mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 15:46:18 +00:00
99c88bd515
--HG-- branch : develop
365 lines
11 KiB
C++
365 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "service.h"
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#include <sstream>
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#include "r2_modules/dms.h"
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#include "r2_modules/ai_wrapper.h"
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#include "r2_modules/server_animation_module.h"
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#include "r2_modules/server_edition_module.h"
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#include "r2_share/r2_ligo_config.h"
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#include "nel/net/unified_network.h"
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#include "nel/net/module_manager.h"
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#include "nel/ligo/primitive.h"
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#include "nel/ligo/ligo_config.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/tick_event_handler.h"
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#include "game_share/ryzom_version.h"
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//#include "game_share/module_security.h"
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/chat_group.h"
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#include "game_share/singleton_registry.h"
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using namespace NLNET;
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using namespace NLMISC;
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using namespace R2;
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// force admin module to link in
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extern void admin_modules_forceLink();
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static void foo()
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{
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admin_modules_forceLink();
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}
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namespace R2
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{
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// The ligo config
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NLLIGO::CLigoConfig* LigoConfigPtr;
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CR2LigoConfig R2LigoConfig;
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}
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void CDynamicScenarioService::forwardToStringManagerModule (CMessage &msgin)
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{
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TDataSetRow senderId;
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CChatGroup::TGroupType groupType= CChatGroup::universe;
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std::string id_;
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TSessionId scenarioId;
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msgin.serial(senderId);
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msgin.serialEnum(groupType);
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msgin.serial(id_);
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msgin.serial(scenarioId);
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_Dms->translateAndForwardRequested(senderId,groupType,id_,scenarioId);
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}
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static void cbForwardToStringManagerModule(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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nldebug("forwardToStringManagerModule");
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CDynamicScenarioService::instance().forwardToStringManagerModule(msgin);
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}
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static void cbForwardToStringManagerModuleWithArg(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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nldebug("forwardToStringManagerModuleWithArg");
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IServerAnimationModule *imodule = CDynamicMapService::getInstance()->getAnimationModule();
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CServerAnimationModule* module = safe_cast<CServerAnimationModule*>(imodule);
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nlassert(module);
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module->onProcessModuleMessage(0,msgin);
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}
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void CDynamicScenarioService::forwardIncarnChat(TChanID id,TDataSetRow senderId,ucstring sentence)
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{
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_Dms->forwardIncarnChat(id,senderId,sentence);
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nldebug("Forwarding dyn chat \"%s\" to dms",sentence.c_str());
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}
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static void cbDynChatForward(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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TChanID id;
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TDataSetRow sender;
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ucstring ucsentence;
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std::string sentence;
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CChatGroup::TGroupType groupType = CChatGroup::say;
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msgin.serial(id);
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msgin.serial(sender);
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msgin.serial(ucsentence);
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sentence = ucsentence.toString();
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CDynamicScenarioService::instance().forwardIncarnChat(id,sender,sentence);
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nldebug("forwarding dyn chat \"%s\"",sentence.c_str());
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}
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static void cbSessionAck(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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CDynamicMapService* dms = CDynamicMapService::getInstance();
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IServerAnimationModule *imodule = dms->getAnimationModule();
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CServerAnimationModule* module = safe_cast<CServerAnimationModule*>(imodule);
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module->onProcessModuleMessage(0, msgin);
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}
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static void cbDssStartAct(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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CDynamicScenarioService& service = CDynamicScenarioService::instance();
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CDynamicMapService* dms = CDynamicMapService::getInstance();
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IServerAnimationModule* imodule= dms->getAnimationModule();
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CServerAnimationModule* module = safe_cast<CServerAnimationModule*>(imodule);
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TSessionId sessionId;
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uint32 actId;
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msgin.serial(sessionId);
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msgin.serial(actId);
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module->scheduleStartAct(sessionId, actId);
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}
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static void cbExecCommandResult(CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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// treat the rely message sent back from a service whom we asked to execute a command
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NLMISC::InfoLog->displayNL("EXEC_COMMAND_RESULT' Received from: %3d: %s",sid.toString().c_str(),serviceName.c_str());
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// retrieve the text from the input message
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CSString txt;
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msgin.serial(txt);
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// divide the text into lines because NeL doesn't like long texts
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CVectorSString lines;
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txt.splitLines(lines);
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// display the lines of text
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for (uint32 i=0;i<lines.size();++i)
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{
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NLMISC::InfoLog->displayNL("%s",lines[i].c_str());
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}
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}
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static void cbBotDespawnNotification(NLNET::CMessage &msgin, const std::string &serviceName, TServiceId sid)
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{
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TAIAlias alias;
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CEntityId creatureId;
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msgin.serial(alias);
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msgin.serial(creatureId);
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CDynamicMapService* dms = CDynamicMapService::getInstance();
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IServerAnimationModule* imodule= dms->getAnimationModule();
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CServerAnimationModule* module = safe_cast<CServerAnimationModule*>(imodule);
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module->onBotDespawnNotification(creatureId);
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}
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TUnifiedCallbackItem CbArray[]=
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{
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{"translateAndForward", cbForwardToStringManagerModule},
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{"DYN_CHAT:FORWARD", cbDynChatForward},
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{"DSS_START_ACT", cbDssStartAct},
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{"translateAndForwardArg", cbForwardToStringManagerModuleWithArg},
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{"SESSION_ACK", cbSessionAck},
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{"EXEC_COMMAND_RESULT", cbExecCommandResult},
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{"BOT_DESPAWN_NOTIFICATION", cbBotDespawnNotification},
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{"BOT_DEATH_NOTIFICATION", cbBotDespawnNotification},
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{"----", NULL}
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};
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void cbServiceUp(const std::string &serviceName, TServiceId serviceId, void *)
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{
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nlinfo( "DSS: %s Service up", serviceName.c_str() );
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if( serviceName == "AIS" )
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{
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nlinfo( "DSS: AI server up" );
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CDynamicMapService *dms = CDynamicMapService::getInstance();
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if( dms )
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{
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IServerAnimationModule *imodule = dms->getAnimationModule();
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CServerAnimationModule* module = safe_cast<CServerAnimationModule*>(imodule);
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if( module )
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{
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nlinfo( "DSS: notifying ServerAnimModule that AI server is up" );
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module->onServiceUp( serviceName, serviceId );
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}
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{
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IServerEditionModule*imodule = dms->getEditionModule();
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CServerEditionModule* module = safe_cast<CServerEditionModule*>(imodule);
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if( module )
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{
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nlinfo( "DSS: notifying ServerEditionModule that '%s' server is up", serviceName.c_str() );
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module->onServiceUp( serviceName, serviceId );
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}
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}
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}
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}
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if( serviceName == "BS" )
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{
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nlinfo( "DSS: %s server up", serviceName.c_str() );
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CDynamicMapService *dms = CDynamicMapService::getInstance();
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if( dms )
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{
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IServerEditionModule*imodule = dms->getEditionModule();
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CServerEditionModule* module = safe_cast<CServerEditionModule*>(imodule);
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if( module )
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{
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nlinfo( "DSS: notifying ServerEditionModule that '%s' server is up", serviceName.c_str() );
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module->onServiceUp( serviceName, serviceId );
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}
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}
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}
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}
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void cbServiceDown(const std::string &serviceName, TServiceId serviceId, void *)
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{
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nlinfo( "DSS: %s Service down", serviceName.c_str() );
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if( serviceName == "AIS" )
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{
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nlinfo( "DSS: AI server down" );
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CDynamicMapService* dms = CDynamicMapService::getInstance();
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if( dms )
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{
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{
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IServerEditionModule*imodule = dms->getEditionModule();
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CServerEditionModule* module = safe_cast<CServerEditionModule*>(imodule);
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if( module )
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{
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nlinfo( "DSS: notifying ServerEditionModule that '%s' server is down", serviceName.c_str() );
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module->onServiceDown( serviceName, serviceId );
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}
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}
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IServerAnimationModule *imodule = dms->getAnimationModule();
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CServerAnimationModule* module = safe_cast<CServerAnimationModule*>(imodule);
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if( module )
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{
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nlinfo( "DSS: notifying ServerAnimModule that AI server is down" );
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// module->onServiceDown( serviceName, serviceId );
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}
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}
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}
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if( serviceName == "BS" )
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{
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nlinfo( "DSS: %s server up", serviceName.c_str() );
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CDynamicMapService *dms = CDynamicMapService::getInstance();
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if( dms )
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{
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IServerEditionModule*imodule = dms->getEditionModule();
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CServerEditionModule* module = safe_cast<CServerEditionModule*>(imodule);
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if( module )
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{
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nlinfo( "DSS: notifying ServerEditionModule that '%s' server is down", serviceName.c_str() );
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// module->onServiceDown( serviceName, serviceId );
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}
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}
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}
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}
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void CDynamicScenarioService::init()
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{
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_Dms = NULL;
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// initialize callbacks for service up / down
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CUnifiedNetwork::getInstance()->setServiceUpCallback("*", cbServiceUp, NULL);
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CUnifiedNetwork::getInstance()->setServiceDownCallback( "*", cbServiceDown, NULL);
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CSingletonRegistry::getInstance()->init();
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// preset the shard ID
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if (ConfigFile.getVarPtr("ShardId") != NULL)
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{
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anticipateShardId(ConfigFile.getVarPtr("ShardId")->asInt());
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}
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else
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{
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nlwarning("No variable ShardId in config file, this could result in miss registered DSS into SU because of late WS shard id message");
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}
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CAiWrapper::setInstance(new CAiWrapperServer);
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setVersion (RYZOM_VERSION);
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LigoConfigPtr=&R2LigoConfig;
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// Init ligo
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if (!R2LigoConfig.readPrimitiveClass ("world_editor_classes.xml", false))
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{
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// Should be in l:\leveldesign\world_editor_files
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nlerror ("Can't load ligo primitive config file world_editor_classes.xml");
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}
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R2LigoConfig.updateDynamicAliasBitCount(16);
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// have ligo library register its own class types for its class factory
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NLLIGO::Register();
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// setup the update systems
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setUpdateTimeout(100);
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IModuleManager &mm = IModuleManager::getInstance();
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IModule * serverGw = mm.createModule("StandardGateway", "serverGw", "");
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nlassert(serverGw != NULL);
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NLNET::IModuleSocket *socketServerGw = mm.getModuleSocket("serverGw");
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nlassert(socketServerGw != NULL);
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_Dms = new CDynamicMapService(ConfigFile, socketServerGw);
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_Dms->init2();
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// open the server gw with a layer 3 transport
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CCommandRegistry::getInstance().execute("serverGw.transportAdd L5Transport l5", *InfoLog);
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CCommandRegistry::getInstance().execute("serverGw.transportCmd l5(open)", *InfoLog);
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CSheetId::init(0);
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}
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bool CDynamicScenarioService::update()
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{
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CSingletonRegistry::getInstance()->serviceUpdate();
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return true;
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}
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void CDynamicScenarioService::release()
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{
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CSheetId::uninit();
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delete _Dms;
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_Dms = NULL;
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IModuleManager &mm = IModuleManager::getInstance();
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IModule * clientGw = mm.getLocalModule("serverGw");
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nlassert(clientGw != NULL);
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mm.deleteModule(clientGw);
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CSingletonRegistry::getInstance()->release();
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}
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NLNET_SERVICE_MAIN( CDynamicScenarioService, "DSS", "dynamic_scenario_service", 0, CbArray, "", "" );
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