mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 12:09:06 +00:00
190 lines
7.4 KiB
C++
190 lines
7.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
/**************************************************************************
|
|
********************* THIS CLASS IS DEPRECATED ****************************
|
|
**************************************************************************/
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
# pragma message(NL_LOC_WRN "You are using a deprecated feature of NeL, consider rewriting your code with replacement feature")
|
|
#else // NL_OS_UNIX
|
|
# warning "You are using a deprecated feature of NeL, consider rewriting your code with replacement feature"
|
|
#endif
|
|
|
|
#ifndef NL_NET_MANAGER_H
|
|
#define NL_NET_MANAGER_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
|
|
#include <string>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
#include "nel/misc/time_nl.h"
|
|
#include "nel/misc/string_id_array.h"
|
|
|
|
#include "callback_net_base.h"
|
|
#include "naming_client.h"
|
|
|
|
namespace NLNET {
|
|
|
|
/// Callback function type for message processing
|
|
typedef void (*TNetManagerCallback) (const std::string &serviceName, TSockId from, void *arg);
|
|
|
|
/** Structure used in the second part of the map
|
|
* If you add a client with his service name, the Name is the service name and ServiceNames is empty.
|
|
* If you add a client with his ip, Name is the fake service name and ServiceNames[0] is the ip.
|
|
* If you add a group (of client), Name is the name of the group and ServiceNames is names of all services in the group.
|
|
* If you add a server, Name is the service name of the server and ServiceNames is empty.
|
|
*/
|
|
struct CBaseStruct
|
|
{
|
|
CBaseStruct (const std::string &sn) :
|
|
Name(sn), ConnectionCallback(NULL), ConnectionCbArg(NULL),
|
|
DisconnectionCallback(NULL), DisconnectionCbArg(NULL), Type(Unknown)
|
|
{ }
|
|
|
|
/// the name used by all function to retrieve a service (in the case of group or ip, this name is a virtual
|
|
/// name used only to find it to perform action on it
|
|
std::string Name;
|
|
|
|
enum TBaseStructType { Unknown, Client, ClientWithAddr, Group, Server };
|
|
|
|
std::vector<std::string> ServiceNames;
|
|
|
|
/// It could have more than one connection, in this case, the vector contains all connections
|
|
std::vector<CCallbackNetBase*> NetBase;
|
|
|
|
TNetManagerCallback ConnectionCallback;
|
|
void *ConnectionCbArg;
|
|
|
|
TNetManagerCallback DisconnectionCallback;
|
|
void *DisconnectionCbArg;
|
|
|
|
// autoretry is used only when Type is ClientWithAddr. If true, the CNetManager will retry to reconnect if it lost the connection
|
|
bool AutoRetry;
|
|
|
|
TBaseStructType Type;
|
|
};
|
|
|
|
/**
|
|
* Layer 4
|
|
*
|
|
* In case of addGroup(), messages are *not* associate with id, so the message type is always sent with string.
|
|
*
|
|
* \author Vianney Lecroart
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CNetManager
|
|
{
|
|
public:
|
|
|
|
/** Creates the connection to the Naming Service.
|
|
* If the connection failed, ESocketConnectionFailed exception is generated.
|
|
*/
|
|
static void init (const CInetAddress *addr, CCallbackNetBase::TRecordingState rec );
|
|
|
|
static void release ();
|
|
|
|
/** Sets up a server on a specific port with a specific service name (create a listen socket, register to naming service and so on)
|
|
* If servicePort is 0, it will be dynamically determinated by the Naming Service.
|
|
* If sid id 0, the service id will be dynamically determinated by the Naming Service.
|
|
*/
|
|
static void addServer (const std::string &serviceName, uint16 servicePort = 0, bool external = false);
|
|
|
|
static void addServer (const std::string &serviceName, uint16 servicePort, NLNET::TServiceId &sid, bool external = false);
|
|
|
|
/// Creates a connection to a specific IP and associate it this a "fake" serviceName (to enable you to send data for example)
|
|
static void addClient (const std::string &serviceName, const std::string &addr, bool autoRetry = true);
|
|
|
|
/// Creates a connection to a service using the naming service and the serviceName
|
|
static void addClient (const std::string &serviceName);
|
|
|
|
/// Creates connections to a group of service
|
|
static void addGroup (const std::string &groupName, const std::string &serviceName);
|
|
|
|
/// Adds a callback array to a specific service connection. You can add callback only *after* adding the server, the client or the group
|
|
static void addCallbackArray (const std::string &serviceName, const TCallbackItem *callbackarray, NLMISC::CStringIdArray::TStringId arraysize);
|
|
|
|
/** Call it evenly. the parameter select the timeout value in milliseconds for each update. You are absolutely certain that this
|
|
* function will not be returns before this amount of time you set.
|
|
* If you set the update timeout value higher than 0, all messages in queues will be process until the time is greater than the timeout user update().
|
|
* If you set the update timeout value to 0, all messages in queues will be process one time before calling the user update(). In this case, we don't nlSleep(1).
|
|
*/
|
|
static void update (NLMISC::TTime timeout = 0);
|
|
|
|
/// Sends a message to a specific serviceName
|
|
static void send (const std::string &serviceName, const CMessage &buffer, TSockId hostid = InvalidSockId);
|
|
|
|
/** Sets callback for incoming connections (or NULL to disable callback)
|
|
* On a client, the callback will be call when the connection to the server is established (the first connection or after the server shutdown and started)
|
|
* On a server, the callback is called each time a new client is connected to him
|
|
*/
|
|
static void setConnectionCallback (const std::string &serviceName, TNetManagerCallback cb, void *arg);
|
|
|
|
/** Sets callback for disconnections (or NULL to disable callback)
|
|
On a client, the callback will be call each time the connection to the server is lost
|
|
On a server, the callback is called each time a client is disconnected
|
|
*/
|
|
static void setDisconnectionCallback (const std::string &serviceName, TNetManagerCallback cb, void *arg);
|
|
|
|
/// Returns the connection if you want to do specific calls
|
|
static CCallbackNetBase *getNetBase (const std::string &serviceName);
|
|
|
|
static void setUpdateTimeout (uint32 timeout);
|
|
|
|
static void createConnection(CBaseStruct &Base, const CInetAddress &Addr, const std::string& name);
|
|
|
|
static uint64 getBytesSent ();
|
|
static uint64 getBytesReceived ();
|
|
|
|
static uint64 getReceiveQueueSize ();
|
|
static uint64 getSendQueueSize ();
|
|
|
|
private:
|
|
|
|
typedef std::map<std::string, CBaseStruct> TBaseMap;
|
|
typedef TBaseMap::iterator ItBaseMap;
|
|
|
|
// Contains all the connections (client and server)
|
|
static TBaseMap _BaseMap;
|
|
|
|
static CCallbackNetBase::TRecordingState _RecordingState;
|
|
|
|
// used to synchonize the timeout in the update function
|
|
static NLMISC::TTime _NextUpdateTime;
|
|
|
|
// Finds the service or add it if not found
|
|
static ItBaseMap find (const std::string &serviceName);
|
|
|
|
friend void RegistrationBroadcast (const std::string &name, TServiceId sid, const std::vector<CInetAddress> &addr);
|
|
|
|
|
|
// It's a static class, you can't instanciate it
|
|
CNetManager() { }
|
|
};
|
|
|
|
|
|
} // NLNET
|
|
|
|
|
|
#endif // NL_NET_MANAGER_H
|
|
|
|
/* End of net_manager.h */
|