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}
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void CVisionDeltaManager::update()
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{
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TFrontEnds::iterator it;
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for (it=_FrontEnds.begin();it!=_FrontEnds.end();++it)
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{
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// extract the message and destination values from the map iterator
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const NLNET::TServiceId& destination = it->first;
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NLNET::CMessage& msg = it->second;
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// send the message
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sendMessageViaMirror( destination, msg );
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// clear out the message and prepare it for next time
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msg.clear();
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msg.setType(FrontEndVisionMessageType);
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}
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}
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