khanat-opennel-code/code/nel/tools/3d/object_viewer/particle_system_edit.h
kervala 47ccfe279a Changed: Don't use anymore the current SDK in registry (very unreliable)
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
2013-09-27 10:52:44 +02:00

196 lines
5.4 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_PARTICLE_SYSTEM_EDIT_H__CD8281FA_CA1A_4D87_B54F_509D490066A9__INCLUDED_)
#define AFX_PARTICLE_SYSTEM_EDIT_H__CD8281FA_CA1A_4D87_B54F_509D490066A9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
#include "ps_wrapper.h"
#include "dialog_stack.h"
#include "popup_notify.h"
#include "editable_range.h"
#include "particle_workspace.h"
namespace NL3D
{
class CParticleSystem;
}
class CAutoLODDlg;
class CParticleTreeCtrl;
class CUserParamWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
uint32 Index;
float get(void) const;
void set(const float &v);
};
class CTimeThresholdWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
float get(void) const;
void set(const float &);
};
class CMaxNbIntegrationWrapper : public IPSWrapperUInt
{
public:
NL3D::CParticleSystem *PS;
uint32 get(void) const;
void set(const uint32 &);
};
class CMaxViewDistWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
float get(void) const;
void set(const float &);
};
class CLODRatioWrapper : public IPSWrapperFloat
{
public:
NL3D::CParticleSystem *PS;
float get(void) const;
void set(const float &);
};
/////////////////////////////////////////////////////////////////////////////
// CParticleSystemEdit dialog
class CParticleSystemEdit : public CDialog, public CDialogStack, public IPopupNotify
{
// Construction
public:
CParticleSystemEdit(CParticleWorkspace::CNode *ownerNode, CParticleTreeCtrl *ptc); // standard constructor
~CParticleSystemEdit();
void init(CWnd *pParent);
void refresh();
// Dialog Data
//{{AFX_DATA(CParticleSystemEdit)
enum { IDD = IDD_EDIT_PARTICLE_SYSTEM };
CButton m_BypassMaxNumStepsCtrl;
CButton m_ForceLifeTimeUpdate;
CButton m_DieWhenOutOfFrustumCtrl;
CButton m_DieWhenOutOfRangeCtrl;
CComboBox m_AnimTypeCtrl;
CComboBox m_PresetCtrl;
CComboBox m_DieOnEvent;
CButton m_PrecomputeBBoxCtrl;
CEdit m_BBoxZCtrl;
CEdit m_BBoxYCtrl;
CEdit m_BBoxXCtrl;
CButton m_EnableSlowDownCtrl;
BOOL m_AccurateIntegration;
BOOL m_EnableSlowDown;
BOOL m_DieWhenOutOfRange;
BOOL m_DieWhenOutOfFrustum;
BOOL m_EnableLoadBalancing;
BOOL m_BypassMaxNumSteps;
BOOL m_ForceLighting;
CString m_BBoxX;
CString m_BBoxY;
CString m_BBoxZ;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CParticleSystemEdit)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CParticleWorkspace::CNode *_Node;
CEditableRangeFloat *_TimeThresholdDlg, *_MaxViewDistDlg, *_LODRatioDlg;
CEditableRangeUInt *_MaxIntegrationStepDlg;
CDialog *_AutoLODDlg;
CDialog *_GlobalColorDlg;
CParticleTreeCtrl *_ParticleTreeCtrl;
// Generated message map functions
//{{AFX_MSG(CParticleSystemEdit)
afx_msg void OnAccurateIntegration();
afx_msg void OnEnableSlowDown();
afx_msg void OnPrecomputeBbox();
afx_msg void OnIncBbox();
afx_msg void OnDecBbox();
afx_msg void OnDieWhenOutOfRange();
afx_msg void OnSelchangePsDieOnEvent();
afx_msg void OnChangeApplyAfterDelay();
afx_msg void OnDieWhenOutOfFrustum();
afx_msg void OnSelchangeLifeMgtPresets();
afx_msg void OnSelchangeAnimTypeCtrl();
afx_msg void OnSharable();
afx_msg void OnEditAutoLod();
afx_msg void OnEnableAutoLod();
afx_msg void OnForceLifeTimeUpdate();
afx_msg void OnEditGlobalColor();
afx_msg void OnGlobalColor();
afx_msg void OnEnableLoadBalancing();
afx_msg void OnGlobalUserParam1();
afx_msg void OnGlobalUserParam2();
afx_msg void OnGlobalUserParam3();
afx_msg void OnGlobalUserParam4();
afx_msg void OnBypassMaxNumSteps();
afx_msg void OnForceGlobalLighitng();
afx_msg void OnAutoDelay();
afx_msg void OnChangeBBZ();
afx_msg void OnChangeBBX();
afx_msg void OnChangeBBY();
afx_msg void OnAutoBbox();
afx_msg void OnResetBBox();
afx_msg void OnLockFrameDelay();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void updatePrecomputedBBoxParams();
void updateIntegrationParams();
void updateDieOnEventParams();
void updateLifeMgtPresets();
void childPopupClosed(CWnd *child);
void updateBBoxFromText();
static CTimeThresholdWrapper _TimeThresholdWrapper;
static CMaxViewDistWrapper _MaxViewDistWrapper;
static CMaxNbIntegrationWrapper _MaxNbIntegrationWrapper;
static CLODRatioWrapper _LODRatioWrapper;
/// wrapper to tune user parameters
static CUserParamWrapper _UserParamWrapper[4];
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PARTICLE_SYSTEM_EDIT_H__CD8281FA_CA1A_4D87_B54F_509D490066A9__INCLUDED_)