mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-30 15:45:59 +00:00
52 lines
No EOL
1.5 KiB
C++
52 lines
No EOL
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#ifndef NL_DUP_PS_H
|
|
#define NL_DUP_PS_H
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
class CParticleSystemProcess;
|
|
class CPSLocatedBindable;
|
|
}
|
|
|
|
|
|
/** For now there is no duplication method in particle system.
|
|
* These are needed for edition, though..
|
|
* These functions provide a way to do this (by serializing the system in a memory stream).
|
|
* NB this is slow
|
|
* These may be removed, but this provide a easy way to accomplish our goal
|
|
*/
|
|
|
|
/** temp : duplicate a process of a particle system.
|
|
* return NULL if the copy failed
|
|
*/
|
|
NL3D::CParticleSystemProcess *DupPSLocated(const NL3D::CParticleSystemProcess *in);
|
|
|
|
/** temp : duplicate a located bindable of a particle system
|
|
* return NULL if the copy failed
|
|
*/
|
|
NL3D::CPSLocatedBindable *DupPSLocatedBindable(NL3D::CPSLocatedBindable *in);
|
|
|
|
|
|
|
|
|
|
|
|
#endif |