khanat-opennel-code/code/nel/samples/3d/nel_qt/command_log.h
2011-04-29 19:15:53 +02:00

70 lines
1.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NLQT_COMMAND_LOG_H
#define NLQT_COMMAND_LOG_H
#include <nel/misc/types_nl.h>
// STL includes
// Qt includes
#include <QtGui/QWidget>
#include <QtGui/QTextEdit>
#include <QtGui/QLineEdit>
// NeL includes
#include <nel/misc/log.h>
#include <nel/misc/displayer.h>
// Project includes
namespace NLQT {
/**
* CCommandLog
* \brief CCommandLog
* \date 2010-02-05 20:27GMT
* \author Jan Boon (Kaetemi)
*/
class CCommandLog : public QWidget, public NLMISC::IDisplayer
{
Q_OBJECT
public:
CCommandLog(QWidget *parent);
virtual ~CCommandLog();
protected:
virtual void doDisplay(const NLMISC::CLog::TDisplayInfo& args, const char *message);
private slots:
void returnPressed();
private:
QTextEdit *m_DisplayerOutput;
QLineEdit *m_CommandInput;
private:
CCommandLog(const CCommandLog &);
CCommandLog &operator=(const CCommandLog &);
}; /* class CCommandLog */
} /* namespace NLQT */
#endif /* #ifndef NLQT_COMMAND_LOG_H */
/* end of file */