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180 lines
5.6 KiB
C++
180 lines
5.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_)
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#define AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// located_properties.h : header file
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//
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#include "editable_range.h"
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#include "particle_tree_ctrl.h"
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#include "dialog_stack.h"
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#include "start_stop_particle_system.h"
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#include "particle_workspace.h"
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namespace NL3D
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{
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class CPSLocated;
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};
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class CAttribDlgFloat;
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/////////////////////////////////////////////////////////////////////////////
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// CLocatedProperties dialog
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class CLocatedProperties : public CDialog, public CObjectViewer::IMainLoopCallBack
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{
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// Construction
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public:
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CLocatedProperties(CParticleWorkspace::CNode *node, NL3D::CPSLocated *loc, CParticleDlg *pdlg); // standard constructor
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~CLocatedProperties();
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void init(uint32 x, uint32 y);
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CEditableRangeUInt *getParticleCountDlg() const { return _MaxNbParticles; }
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// Dialog Data
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//{{AFX_DATA(CLocatedProperties)
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enum { IDD = IDD_LOCATED_PROPERTIES };
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CButton m_EditTriggerOnDeath;
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CButton m_TriggerOnDeathCtrl;
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CButton m_ParametricMotionCtrl;
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CStatic m_MaxNbParticles;
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BOOL m_LimitedLifeTime;
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BOOL m_SystemBasis;
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BOOL m_DisgradeWithLOD;
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BOOL m_ParametricIntegration;
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BOOL m_ParametricMotion;
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BOOL m_TriggerOnDeath;
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int m_MatrixMode;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CLocatedProperties)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CParticleWorkspace::CNode *_Node;
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//
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CEditableRangeUInt *_MaxNbParticles;
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CEditableRangeUInt *_SkipFramesDlg;
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//
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CAttribDlgFloat *_MassDialog;
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CAttribDlgFloat *_LifeDialog;
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//
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CParticleDlg *_ParticleDlg;
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/// some wrappers used to read / write value from / to the particle system
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/////////////////////////////////////////////////
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// wrapper to tune the max number of particles //
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/////////////////////////////////////////////////
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struct CMaxNbParticlesWrapper : public IPSWrapperUInt
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{
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CParticleWorkspace::CNode *Node;
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NL3D::CPSLocated *Located;
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CParticleTreeCtrl *TreeCtrl;
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uint32 get(void) const { return Located->getMaxSize(); }
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void set(const uint32 &v)
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{
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// if the max new size is lower than the current number of instance, we must suppress item
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// in the the CParticleTreeCtrl
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if (v < Located->getSize())
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{
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nlassert(Node);
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TreeCtrl->suppressLocatedInstanceNbItem(*Node, v);
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}
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Located->resize(v);
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}
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} _MaxNbParticlesWrapper;
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/////////////////////////////////////////////////
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// wrapper to tune the mass of particles //
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/////////////////////////////////////////////////
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struct CMassWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
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{
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NL3D::CPSLocated *Located;
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float get(void) const { return Located->getInitialMass(); }
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void set(const float &v) { Located->setInitialMass(v); }
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virtual scheme_type *getScheme(void) const { return Located->getMassScheme(); }
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virtual void setScheme(scheme_type *s) { Located->setMassScheme(s); }
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} _MassWrapper;
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struct CLifeWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
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{
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CStartStopParticleSystem *SSPS;
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NL3D::CPSLocated *Located;
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CParticleWorkspace::CNode *Node;
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float get(void) const { return Located->getInitialLife(); }
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void set(const float &v) { Located->setInitialLife(v); SSPS->resetAutoCount(Node); }
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virtual scheme_type *getScheme(void) const { return Located->getLifeScheme(); }
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virtual void setScheme(scheme_type *s) { Located->setLifeScheme(s); SSPS->resetAutoCount(Node); }
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} _LifeWrapper;
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// the located this dialog is editing
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NL3D::CPSLocated *_Located;
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/// update the integrable check box
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void updateIntegrable(void);
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/// update the 'trigger on death' control
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void updateTriggerOnDeath(void);
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// from CObjectViewer::IMainLoopCallBack
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virtual void goPostRender();
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virtual void goPreRender() {}
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// Generated message map functions
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//{{AFX_MSG(CLocatedProperties)
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virtual BOOL OnInitDialog();
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afx_msg void OnLimitedLifeTime();
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afx_msg void OnSystemBasis();
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afx_msg void OnDisgradeWithLod();
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afx_msg void OnParametricMotion();
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afx_msg void OnEditTriggerOnDeath();
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afx_msg void OnTriggerOnDeath();
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afx_msg void OnAssignCount();
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afx_msg void OnSelchangeMatrixMode();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void touchPSState();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LOCATED_PROPERTIES_H__772D6C3B_6CFD_47B5_A132_A8D2352EACF9__INCLUDED_)
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