khanat-opennel-code/code/ryzom/tools/leveldesign/master/ContinentCfg.h
2010-05-08 15:37:08 +02:00

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef LD_CONTINENTCFG_H
#define LD_CONTINENTCFG_H
// ---------------------------------------------------------------------------
#include <string>
#include "easy_cfg.h"
// ---------------------------------------------------------------------------
struct SContinentCfg : public IEasyCFG
{
std::string LandFile; // The .land file
std::string LandDir; // Directory where the zoneLigos and zoneBitmaps are (used for the .land)
std::string DfnDir; // Directory where to get georges dfn
std::string GameElemDir; // Directory where to get georges file (pipoti.plant)
std::string LandBankFile; // .smallbank
std::string LandFarBankFile; // .farbank
std::string LandTileNoiseDir; // displace
std::string LandZoneWDir; // .zoneW
std::string OutIGDir; // Where to put ig
// =======================================================================
SContinentCfg ();
bool load (const std::string &filename);
bool save (const std::string &filename);
};
#endif // LD_CONTINENTCFG_H