khanat-opennel-code/code/nel/tools/3d/object_viewer/choose_pool_id.cpp
2014-09-14 15:02:44 +02:00

80 lines
2.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "choose_pool_id.h"
/////////////////////////////////////////////////////////////////////////////
// CChoosePoolID dialog
CChoosePoolID::CChoosePoolID(bool freezeID , CWnd* pParent /*=NULL*/)
: CDialog(CChoosePoolID::IDD, pParent), _FreezeID(freezeID)
{
//{{AFX_DATA_INIT(CChoosePoolID)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CChoosePoolID::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChoosePoolID)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChoosePoolID, CDialog)
//{{AFX_MSG_MAP(CChoosePoolID)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChoosePoolID message handlers
void CChoosePoolID::OnOK()
{
CString val;
GetDlgItem(IDC_POOL_ID)->GetWindowText(val);
if (::sscanf((LPCTSTR) val, "%d", &PoolID) == 1)
{
GetDlgItem(IDC_POOL_NAME)->GetWindowText(val);
Name = (LPCTSTR) val;
CDialog::OnOK();
}
else
{
MessageBox("Invalid value", "error", MB_OK);
}
}
BOOL CChoosePoolID::OnInitDialog()
{
CDialog::OnInitDialog();
char val[128];
sprintf(val, "%d", PoolID);
GetDlgItem(IDC_POOL_ID)->SetWindowText(val);
GetDlgItem(IDC_POOL_NAME)->SetWindowText(Name.c_str());
if (_FreezeID)
{
GetDlgItem(IDC_POOL_ID)->EnableWindow(FALSE);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}