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69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TEXT_MANAGER_H
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#define NL_TEXT_MANAGER_H
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/////////////
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// INCLUDE //
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/////////////
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// Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/ucstring.h"
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// Std
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#include <map>
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///////////
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// CLASS //
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///////////
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/**
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* <Class description>
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CTextManager
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{
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protected:
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std::map<uint, ucstring> _Texts;
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public:
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/// Constructor
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CTextManager();
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/// Return the text according to the Id.
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ucstring text(uint textId);
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/// Set the text for 'textId'.
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void text(uint textId, const std::string &str);
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/// Set the text for 'textId'.
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void text(uint textId, const ucstring &str);
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};
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////////////
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// EXTERN //
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////////////
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extern CTextManager TextMngr;
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#endif // NL_TEXT_MANAGER_H
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/* End of text_manager.h */
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