mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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249 lines
No EOL
5.7 KiB
C++
249 lines
No EOL
5.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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/////////////
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// Include //
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/////////////
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// Client
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#include "brick_receptacle.h"
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// 3D Interface.
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#include "nel/3d/u_text_context.h"
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///////////
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// Using //
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///////////
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using namespace NL3D;
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/////////////
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// Externs //
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/////////////
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extern UTextContext *TextContext;
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extern UTextContext *TextContext;
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extern TMapIdToFamily FamiliesMap;
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//---------------------------------------------------
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// Constructor :
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//---------------------------------------------------
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CBrickReceptacle::CBrickReceptacle(uint id)
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{
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init();
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} // Constructor //
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//---------------------------------------------------
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// Constructor :
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//---------------------------------------------------
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CBrickReceptacle::CBrickReceptacle(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
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uint texture, const CRGBA &rgba, uint16 family, uint numFunc )
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:CControl(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel), CBitmapBase( texture, rgba)
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{
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init( family, numFunc );
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TMapIdToFamily::iterator it = FamiliesMap.find( family );
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if (it != FamiliesMap.end() )
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this->texture( (*it).second->TextureId );
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}
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//---------------------------------------------------
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// Destructor :
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//---------------------------------------------------
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CBrickReceptacle::~CBrickReceptacle()
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{
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clear();
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} // Destructor //
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//---------------------------------------------------
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// init :
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//---------------------------------------------------
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void CBrickReceptacle::init(uint16 family, uint numFunc)
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{
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_Family = family;
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_Brick = NULL;
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_Locked = false;
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_RGBA = CRGBA(128,128,128,255);
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_NumFuncLeftClick = numFunc;
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} // init //
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//---------------------------------------------------
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// init :
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//---------------------------------------------------
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void CBrickReceptacle::clear()
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{
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if (_Brick != NULL)
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{
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delete _Brick;
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_Brick = NULL;
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}
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} // clear //
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//---------------------------------------------------
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// brick :
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//---------------------------------------------------
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bool CBrickReceptacle::brick( CBrickControl *brick)
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{
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if (_Locked )
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return false;
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// nlassert( brick );
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if ( !brick )
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{
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nlwarning("<CBrickReceptacle::brick> : param in NULL, abort");
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return false;
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}
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if (brick->getAssociatedBrick()->Family == _Family)
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{
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clear();
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_Brick = new CBrickControl( *brick );
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_Brick->ref( _X_Ref, _Y_Ref, _W_Ref, _H_Ref );
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_Brick->hotSpot(THotSpot::HS_MM);
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_Brick->origin(THotSpot::HS_MM);
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return true;
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}
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else
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return false;
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} // brick //
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//---------------------------------------------------
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// family :
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//---------------------------------------------------
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bool CBrickReceptacle::family( uint16 family)
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{
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if (_Brick != NULL)
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return false;
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else
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{
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_Family = family;
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return true;
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}
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TMapIdToFamily::iterator it = FamiliesMap.find( family );
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if (it != FamiliesMap.end() )
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texture( (*it).second->TextureId );
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} // family //
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//-----------------------------------------------
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// ref :
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// Set some references for the display.
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//-----------------------------------------------
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void CBrickReceptacle::ref(float x, float y, float w, float h)
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{
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_X_Ref = x;
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_Y_Ref = y;
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_W_Ref = w;
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_H_Ref = h;
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calculateDisplay();
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// Update chidren.
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for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
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{
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if((*it)->parent() == this)
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{
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float x, y;
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calculateOrigin(x, y, (*it)->origin());
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(*it)->ref(x, y, _W_Ref, _H_Ref);
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}
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}
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// update brick
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if ( _Brick != NULL )
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{
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_Brick->ref( x, y, w, h);
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}
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}
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//---------------------------------------------------
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// display :
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//---------------------------------------------------
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void CBrickReceptacle::display()
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{
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if (!_Show)
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return;
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// draw the brick control if any
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if (_Brick != NULL)
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{
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_Brick->setPosition(_X + _W/2, _Y + _H/2, _X_Pixel + _W_Pixel/2, _Y_Pixel + _H_Pixel/2 );
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_Brick->display();
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}
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else
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{
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// draw the slot background
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if( _Texture )
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{
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Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *_Texture, true, _RGBA);
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}
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else
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{
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// Draw a quad
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Driver->drawQuad(_X_Display, _Y_Display, _X_Display+_W_Display, _Y_Display+_H_Display, CRGBA(255,0,255));
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// Draw the debug msg.
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TextContext->setShaded(true);
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TextContext->setFontSize(10);
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TextContext->setColor(CRGBA(255,255,255));
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TextContext->setHotSpot(UTextContext::BottomLeft);
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TextContext->printfAt(_X_Display, _Y_Display, "%d Miss", texture);
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}
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}
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} // display //
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//-----------------------------------------------
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// click :
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// Manage the click of the mouse for the control.
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//-----------------------------------------------
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void CBrickReceptacle::click(float x, float y, bool &taken)
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{
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// If the button is enabled and taken is false
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if( taken == true || _Show == false || _Locked == true )
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return;
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// test click ccordinates
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if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
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{
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if ( _NumFuncLeftClick != 0)
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{
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CInterfMngr::runFuncCtrl( _NumFuncLeftClick, id(), this);
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}
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else
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{
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clear();
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}
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taken = true;
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}
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}// click //
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