khanat-opennel-code/code/nel/tools/misc/words_dic/DicSplashScreen.cpp
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

56 lines
1.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "StdAfx.h"
#include "words_dic.h"
#include "DicSplashScreen.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDicSplashScreen dialog
CDicSplashScreen::CDicSplashScreen(CWnd* pParent /*=NULL*/)
: CDialog(CDicSplashScreen::IDD, pParent)
{
//{{AFX_DATA_INIT(CDicSplashScreen)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDicSplashScreen::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDicSplashScreen)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDicSplashScreen, CDialog)
//{{AFX_MSG_MAP(CDicSplashScreen)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDicSplashScreen message handlers