khanat-opennel-code/code/studio/src/pm_watcher.h
dfighter1985 f0a312a6e5 Progress bar will now actually show progress.
--HG--
branch : gsoc2014-dfighter
2014-06-07 17:23:06 +02:00

72 lines
1.6 KiB
C++

// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef PM_WATCHER_H
#define PM_WATCHER_H
#include <QObject>
namespace ExtensionSystem
{
class IPluginManager;
}
class SplashScreen;
class PluginManager;
class PluginManagerWatcher : public QObject
{
Q_OBJECT
public:
PluginManagerWatcher(){
sp = NULL;
pm = NULL;
pluginCount = 0;
}
~PluginManagerWatcher(){
sp = NULL;
pm = NULL;
}
void setSplashScreen( SplashScreen *s ){ sp = s; }
void setPluginManager( ExtensionSystem::IPluginManager *m ){ pm = m; }
void connect();
void disconnect();
private Q_SLOTS:
void onPluginLoading( const char *plugin );
void onPluginInitializing( const char *plugin );
void onPluginStarting( const char *plugin );
void onPluginsLoaded();
void onPluginsInitialized();
void onPluginsStarted();
void onPluginCount( int count );
private:
SplashScreen *sp;
ExtensionSystem::IPluginManager *pm;
int pluginCount;
};
#endif