mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-30 07:35:59 +00:00
6f1197d633
HG : Enter commit message. Lines beginning with 'HG:' are removed.
118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
// STL includes
|
|
#include <vector>
|
|
#include <string>
|
|
#include <map>
|
|
#include <iostream>
|
|
#include <fstream>
|
|
|
|
// NeL includes
|
|
#include <nel/misc/common.h>
|
|
#include <nel/misc/file.h>
|
|
#include <nel/misc/log.h>
|
|
#include <nel/misc/path.h>
|
|
#include <nel/sound/u_audio_mixer.h>
|
|
|
|
// Project includes
|
|
// ...
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
using namespace NLSOUND;
|
|
|
|
namespace {
|
|
|
|
} /* anonymous namespace */
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// note: *.packed_sheets files are placed in <build_packed_sheets> //
|
|
// *.sample_bank files are placed in <source_samplebanks>, //
|
|
// and will need to be moved to the right location by //
|
|
// your build script system. //
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
int main(int nNbArg, char **ppArgs)
|
|
{
|
|
// create debug stuff
|
|
createDebug();
|
|
|
|
// verify all params
|
|
if (nNbArg < 5)
|
|
{
|
|
nlinfo("ERROR : Wrong number of arguments\n");
|
|
nlinfo("USAGE : build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>\n");
|
|
return EXIT_FAILURE;
|
|
}
|
|
string leveldesignDir = string(ppArgs[1]);
|
|
if (!CFile::isDirectory(leveldesignDir))
|
|
{
|
|
nlerrornoex("Directory leveldesign '%s' does not exist", leveldesignDir.c_str());
|
|
return EXIT_FAILURE;
|
|
}
|
|
string dfnDir = string(ppArgs[2]);
|
|
if (!CFile::isDirectory(dfnDir))
|
|
{
|
|
nlerrornoex("Directory dfn '%s' does not exist", dfnDir.c_str());
|
|
return EXIT_FAILURE;
|
|
}
|
|
string samplebanksDir = string(ppArgs[3]);
|
|
if (!CFile::isDirectory(samplebanksDir))
|
|
{
|
|
nlerrornoex("Directory source_samplebanks '%s' does not exist", samplebanksDir.c_str());
|
|
return EXIT_FAILURE;
|
|
}
|
|
string exportDir = string(ppArgs[4]);
|
|
if (!CFile::isDirectory(exportDir))
|
|
{
|
|
nlerrornoex("Directory build_packed_sheets '%s' does not exist", exportDir.c_str());
|
|
return EXIT_FAILURE;
|
|
}
|
|
string buildSampleBanksDir;
|
|
if (nNbArg == 6) buildSampleBanksDir = string(ppArgs[5]);
|
|
else buildSampleBanksDir = samplebanksDir;
|
|
if (!CFile::isDirectory(buildSampleBanksDir))
|
|
{
|
|
nlerrornoex("Directory build_samplebanks '%s' does not exist", buildSampleBanksDir.c_str());
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
// add search paths
|
|
CPath::addSearchPath(leveldesignDir, true, false);
|
|
CPath::addSearchPath(dfnDir, true, false);
|
|
|
|
// create the audio mixer
|
|
UAudioMixer *audioMixer = UAudioMixer::createAudioMixer();
|
|
// set the sample path, sample banks will be found and built here
|
|
audioMixer->setSamplePaths(samplebanksDir, buildSampleBanksDir);
|
|
// set the location where the packed_sheets will be exported
|
|
audioMixer->setPackedSheetOption(exportDir, true);
|
|
|
|
// this here does the magic, we actually don't need the driver but whatever
|
|
try { audioMixer->init(0, false, false, NULL, true, UAudioMixer::DriverOpenAl); } catch (...) {
|
|
try { audioMixer->init(0, false, false, NULL, true, UAudioMixer::DriverXAudio2); } catch (...) {
|
|
try { audioMixer->init(0, false, false, NULL, true, UAudioMixer::DriverFMod); }
|
|
catch (...) { return EXIT_FAILURE; } } }
|
|
|
|
// and that's all folks
|
|
delete audioMixer;
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
/* end of file */
|