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2503 lines
73 KiB
C++
2503 lines
73 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "script_compiler.h"
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#include "ai_grp_npc.h"
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#include "group_profile.h"
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#include "ai_generic_fight.h"
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#include "server_share/msg_brick_service.h"
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#include "continent_inline.h"
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#include "dyn_grp_inline.h"
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#include "ai_player.h"
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#include "ai_script_data_manager.h"
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#include "ais_control.h"
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using std::string;
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using std::vector;
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using namespace NLMISC;
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using namespace AIVM;
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using namespace AICOMP;
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using namespace AITYPES;
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using namespace RYAI_MAP_CRUNCH;
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// a big bad global var !
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extern CAIEntityPhysical *TempSpeaker;
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extern CBotPlayer *TempPlayer;
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/****************************************************************************/
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/* CGroupNpc methods */
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/****************************************************************************/
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//----------------------------------------------------------------------------
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// setfactionProp
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/** @page code
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@subsection setFactionProp_ss_
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Set a property of the faction profile. Valid values for Property are:
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- faction
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- ennemyFaction
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- friendFaction
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There are special faction that are automatically attributed to entities.
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Special factions are:
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- Player
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- Predator
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- Famous<faction> where faction is the name of a Ryzom faction with uppercase
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initials and without underscores (ie: tribe_beachcombers ->
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FamousTribeBeachcombers), it represents players with a positive fame with the
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specified faction
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- outpost:<id>:<side> where id is the outpost alias as an int, and side is
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either attacker ou defender (these faction may see their format change soon
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and shouldn't be used without prior discussion with the responsible coder), it
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represents players and squads fighting in an outpost conflict
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Arguments: s(Property),s(Content) ->
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@param Property is the property to modify
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@param Content is a '|' seperated list of faction names
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@code
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()setFactionProp("ennemyFaction", "Player");
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@endcode
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*/
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// CGroupNpc
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void setFactionProp_ss_(CStateInstance* entity, CScriptStack& stack)
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{
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std::string params = stack.top(); // ToChange
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stack.pop();
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TStringId const factionType = CStringMapper::map(stack.top());
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stack.pop();
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CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
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if (!grpNpc)
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{
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nlwarning("setFactionProp on a non Npc Group, doesnt work");
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return;
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}
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static TStringId factionStrId = CStringMapper::map("faction");
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static TStringId ennemyFactionStrId = CStringMapper::map("ennemyFaction");
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static TStringId friendFactionStrId = CStringMapper::map("friendFaction");
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breakable
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{
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CPropertySetWithExtraList<TAllianceId> tmpSet;
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CStringSeparator const sep(params,"|");
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while (sep.hasNext())
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tmpSet.addProperty(AITYPES::CPropertyId::create(sep.get()));
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if (factionType==factionStrId)
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{
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grpNpc->faction() = tmpSet;
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break;
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}
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if (factionType==ennemyFactionStrId)
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{
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grpNpc->ennemyFaction() = tmpSet;
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break;
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}
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if (factionType==friendFactionStrId)
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{
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grpNpc->friendFaction() = tmpSet;
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break;
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}
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nlwarning("'%s' is not a correct faction name", CStringMapper::unmap(factionType).c_str());
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return;
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}
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection moveToZone_ss_
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Moves the current group from one zone to another.
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Arguments: s(From), s(To) ->
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@param[in] From is a zone name
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@param[in] To is a zone name
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@code
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()moveToZone($zone1, $zone2); // Move the current group from $zone1 to $zone2
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@endcode
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*/
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// Spawned CGroupNpc not in a family behaviour
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void moveToZone_ss_(CStateInstance* entity, CScriptStack& stack)
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{
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TStringId const zoneDest = CStringMapper::map(stack.top());
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stack.pop();
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TStringId const zoneSrc = CStringMapper::map(stack.top());
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stack.pop();
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IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
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CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
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if (!aiInstance)
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return;
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if (!entity)
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{
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nlwarning("moveToZone failed: no state instance!");
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nlwarning(" - from %s", CStringMapper::unmap(zoneSrc).c_str());
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nlwarning(" - to %s", CStringMapper::unmap(zoneDest).c_str());
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return;
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}
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CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
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if (!group)
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{
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nlwarning("moveToZone failed: no NPC group!");
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nlwarning(" - from %s", CStringMapper::unmap(zoneSrc).c_str());
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nlwarning(" - to %s", CStringMapper::unmap(zoneDest).c_str());
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return;
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}
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CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
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if (!spawnGroup)
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{
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nlwarning("moveToZone failed: no spawned group!");
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nlwarning(" - from %s", CStringMapper::unmap(zoneSrc).c_str());
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nlwarning(" - to %s", CStringMapper::unmap(zoneDest).c_str());
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return;
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}
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CNpcZone const* const destZone = aiInstance->getZone(zoneDest);
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CNpcZone const* const srcZone = aiInstance->getZone(zoneSrc);
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if (!destZone)
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{
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nlwarning("moveToZone: getZone destination failed!");
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nlwarning(" - from %s", CStringMapper::unmap(zoneSrc).c_str());
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nlwarning(" - to %s", CStringMapper::unmap(zoneDest).c_str());
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}
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if (!srcZone)
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{
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nlwarning("moveToZone: getZone source failed!");
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nlwarning(" - from %s", CStringMapper::unmap(zoneSrc).c_str());
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nlwarning(" - to %s", CStringMapper::unmap(zoneDest).c_str());
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}
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if (!destZone || !srcZone)
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return;
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if (destZone==srcZone)
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{
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nlwarning("Trying to find a path between two same zones in %s, aborting moveToZone", entity->getActiveState()->getAliasFullName().c_str());
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nlwarning(" - from %s", CStringMapper::unmap(zoneSrc).c_str());
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nlwarning(" - to %s", CStringMapper::unmap(zoneDest).c_str());
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return;
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}
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spawnGroup->movingProfile().setAIProfile(new CGrpProfileDynFollowPath(spawnGroup, srcZone, destZone, AITYPES::CPropertySet()));
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection setActivity_s_
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Changes the activity of the group. Valid activities are:
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- "no_change"
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- "escorted"
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- "guard"
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- "guard_escorted"
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- "normal"
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- "faction"
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- "faction_no_assist"
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- "bandit"
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Arguments: s(Activity) ->
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@param[in] Activity is an activity name the group will take
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@code
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()setActivity("bandit"); // Gives a bandit activity to the group
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@endcode
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*/
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// Spawned CGroupNpc not in a family behaviour
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void setActivity_s_(CStateInstance* entity, CScriptStack& stack)
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{
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string activity = stack.top();
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stack.pop();
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IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
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CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
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if (!aiInstance)
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return;
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if (!entity) { nlwarning("setActivity failed!"); return; }
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CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
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if (!group)
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{ nlwarning("setActivity failed: no NPC group");
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return;
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}
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CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
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if (!spawnGroup)
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{ nlwarning("setActivity failed: no spawned group");
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return;
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}
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breakable
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{
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if (activity=="no_change")
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break;
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if (activity=="escorted")
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{
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spawnGroup->activityProfile().setAIProfile(new CGrpProfileEscorted(spawnGroup));
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break;
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}
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if (activity=="guard")
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{
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spawnGroup->activityProfile().setAIProfile(new CGrpProfileGuard(spawnGroup));
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break;
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}
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if (activity=="guard_escorted")
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{
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spawnGroup->activityProfile().setAIProfile(new CGrpProfileGuardEscorted(spawnGroup));
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break;
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}
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if (activity=="normal")
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{
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spawnGroup->activityProfile().setAIProfile(new CGrpProfileNormal(spawnGroup));
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break;
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}
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if (activity=="faction")
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{
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spawnGroup->activityProfile().setAIProfile(new CGrpProfileFaction(spawnGroup));
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break;
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}
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if (activity=="faction_no_assist")
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{
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CGrpProfileFaction * grpPro = new CGrpProfileFaction(spawnGroup);
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grpPro->noAssist();
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spawnGroup->activityProfile().setAIProfile(grpPro);
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break;
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}
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if (activity=="bandit")
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{
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spawnGroup->activityProfile().setAIProfile(new CGrpProfileBandit(spawnGroup));
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break;
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}
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nlwarning("trying to set activity profile to an unknown profile name");
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}
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection waitInZone_s_
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Makes the group wander in the specified zone. It's useful to prevent the group
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from looping previous movement profile).
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Arguments: s(Zone) ->
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@param[in] Zone is a zone name
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@code
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()waitInZone($zone); // Makes the group wander in $zone
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@endcode
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*/
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// Spawned CGroupNpc not in a family behaviour
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void waitInZone_s_(CStateInstance* entity, CScriptStack& stack)
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{
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std::string zoneName = stack.top();
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TStringId const zoneDest = CStringMapper::map(zoneName);
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stack.pop();
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if (!entity)
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{
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nlwarning("waitInZone failed!");
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return;
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}
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IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
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CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
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if (!aiInstance)
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{
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// :TODO: Check is that warning was a flood
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//nlwarning("waitInZone failed!");
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return;
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}
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CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
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if (!group)
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{
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nlwarning("waitInZone failed: no NPC group");
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return;
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}
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CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
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if (!spawnGroup)
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{
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nlwarning("waitInZone failed: no spawned group");
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return;
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}
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CNpcZone const* const destZone = aiInstance->getZone(zoneDest);
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if (!destZone)
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{
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nlwarning("waitInZone: getZone destination failed! (%s)", zoneName.c_str());
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return;
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}
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spawnGroup->movingProfile().setAIProfile(new CGrpProfileWander(spawnGroup, destZone));
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection stopMoving__
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Makes the group stop moving and stand at its current position.
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Arguments: ->
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@code
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()stopMoving(); // Makes the group stop moving
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@endcode
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*/
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// Spawned CGroupNpc not in a family behaviour
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void stopMoving__(CStateInstance* entity, CScriptStack& stack)
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{
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if (!entity)
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{
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nlwarning("stopMoving failed!");
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return;
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}
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IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
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CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
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if (!aiInstance)
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return;
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CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
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if (!group)
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{
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nlwarning("stopMoving failed: no NPC group");
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return;
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}
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CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
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if (!spawnGroup)
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{
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nlwarning("stopMoving failed: no spawned group");
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return;
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}
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spawnGroup->movingProfile().setAIProfile(new CGrpProfileIdle(spawnGroup));
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection wander__
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Makes the group wander in the current npc state zone.
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Arguments: ->
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@code
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()wander(); // Makes the group wander
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@endcode
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*/
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// Spawned CGroupNpc not in a family behaviour
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void wander__(CStateInstance* entity, CScriptStack& stack)
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{
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if (!entity)
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{
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nlwarning("wander failed!");
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return;
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}
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IManagerParent* const managerParent = entity->getGroup()->getOwner()->getOwner();
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CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
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if (!aiInstance)
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return;
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CGroupNpc* group = dynamic_cast<CGroupNpc*>(entity->getGroup());
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if (!group)
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{
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nlwarning("wander failed: no NPC group");
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return;
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}
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CSpawnGroupNpc* spawnGroup = group->getSpawnObj();
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if (!spawnGroup)
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{
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nlwarning("wander failed: no spawned group");
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return;
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}
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spawnGroup->movingProfile().setAIProfile(new CGrpProfileWander(spawnGroup));
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection setAttackable_f_
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Sets the group as being attackable (or not) by bots and players. 0 means not
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attackable, 1 means attackable.
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Arguments: f(Attackable) ->
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@param[in] Attackable tells whether the group is attackable
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@code
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()setAttackable(1); // Make the group attackable by players and bots
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@endcode
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*/
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// CGroupNpc
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void setAttackable_f_(CStateInstance* entity, CScriptStack& stack)
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{
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bool const attackable = (float&)stack.top()!=0.0f;
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stack.pop();
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CGroup* group = entity->getGroup();
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CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
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npcGroup->setPlayerAttackable(attackable);
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npcGroup->setBotAttackable(attackable);
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if (npcGroup->isSpawned())
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npcGroup->getSpawnObj()->sendInfoToEGS();
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}
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//----------------------------------------------------------------------------
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/** @page code
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@subsection setPlayerAttackable_f_
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Sets the group as being attackable (or not) by players. 0 means not
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attackable, 1 means attackable.
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Arguments: f(Attackable) ->
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@param[in] Attackable tells whether the group is attackable
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@code
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()setPlayerAttackable(1); // Make the group attackable by players
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@endcode
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*/
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// CGroupNpc
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void setPlayerAttackable_f_(CStateInstance* entity, CScriptStack& stack)
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{
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bool attackable = (float&)stack.top()!=0.0f;
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stack.pop();
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CGroup* group = entity->getGroup();
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CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
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npcGroup->setPlayerAttackable(attackable);
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if (npcGroup->isSpawned())
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npcGroup->getSpawnObj()->sendInfoToEGS();
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}
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//----------------------------------------------------------------------------
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// setBotAttackable_f_
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// Arguments: f(Attackable) ->
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/** @page code
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@subsection setBotAttackable_f_
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Sets the group as being attackable (or not) by bots. 0 means not attackable, 1
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means attackable.
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Arguments: f(Attackable) ->
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@param[in] Attackable tells whether the group is attackable
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@code
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()setBotAttackable(0); // Make the group not attackable by bots
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@endcode
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*/
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// CGroupNpc
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void setBotAttackable_f_(CStateInstance* entity, CScriptStack& stack)
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{
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bool attackable = (float&)stack.top()!=0.0f;
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stack.pop();
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CGroup* group = entity->getGroup();
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CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
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npcGroup->setBotAttackable(attackable);
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if (npcGroup->isSpawned())
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npcGroup->getSpawnObj()->sendInfoToEGS();
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}
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//----------------------------------------------------------------------------
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// setFactionAttackableAbove_sff_
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// Arguments: s(Faction),f(Threshold),f(Attackable) ->
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/** @page code
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@subsection setFactionAttackableAbove_sff_
|
|
Sets the group as being attackable (or not) by players having their fame
|
|
matching the specified condition. If player fame for Faction is above
|
|
specified Threshold the bot will be attackable by that player or not depending
|
|
on Attackable parameter, 0 meaning not attackable, 1 meaning attackable.
|
|
|
|
Note: Bots must not be player attackable for the faction to be taken into
|
|
account.
|
|
|
|
Arguments: s(Faction),f(Threshold),f(Attackable) ->
|
|
@param[in] Faction tells the faction against which player fame will be tested
|
|
@param[in] Threshold is the test threshold above which player will be able to attack
|
|
@param[in] Attackable tells whether the group is attackable or not
|
|
|
|
@code
|
|
()setFactionAttackableAbove("TribeNightTurners", 0, 1); // Make the group attackable by players with positive tribe_night_turners fame
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void setFactionAttackableAbove_sff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
bool attackable = (float&)stack.top()!=0.0f;
|
|
stack.pop();
|
|
sint32 threshold = (sint32)(float&)stack.top();
|
|
stack.pop();
|
|
std::string faction = (std::string&)stack.top();
|
|
stack.pop();
|
|
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
npcGroup->setFactionAttackableAbove(faction, threshold, attackable);
|
|
|
|
if (npcGroup->isSpawned())
|
|
npcGroup->getSpawnObj()->sendInfoToEGS();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// setFactionAttackableBelow_sff_
|
|
// Arguments: s(Faction),f(Threshold),f(Attackable) ->
|
|
/** @page code
|
|
|
|
@subsection setFactionAttackableBelow_sff_
|
|
Sets the group as being attackable (or not) by players having their fame
|
|
matching the specified condition. If player fame for Faction is below
|
|
specified Threshold the bot will be attackable by that player or not depending
|
|
on Attackable parameter, 0 meaning not attackable, 1 meaning attackable.
|
|
|
|
Note: Bots must not be player attackable for the faction to be taken into
|
|
account.
|
|
|
|
Arguments: s(Faction),f(Threshold),f(Attackable) ->
|
|
@param[in] Faction tells the faction against which player fame will be tested
|
|
@param[in] Threshold is the test threshold below which player will be able to attack
|
|
@param[in] Attackable tells whether the group is attackable or not
|
|
|
|
@code
|
|
()setFactionAttackableBelow("TribeMatisianBorderGuards", 0, 1); // Make the group attackable by players with negative tribe_matisian_border_guards fame
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void setFactionAttackableBelow_sff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
bool attackable = (float&)stack.top()!=0.0f;
|
|
stack.pop();
|
|
sint32 threshold = (sint32)(float&)stack.top();
|
|
stack.pop();
|
|
std::string faction = (std::string&)stack.top();
|
|
stack.pop();
|
|
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
npcGroup->setFactionAttackableBelow(faction, threshold, attackable);
|
|
|
|
if (npcGroup->isSpawned())
|
|
npcGroup->getSpawnObj()->sendInfoToEGS();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addBotChat_s_
|
|
Add an entry in the botchat menu of every bot of the group. Specified text ID
|
|
can be created dynamically with setSimplePhrase (@ref setSimplePhrase_ss_).
|
|
|
|
Arguments: s(BotChat) ->
|
|
@param[in] BotChat is a text ID
|
|
|
|
@code
|
|
()addBotChat("menu:QUESTION:REPONSE");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addBotChat_s_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
string const botChat = (string)stack.top();
|
|
stack.pop();
|
|
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
FOREACH(botIt, CCont<CBot>, group->bots())
|
|
{
|
|
CBot* bot = *botIt;
|
|
CBotNpc* botNpc = NLMISC::safe_cast<CBotNpc*>(bot);
|
|
if (botNpc)
|
|
{
|
|
if (!botNpc->getChat())
|
|
botNpc->newChat();
|
|
botNpc->getChat()->add(botNpc->getAIInstance(), botChat);
|
|
CSpawnBotNpc* spawnBotNpc = botNpc->getSpawn();
|
|
if (spawnBotNpc)
|
|
{
|
|
spawnBotNpc->setCurrentChatProfile(botNpc->getChat());
|
|
}
|
|
}
|
|
}
|
|
if (npcGroup->isSpawned())
|
|
npcGroup->getSpawnObj()->sendInfoToEGS();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection clearBotChat__
|
|
Removes all entries from the botchat menu of every bot of the group.
|
|
|
|
Arguments: ->
|
|
|
|
@code
|
|
()clearBotChat();
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void clearBotChat__(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
FOREACH(botIt, CCont<CBot>, group->bots())
|
|
{
|
|
CBot* bot = *botIt;
|
|
CBotNpc* botNpc = NLMISC::safe_cast<CBotNpc*>(bot);
|
|
if (botNpc)
|
|
{
|
|
if (!botNpc->getChat())
|
|
botNpc->newChat();
|
|
botNpc->getChat()->clear();
|
|
CSpawnBotNpc* spawnBotNpc = botNpc->getSpawn();
|
|
if (spawnBotNpc)
|
|
{
|
|
spawnBotNpc->setCurrentChatProfile(botNpc->getChat());
|
|
}
|
|
}
|
|
}
|
|
if (npcGroup->isSpawned())
|
|
npcGroup->getSpawnObj()->sendInfoToEGS();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection ignoreOffensiveActions_f_
|
|
Make the bots of the group ignore offensive actions issued on them.
|
|
|
|
Arguments: f(IgnoreOffensiveActions) ->
|
|
@param[in] IgnoreOffensiveActions is tells whethere to ignore offensive actions (1) or not (0)
|
|
|
|
@code
|
|
()ignoreOffensiveActions(1);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroup
|
|
void ignoreOffensiveActions_f_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
bool const ignoreOffensiveActions = ((float)stack.top())!=0.f;
|
|
stack.pop();
|
|
|
|
CGroup* group = entity->getGroup();
|
|
FOREACH(botIt, CCont<CBot>, group->bots())
|
|
{
|
|
CBot* bot = *botIt;
|
|
if (bot)
|
|
bot->setIgnoreOffensiveActions(ignoreOffensiveActions);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection setDespawnTime_f_
|
|
Sets the time before current group being despawned.
|
|
|
|
Arguments: f(DespawnTime) ->
|
|
@param[in] DespawnTime is the despawn time in ticks (-1 will set "pseudo-infinite")
|
|
|
|
@code
|
|
()setDespawnTime(80);
|
|
()setDespawnTime(-1);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void setDespawnTime_f_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
float time = stack.top();
|
|
stack.pop();
|
|
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
uint32 despawntime = (uint32)(sint32)time; // -1 => ~0
|
|
// TODO:kxu: fix CAITimer!
|
|
if (despawntime > 0x7fffffff)
|
|
despawntime = 0x7fffffff; // AI timers do not treat properly delta times greater than the max signed int
|
|
npcGroup->despawnTime() = despawntime;
|
|
}
|
|
|
|
|
|
/** @page code
|
|
|
|
@subsection despawnBotByAlias_s_
|
|
Despawn a specific Bot by its alias
|
|
|
|
Arguments: f(alias), ->
|
|
@param[in] alias is the alias of the bot
|
|
|
|
|
|
@code
|
|
()despawnBotByAlias('(A:1000:10560)');
|
|
@endcode
|
|
|
|
*/
|
|
// CGroup
|
|
void despawnBotByAlias_s_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
uint32 alias = LigoConfig.aliasFromString((string)stack.top()); stack.pop();
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
FOREACH(botIt, CCont<CBot>, group->bots())
|
|
{
|
|
|
|
CBot* bot = *botIt;
|
|
|
|
if (bot->getAlias() != alias) { continue; }
|
|
if (!bot->isSpawned()) return;
|
|
if (bot->getRyzomType() == RYZOMID::npc)
|
|
{
|
|
CBotNpc* botNpc = NLMISC::safe_cast<CBotNpc*>(bot);
|
|
CSpawnBotNpc* spawnBotNpc = botNpc->getSpawn();
|
|
spawnBotNpc->spawnGrp().addBotToDespawnAndRespawnTime(&spawnBotNpc->getPersistent(), 1, spawnBotNpc->spawnGrp().getPersistent().respawnTime());
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection setRespawnTime_f_
|
|
Sets the time in game cycles before current group being respawned.
|
|
|
|
Arguments: f(RespawnTime) ->
|
|
@param[in] RespawnTime is the respawn time in ticks (-1 will set "pseudo-infinite")
|
|
|
|
@code
|
|
()setRespawnTime(80);
|
|
()setRespawnTime(-1);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void setRespawnTime_f_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
float const time = stack.top();
|
|
stack.pop();
|
|
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
uint32 respawntime = (uint32)(sint32)time; // -1 => ~0
|
|
// TODO:kxu: fix CAITimer!
|
|
if (respawntime > 0x7fffffff)
|
|
respawntime = 0x7fffffff; // AI timers do not treat properly delta times greater than the max signed int
|
|
npcGroup->respawnTime() = respawntime;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addHpUpTrigger_ff_
|
|
Registers a trigger on HP increases. Whenever the HP level of a bot upcross
|
|
the threshold it triggers the specified user event. Several triggers can be
|
|
registered on the same group, even with the same threshold and event.
|
|
|
|
Arguments: f(threshold),f(user_event_n) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] user_event_n is the user event to trigger
|
|
|
|
@code
|
|
()addHpUpTrigger(0.5, 4);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addHpUpTrigger_ff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
int eventId = (int)(float)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to add a hp up trigger (%f) listener (user event %d) in a group which is not an NPC group.", threshold, eventId);
|
|
return;
|
|
}
|
|
grpNpc->addHpUpTrigger(threshold, eventId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection delHpUpTrigger_ff_
|
|
Unregisters a trigger on HP increases. The same values used when registering
|
|
the trigger must be passed. If several triggers were defined with the same
|
|
parameters only one is removed.
|
|
|
|
Arguments: f(threshold),f(user_event_n) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] user_event_n is the user event to trigger
|
|
|
|
@code
|
|
()delHpUpTrigger(0.5, 4);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void delHpUpTrigger_ff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
int eventId = (int)(float)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to delete a hp up trigger (%f) listener (user event %d) in a group which is not an NPC group.", threshold, eventId);
|
|
return;
|
|
}
|
|
grpNpc->delHpUpTrigger(threshold, eventId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addHpDownTrigger_ff_
|
|
Registers a trigger on HP decreases. Whenever the HP level of a bot downcross
|
|
the threshold it triggers the specified user event. Several triggers can be
|
|
registered on the same group, even with the same threshold and event.
|
|
|
|
Arguments: f(threshold),f(user_event_n) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] user_event_n is the user event to trigger
|
|
|
|
@code
|
|
()addHpDownTrigger(0.5, 5);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addHpDownTrigger_ff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
int eventId = (int)(float)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to add a hp down trigger (%f) listener (user event %d) in a group which is not an NPC group.", threshold, eventId);
|
|
return;
|
|
}
|
|
grpNpc->addHpDownTrigger(threshold, eventId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection delHpDownTrigger_ff_
|
|
Unregisters a trigger on HP decreases. The same values used when registering
|
|
the trigger must be passed. If several triggers were defined with the same
|
|
parameters only one is removed.
|
|
|
|
Arguments: f(threshold),f(user_event_n) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] user_event_n is the user event to trigger
|
|
|
|
@code
|
|
()delHpDownTrigger(0.5, 5);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void delHpDownTrigger_ff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
int eventId = (int)(float)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to delete a hp down trigger (%f) listener (user event %d) in a group which is not an NPC group.", threshold, eventId);
|
|
return;
|
|
}
|
|
grpNpc->delHpDownTrigger(threshold, eventId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addHpUpTrigger_fs_
|
|
@sa @ref addHpUpTrigger_ff_
|
|
|
|
These triggers call a script function instead of trigger a user event.
|
|
|
|
Arguments: f(threshold),s(callback) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] callback is the script callback to trigger
|
|
|
|
@code
|
|
()addHpUpTrigger(0.5, "onHPIncrease");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addHpUpTrigger_fs_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
std::string cbFunc = (std::string)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to add a hp up trigger (%f) listener (%s) in a group which is not an NPC group.", threshold, cbFunc.c_str());
|
|
return;
|
|
}
|
|
grpNpc->addHpUpTrigger(threshold, cbFunc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection delHpUpTrigger_fs_
|
|
@sa @ref delHpUpTrigger_ff_
|
|
|
|
This function is used to remove script function triggers.
|
|
|
|
Arguments: f(threshold),s(callback) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] callback is the script callback to trigger
|
|
|
|
@code
|
|
()delHpUpTrigger(0.5, "onHPIncrease");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void delHpUpTrigger_fs_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
std::string cbFunc = (std::string)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to delete a hp up trigger (%f) listener (%s) in a group which is not an NPC group.", threshold, cbFunc.c_str());
|
|
return;
|
|
}
|
|
grpNpc->delHpUpTrigger(threshold, cbFunc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addHpDownTrigger_fs_
|
|
@sa @ref addHpDownTrigger_ff_
|
|
|
|
These triggers call a script function instead of trigger a user event.
|
|
|
|
Arguments: f(threshold),s(callback) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] callback is the script callback to trigger
|
|
|
|
@code
|
|
()addHpDownTrigger(0.5, "onHPDecrease");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addHpDownTrigger_fs_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
std::string cbFunc = (std::string)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to add a hp down trigger (%f) listener (%s) in a group which is not an NPC group.", threshold, cbFunc.c_str());
|
|
return;
|
|
}
|
|
grpNpc->addHpDownTrigger(threshold, cbFunc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection delHpDownTrigger_fs_
|
|
@sa @ref delHpDownTrigger_ff_
|
|
|
|
This function is used to remove script function triggers.
|
|
|
|
Arguments: f(threshold),s(callback) ->
|
|
@param[in] threshold is a HP threshold
|
|
@param[in] callback is the script callback to trigger
|
|
|
|
@code
|
|
()delHpDownTrigger(0.5, "onHPDecrease");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void delHpDownTrigger_fs_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
std::string cbFunc = (std::string)stack.top();
|
|
stack.pop();
|
|
float threshold = (float)stack.top();
|
|
stack.pop();
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to delete a hp down trigger (%f) listener (%s) in a group which is not an NPC group.", threshold, cbFunc.c_str());
|
|
return;
|
|
}
|
|
grpNpc->delHpDownTrigger(threshold, cbFunc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addNamedEntityListener_ssf_
|
|
Associates a listeners with a named entity property. Whenever that field
|
|
changes the specified user event is triggered. Valid property names are:
|
|
- state
|
|
- param1
|
|
- param2
|
|
Name of the entity cannot be listened, because it cannot change. Several
|
|
listeners (even with the same parameters) can be associated to each property.
|
|
|
|
Arguments: s(name),s(prop),f(event) ->
|
|
@param[in] name is a the name of the named entity to listen
|
|
@param[in] prop is a the property of the named entity to listen
|
|
@param[in] event is a the user event to trigger
|
|
|
|
@code
|
|
()addNamedEntityListener("Invasion", "state", 6);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addNamedEntityListener_ssf_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
int event = (int)(float)stack.top();
|
|
stack.pop();
|
|
std::string prop = (std::string)stack.top();
|
|
stack.pop();
|
|
std::string name = (std::string)stack.top();
|
|
stack.pop();
|
|
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to create a named entity (%s:%s) listener (user event %d) in a group which is not an NPC group.", name.c_str(), prop.c_str(), event);
|
|
return;
|
|
}
|
|
grpNpc->addNamedEntityListener(name, prop, event);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection delNamedEntityListener_ssf_
|
|
Removes a listener from a named entity property. If several listeners with the
|
|
same parameters are registered, only one is removed.
|
|
|
|
Arguments: s(name),s(prop),f(event) ->
|
|
@param[in] name is a the name of the named entity to listen
|
|
@param[in] prop is a the property of the named entity to listen
|
|
@param[in] event is a the user event to trigger
|
|
|
|
@code
|
|
()delNamedEntityListener("Invasion", "state", 6);
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void delNamedEntityListener_ssf_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
int event = (int)(float)stack.top();
|
|
stack.pop();
|
|
std::string prop = (std::string)stack.top();
|
|
stack.pop();
|
|
std::string name = (std::string)stack.top();
|
|
stack.pop();
|
|
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to delete a named entity (%s:%s) listener (user event %d) in a group which is not an NPC group.", name.c_str(), prop.c_str(), event);
|
|
return;
|
|
}
|
|
grpNpc->delNamedEntityListener(name, prop, event);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection addNamedEntityListener_sss_
|
|
@sa @ref addNamedEntityListener_ssf_
|
|
|
|
These listeners call a script function instead of triggering a user event.
|
|
|
|
Arguments: s(name),s(prop),s(cbFunc) ->
|
|
@param[in] name is a the name of the named entity to listen
|
|
@param[in] prop is a the property of the named entity to listen
|
|
@param[in] cbFunc is a the callback to trigger
|
|
|
|
@code
|
|
()addNamedEntityListener("Invasion", "state", "onStateChange");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void addNamedEntityListener_sss_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
std::string cbFunc = (std::string)stack.top();
|
|
stack.pop();
|
|
std::string prop = (std::string)stack.top();
|
|
stack.pop();
|
|
std::string name = (std::string)stack.top();
|
|
stack.pop();
|
|
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to create a named entity (%s:%s) listener (%s) in a group which is not an NPC group.", name.c_str(), prop.c_str(), cbFunc.c_str());
|
|
return;
|
|
}
|
|
grpNpc->addNamedEntityListener(name, prop, cbFunc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection delNamedEntityListener_sss_
|
|
@sa @ref delNamedEntityListener_ssf_
|
|
|
|
This function removes script function listeners.
|
|
|
|
Arguments: s(name),s(prop),s(cbFunc) ->
|
|
@param[in] name is a the name of the named entity to listen
|
|
@param[in] prop is a the property of the named entity to listen
|
|
@param[in] cbFunc is a the callback to trigger
|
|
|
|
@code
|
|
()delNamedEntityListener("Invasion", "state", "onStateChange");
|
|
@endcode
|
|
|
|
*/
|
|
// CGroupNpc
|
|
void delNamedEntityListener_sss_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
std::string cbFunc = (std::string)stack.top();
|
|
stack.pop();
|
|
std::string prop = (std::string)stack.top();
|
|
stack.pop();
|
|
std::string name = (std::string)stack.top();
|
|
stack.pop();
|
|
|
|
CGroupNpc* const grpNpc = dynamic_cast<CGroupNpc*>(entity->getGroup());
|
|
if (!grpNpc)
|
|
{
|
|
nlwarning("Trying to delete a named entity (%s:%s) listener (%s) in a group which is not an NPC group.", name.c_str(), prop.c_str(), cbFunc.c_str());
|
|
return;
|
|
}
|
|
grpNpc->delNamedEntityListener(name, prop, cbFunc);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection setPlayerController_ss_
|
|
|
|
Make a player control a npc.
|
|
|
|
Arguments: s(botId),s(playerId) ->
|
|
@param[in] botId is the entity id of the bot the player will control
|
|
@param[in] playerId is the entity id of the player that will control the bot
|
|
|
|
@code
|
|
()setPlayerController("(0x0002015bb4:01:88:88)", "(0x0000004880:00:00:00)");
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
void setPlayerController_ss_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
NLMISC::CEntityId playerId = NLMISC::CEntityId((std::string)stack.top());
|
|
stack.pop();
|
|
NLMISC::CEntityId botId = NLMISC::CEntityId((std::string)stack.top());
|
|
stack.pop();
|
|
if (botId!=NLMISC::CEntityId::Unknown)
|
|
{
|
|
CGroup* grp = NULL;
|
|
CSpawnBotNpc* bot = NULL;
|
|
CAIEntityPhysicalLocator *inst = CAIEntityPhysicalLocator::getInstance();
|
|
if (inst)
|
|
{
|
|
CAIEntityPhysical *botEntity = inst->getEntity(botId);
|
|
if (botEntity)
|
|
{
|
|
if ((bot = dynamic_cast<CSpawnBotNpc*>(botEntity))
|
|
&& (&bot->getPersistent().getGroup())==entity->getGroup())
|
|
{
|
|
CBotPlayer* player = NULL;
|
|
if (playerId!=NLMISC::CEntityId::Unknown
|
|
&& (player = dynamic_cast<CBotPlayer*>(CAIEntityPhysicalLocator::getInstance()->getEntity(playerId))))
|
|
{
|
|
bot->setPlayerController(player);
|
|
}
|
|
else
|
|
bot->setPlayerController(NULL);
|
|
}
|
|
}
|
|
else
|
|
nlwarning("Bot entity not found");
|
|
}
|
|
else
|
|
nlwarning("Instance not found");
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection clearPlayerController_s_
|
|
|
|
Stop the control of a npc by a player.
|
|
|
|
Arguments: s(botId) ->
|
|
@param[in] botId is the entity id of the bot
|
|
|
|
@code
|
|
()clearPlayerController("(0x0002015bb4:01:88:88)");
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
void clearPlayerController_s_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
NLMISC::CEntityId botId = NLMISC::CEntityId((std::string)stack.top());
|
|
stack.pop();
|
|
if (botId!=NLMISC::CEntityId::Unknown)
|
|
{
|
|
CGroup* grp = NULL;
|
|
CSpawnBotNpc* bot = NULL;
|
|
if ((bot = dynamic_cast<CSpawnBotNpc*>(CAIEntityPhysicalLocator::getInstance()->getEntity(botId)))
|
|
&& (&bot->getPersistent().getGroup())==entity->getGroup())
|
|
{
|
|
bot->setPlayerController(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection activateEasterEgg_fffsffffsss_
|
|
|
|
Call the EGS function CCharacterControl::activateEasterEgg
|
|
|
|
Arguments: f(easterEggId), f(scenarioId), f(actId), s(items), f(x), f(y), f(z),f(heading), f(groupname), f(name), f(clientSheet)->
|
|
@param[in] items is the sheet/quantity vector (a string of format "item1:qty1;item2:qty2;...")
|
|
|
|
@code
|
|
()activateEasterEgg(2, 1601, 4, "toto.sitem:2;tata.sitem:1;titi.sitem:3", 1247, 4627, 0, 0);
|
|
@endcode
|
|
|
|
*/
|
|
void activateEasterEgg_fffsffffsss_(CStateInstance* si, CScriptStack& stack)
|
|
{
|
|
std::string clientSheet = (std::string)stack.top(); stack.pop();
|
|
std::string name = (std::string)stack.top(); stack.pop();
|
|
std::string grpCtrl = (std::string)stack.top(); stack.pop();
|
|
float heading = (float)stack.top(); stack.pop();
|
|
float z = (float)stack.top(); stack.pop();
|
|
float y = (float)stack.top(); stack.pop();
|
|
float x = (float)stack.top(); stack.pop();
|
|
|
|
string items = (string)stack.top(); stack.pop();
|
|
uint32 actId = static_cast<uint32>( (float)stack.top()); stack.pop();
|
|
TSessionId scenarioId( static_cast<uint32>( (float)stack.top())); stack.pop();
|
|
uint32 easterEgg = static_cast<uint32>( (float)stack.top()); stack.pop();
|
|
|
|
IAisControl::getInstance()->activateEasterEgg(easterEgg, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, clientSheet);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection deactivateEasterEgg_fff_
|
|
|
|
Call the EGS function CCharacterControl::deactivateEasterEgg
|
|
|
|
Arguments: f(easterEggId), f(scenarioId), f(actId) ->
|
|
|
|
@code
|
|
()deactivateEasterEgg(0, 4);
|
|
@endcode
|
|
|
|
*/
|
|
void deactivateEasterEgg_fff_(CStateInstance* si, CScriptStack& stack)
|
|
{
|
|
uint32 actId = static_cast<uint32>( (float)stack.top()); stack.pop();
|
|
TSessionId scenarioId( static_cast<uint32>( (float)stack.top())); stack.pop();
|
|
uint32 easterEgg = static_cast<uint32>( (float)stack.top()); stack.pop();
|
|
|
|
IAisControl::getInstance()->deactivateEasterEgg(easterEgg, scenarioId, actId);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection receiveMissionItems_ssc_
|
|
|
|
The npc will ask mission items to the targeter player.
|
|
|
|
A new entry of the npc contextual menu will propose to the targeter player
|
|
to give mission items to the npc if he has the requested items.
|
|
|
|
Then user events are triggered on the group to inform it about what happens:
|
|
- user_event_1: triggered if the player has the requested mission items.
|
|
- user_event_2: triggered if the player hasn't the requested mission items.
|
|
- user_event_3: triggered after the player has given the mission items to the npc.
|
|
|
|
Warning: this function can only be called after the event "player_target_npc".
|
|
|
|
Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
|
@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
|
|
@param[in] missionText is the text which will appear in the npc contextual menu.
|
|
@param[in] groupToNotify is the npc group which will receive the user events.
|
|
|
|
@code
|
|
(@groupToNotify)group_name.context();
|
|
()receiveMissionItems("toto.sitem:2;tata.sitem:1;titi.sitem:3", "Mission text", @groupToNotify);
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
CGroupNpc* const groupToNotify = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() );
|
|
stack.pop();
|
|
string missionText = (string)stack.top();
|
|
stack.pop();
|
|
string missionItems = (string)stack.top();
|
|
stack.pop();
|
|
|
|
if (groupToNotify == NULL)
|
|
{
|
|
nlwarning("receiveMissionItems failed: groupToNotify is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
if (missionItems.empty())
|
|
{
|
|
nlwarning("receiveMissionItems failed: missionItems is empty");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
nlassert(entity != NULL);
|
|
CGroup* const group = entity->getGroup();
|
|
IManagerParent* const managerParent = group->getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (aiInstance == NULL)
|
|
{
|
|
nlwarning("receiveMissionItems failed: the AI instance of the entity is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
CBotPlayer* const talkingPlayer = TempPlayer;
|
|
CSpawnBotNpc* const talkingNpc = dynamic_cast<CSpawnBotNpc*>(TempSpeaker);
|
|
if ( talkingPlayer == NULL
|
|
|| talkingNpc == NULL
|
|
|| talkingNpc->getPersistent().getOwner() != group) // check if the talking npc is in this group
|
|
{
|
|
nlwarning("receiveMissionItems failed: invalid interlocutors");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// do nothing if one of them is dead
|
|
if (!talkingPlayer->isAlive() || !talkingNpc->isAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// turn the npc to face the player
|
|
talkingNpc->setTheta(talkingNpc->pos().angleTo(talkingPlayer->pos()));
|
|
|
|
// send the request to the EGS
|
|
CGiveItemRequestMsg msg;
|
|
msg.InstanceId = aiInstance->getInstanceNumber();
|
|
msg.GroupAlias = groupToNotify->getAlias();
|
|
msg.CharacterRowId = talkingPlayer->dataSetRow();
|
|
msg.CreatureRowId = talkingNpc->dataSetRow();
|
|
msg.MissionText = missionText;
|
|
|
|
// extract items and quantities from the missionItems string
|
|
std::vector<std::string> itemAndQtyList;
|
|
NLMISC::splitString(missionItems, ";", itemAndQtyList);
|
|
if (itemAndQtyList.empty())
|
|
{
|
|
nlwarning("receiveMissionItems failed: the provided mission items string is invalid");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
FOREACHC(it, std::vector<std::string>, itemAndQtyList)
|
|
{
|
|
std::vector<std::string> itemAndQty;
|
|
NLMISC::splitString(*it, ":", itemAndQty);
|
|
if (itemAndQty.size() != 2)
|
|
{
|
|
nlwarning("receiveMissionItems failed: the provided mission items string is invalid");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
const CSheetId sheetId(itemAndQty[0]);
|
|
if (sheetId == CSheetId::Unknown)
|
|
{
|
|
nlwarning("receiveMissionItems failed: invalid mission item sheet '%s'", itemAndQty[0].c_str());
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
// if LD use this the function outside a ring shard
|
|
if (IsRingShard)
|
|
{
|
|
|
|
// Here we destroy the item: so we do not want that a user create a scenario where we destroy
|
|
// other players precious items
|
|
|
|
static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
|
|
// lazy intialisation
|
|
if (r2PlotItemSheetId.empty())
|
|
{
|
|
for (uint32 i = 0 ; i <= 184 ; ++i)
|
|
{
|
|
r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
|
|
}
|
|
}
|
|
|
|
// A npc give a mission to take an item given by another npc
|
|
// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
|
|
if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
|
|
{
|
|
nlwarning("!!!!!!!!!!!!");
|
|
nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
|
|
nlwarning("!!!!!!!!!!!!");
|
|
nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
|
|
nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
|
|
nlwarning("!!!!!!!!!!!!");
|
|
nlwarning("!!!!!!!!!!!!");
|
|
return ;
|
|
}
|
|
|
|
}
|
|
|
|
uint32 quantity;
|
|
NLMISC::fromString(itemAndQty[1], quantity);
|
|
if (quantity == 0)
|
|
{
|
|
nlwarning("receiveMissionItems failed: invalid quantity '%s'", itemAndQty[1].c_str());
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
msg.Items.push_back(sheetId);
|
|
msg.Quantities.push_back(quantity);
|
|
}
|
|
nlassert(!msg.Items.empty());
|
|
nlassert(msg.Items.size() == msg.Quantities.size());
|
|
|
|
msg.send("EGS");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection giveMissionItems_ssc_
|
|
|
|
The npc will give mission items to the targeter player.
|
|
|
|
A new entry of the npc contextual menu will propose to the targeter player
|
|
to receive mission items from the npc.
|
|
|
|
Then user events are triggered on the group to inform it about what happens:
|
|
- user_event_1: triggered after the player has received the mission items from the npc.
|
|
|
|
Warning: this function can only be called after the event "player_target_npc".
|
|
|
|
Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
|
@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
|
|
@param[in] missionText is the text which will appear in the npc contextual menu.
|
|
@param[in] groupToNotify is the npc group which will receive the user events.
|
|
|
|
@code
|
|
(@groupToNotify)group_name.context();
|
|
()giveMissionItems("toto.sitem:2;tata.sitem:1;titi.sitem:3", "Mission text", @groupToNotify);
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
CGroupNpc* const groupToNotify = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() );
|
|
stack.pop();
|
|
string missionText = (string)stack.top();
|
|
stack.pop();
|
|
string missionItems = (string)stack.top();
|
|
stack.pop();
|
|
|
|
if (groupToNotify == NULL)
|
|
{
|
|
nlwarning("giveMissionItems failed: groupToNotify is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
if (missionItems.empty())
|
|
{
|
|
nlwarning("giveMissionItems failed: missionItems is empty");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
nlassert(entity != NULL);
|
|
CGroup* const group = entity->getGroup();
|
|
IManagerParent* const managerParent = group->getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (aiInstance == NULL)
|
|
{
|
|
nlwarning("giveMissionItems failed: the AI instance of the entity is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
CBotPlayer* const talkingPlayer = TempPlayer;
|
|
CSpawnBotNpc* const talkingNpc = dynamic_cast<CSpawnBotNpc*>(TempSpeaker);
|
|
if ( talkingPlayer == NULL
|
|
|| talkingNpc == NULL
|
|
|| talkingNpc->getPersistent().getOwner() != group) // check if the talking npc is in this group
|
|
{
|
|
nlwarning("giveMissionItems failed: invalid interlocutors");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// do nothing if one of them is dead
|
|
if (!talkingPlayer->isAlive() || !talkingNpc->isAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// turn the npc to face the player
|
|
talkingNpc->setTheta(talkingNpc->pos().angleTo(talkingPlayer->pos()));
|
|
|
|
// send the request to the EGS
|
|
CReceiveItemRequestMsg msg;
|
|
msg.InstanceId = aiInstance->getInstanceNumber();
|
|
msg.GroupAlias = groupToNotify->getAlias();
|
|
msg.CharacterRowId = talkingPlayer->dataSetRow();
|
|
msg.CreatureRowId = talkingNpc->dataSetRow();
|
|
msg.MissionText = missionText;
|
|
|
|
// extract items and quantities from the missionItems string
|
|
std::vector<std::string> itemAndQtyList;
|
|
NLMISC::splitString(missionItems, ";", itemAndQtyList);
|
|
if (itemAndQtyList.empty())
|
|
{
|
|
nlwarning("giveMissionItems failed: the provided mission items string is invalid");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
FOREACHC(it, std::vector<std::string>, itemAndQtyList)
|
|
{
|
|
std::vector<std::string> itemAndQty;
|
|
NLMISC::splitString(*it, ":", itemAndQty);
|
|
if (itemAndQty.size() != 2)
|
|
{
|
|
nlwarning("giveMissionItems failed: the provided mission items string is invalid");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
const CSheetId sheetId(itemAndQty[0]);
|
|
if (sheetId == CSheetId::Unknown)
|
|
{
|
|
nlwarning("giveMissionItems failed: invalid mission item sheet '%s'", itemAndQty[0].c_str());
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
|
|
// if LD use this the function outside a ring shard
|
|
if (IsRingShard)
|
|
{
|
|
|
|
static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
|
|
// lazy intialisation
|
|
if (r2PlotItemSheetId.empty())
|
|
{
|
|
for (uint32 i = 0 ; i <= 184 ; ++i)
|
|
{
|
|
r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
|
|
}
|
|
}
|
|
|
|
// A npc give a mission to give a item to another npc
|
|
// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
|
|
if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
|
|
{
|
|
nlwarning("!!!!!!!!!!!!");
|
|
nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
|
|
nlwarning("!!!!!!!!!!!!");
|
|
nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
|
|
nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
|
|
nlwarning("!!!!!!!!!!!!");
|
|
nlwarning("!!!!!!!!!!!!");
|
|
return ;
|
|
}
|
|
|
|
}
|
|
|
|
uint32 quantity;
|
|
NLMISC::fromString(itemAndQty[1], quantity);
|
|
if (quantity == 0)
|
|
{
|
|
nlwarning("giveMissionItems failed: invalid quantity '%s'", itemAndQty[1].c_str());
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
msg.Items.push_back(sheetId);
|
|
msg.Quantities.push_back(quantity);
|
|
}
|
|
nlassert(!msg.Items.empty());
|
|
nlassert(msg.Items.size() == msg.Quantities.size());
|
|
|
|
msg.send("EGS");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection talkTo_sc_
|
|
|
|
A new entry of the npc contextual menu will propose to the targeter player to talk to the npc.
|
|
|
|
Then user events are triggered on the group to inform it about what happens:
|
|
- user_event_1: triggered each time (because of the TRICK).
|
|
- user_event_3: triggered after the player has talked to the npc.
|
|
|
|
Warning: this function can only be called after the event "player_target_npc".
|
|
|
|
Arguments: s(missionText), c(groupToNotify) ->
|
|
@param[in] missionText is the text which will appear in the npc contextual menu.
|
|
@param[in] groupToNotify is the npc group which will receive the user events.
|
|
|
|
@code
|
|
(@groupToNotify)group_name.context();
|
|
()talkTo("Mission text", @groupToNotify);
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
void talkTo_sc_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
CGroupNpc* const groupToNotify = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() );
|
|
stack.pop();
|
|
string missionText = (string)stack.top();
|
|
stack.pop();
|
|
|
|
if (groupToNotify == NULL)
|
|
{
|
|
nlwarning("talkTo failed: groupToNotify is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
nlassert(entity != NULL);
|
|
CGroup* const group = entity->getGroup();
|
|
IManagerParent* const managerParent = group->getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (aiInstance == NULL)
|
|
{
|
|
nlwarning("talkTo failed: the AI instance of the entity is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
CBotPlayer* const talkingPlayer = TempPlayer;
|
|
CSpawnBotNpc* const talkingNpc = dynamic_cast<CSpawnBotNpc*>(TempSpeaker);
|
|
if ( talkingPlayer == NULL
|
|
|| talkingNpc == NULL
|
|
|| talkingNpc->getPersistent().getOwner() != group) // check if the talking npc is in this group
|
|
{
|
|
nlwarning("talkTo failed: invalid interlocutors");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// do nothing if one of them is dead
|
|
if (!talkingPlayer->isAlive() || !talkingNpc->isAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// turn the npc to face the player
|
|
talkingNpc->setTheta(talkingNpc->pos().angleTo(talkingPlayer->pos()));
|
|
|
|
// send the request to the EGS
|
|
// TRICK: here we use an empty give item request
|
|
CGiveItemRequestMsg msg;
|
|
msg.InstanceId = aiInstance->getInstanceNumber();
|
|
msg.GroupAlias = groupToNotify->getAlias();
|
|
msg.CharacterRowId = talkingPlayer->dataSetRow();
|
|
msg.CreatureRowId = talkingNpc->dataSetRow();
|
|
msg.MissionText = missionText;
|
|
nlassert(msg.Items.empty());
|
|
nlassert(msg.Quantities.empty());
|
|
|
|
msg.send("EGS");
|
|
}
|
|
|
|
|
|
//give_reward
|
|
void giveReward_ssssc_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
CGroupNpc* const groupToNotify = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() );
|
|
stack.pop();
|
|
|
|
string notEnoughPointsText = (string)stack.top();
|
|
stack.pop();
|
|
|
|
string inventoryFullText = (string)stack.top();
|
|
stack.pop();
|
|
|
|
string rareRewardText = (string)stack.top();
|
|
stack.pop();
|
|
|
|
string rewardText = (string)stack.top();
|
|
stack.pop();
|
|
|
|
|
|
if (groupToNotify == NULL)
|
|
{
|
|
nlwarning("giveReward failed: groupToNotify is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
nlassert(entity != NULL);
|
|
CGroup* const group = entity->getGroup();
|
|
IManagerParent* const managerParent = group->getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (aiInstance == NULL)
|
|
{
|
|
nlwarning("giveReward failed: the AI instance of the entity is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
CEntityId charEid(group->getEventParamString(0)); // must be player char EID
|
|
CEntityId npcEid(group->getEventParamString(1)); // must be NPC EID
|
|
|
|
if (charEid == CEntityId::Unknown || npcEid == CEntityId::Unknown)
|
|
{
|
|
nlwarning("giveReward failed: the chareter or npc can't be retrreived from the event parameter");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// retrieve the CBotPlayer
|
|
CAIEntityPhysical *charEntity=CAIS::instance().getEntityPhysical(TheDataset.getDataSetRow(charEid));
|
|
if (!charEntity)
|
|
return;
|
|
CBotPlayer *talkingPlayer=NLMISC::safe_cast<CBotPlayer*>(charEntity);
|
|
if (!talkingPlayer)
|
|
return;
|
|
|
|
// retrieve the CSpawnBotNpcBotPlayer
|
|
CAIEntityPhysical *npcEntity=CAIS::instance().getEntityPhysical(TheDataset.getDataSetRow(npcEid));
|
|
if (!npcEntity)
|
|
return;
|
|
CSpawnBotNpc *talkingNpc=NLMISC::safe_cast<CSpawnBotNpc*>(npcEntity);
|
|
if (!talkingNpc)
|
|
return;
|
|
|
|
// CBotPlayer* const talkingPlayer = TempPlayer;
|
|
// CSpawnBotNpc* const talkingNpc = dynamic_cast<CSpawnBotNpc*>(TempSpeaker);
|
|
if ( talkingPlayer == NULL
|
|
|| talkingNpc == NULL)
|
|
{
|
|
nlwarning("giveReward failed: invalid interlocutors");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// do nothing if one of them is dead
|
|
if (!talkingPlayer->isAlive() || !talkingNpc->isAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// turn the npc to face the player
|
|
talkingNpc->setTheta(talkingNpc->pos().angleTo(talkingPlayer->pos()));
|
|
|
|
TDataSetRow CharacterRowId = talkingPlayer->dataSetRow();
|
|
TDataSetRow CreatureRowId = talkingNpc->dataSetRow();
|
|
|
|
IAisControl::getInstance()->giveRewardMessage(CharacterRowId, CreatureRowId,
|
|
rewardText, rareRewardText, inventoryFullText, notEnoughPointsText);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//give_reward
|
|
void teleportNear_fffc_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
CGroupNpc* const groupToNotify = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() );
|
|
stack.pop();
|
|
|
|
float z = (float)stack.top(); stack.pop();
|
|
float y = (float)stack.top(); stack.pop();
|
|
float x = (float)stack.top(); stack.pop();
|
|
|
|
|
|
if (groupToNotify == NULL)
|
|
{
|
|
nlwarning("teleportNear failed: groupToNotify is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
nlassert(entity != NULL);
|
|
CGroup* const group = entity->getGroup();
|
|
IManagerParent* const managerParent = group->getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (aiInstance == NULL)
|
|
{
|
|
nlwarning("giveReward failed: the AI instance of the entity is NULL");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
CEntityId charEid(group->getEventParamString(0)); // must be player char EID
|
|
CEntityId npcEid(group->getEventParamString(1)); // must be NPC EID
|
|
|
|
if (charEid == CEntityId::Unknown || npcEid == CEntityId::Unknown)
|
|
{
|
|
nlwarning("giveReward failed: the character or npc can't be retreived from the event parameter");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// retrieve the CBotPlayer
|
|
CAIEntityPhysical *charEntity=CAIS::instance().getEntityPhysical(TheDataset.getDataSetRow(charEid));
|
|
if (!charEntity)
|
|
return;
|
|
CBotPlayer *talkingPlayer=NLMISC::safe_cast<CBotPlayer*>(charEntity);
|
|
if (!talkingPlayer)
|
|
return;
|
|
|
|
// retrieve the CSpawnBotNpcBotPlayer
|
|
CAIEntityPhysical *npcEntity=CAIS::instance().getEntityPhysical(TheDataset.getDataSetRow(npcEid));
|
|
if (!npcEntity)
|
|
return;
|
|
CSpawnBotNpc *talkingNpc=NLMISC::safe_cast<CSpawnBotNpc*>(npcEntity);
|
|
if (!talkingNpc)
|
|
return;
|
|
|
|
// CBotPlayer* const talkingPlayer = TempPlayer;
|
|
// CSpawnBotNpc* const talkingNpc = dynamic_cast<CSpawnBotNpc*>(TempSpeaker);
|
|
if ( talkingPlayer == NULL
|
|
|| talkingNpc == NULL)
|
|
{
|
|
nlwarning("giveReward failed: invalid interlocutors");
|
|
DEBUG_STOP;
|
|
return;
|
|
}
|
|
|
|
// do nothing if one of them is dead
|
|
if (!talkingPlayer->isAlive() || !talkingNpc->isAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// turn the npc to face the player
|
|
/// talkingNpc->setTheta(talkingNpc->pos().angleTo(talkingPlayer->pos()));
|
|
|
|
TDataSetRow CharacterRowId = talkingPlayer->dataSetRow();
|
|
TDataSetRow CreatureRowId = talkingNpc->dataSetRow();
|
|
|
|
NLMISC::CEntityId player = CMirrors::getEntityId(CharacterRowId);
|
|
if (player != NLMISC::CEntityId::Unknown)
|
|
{
|
|
IAisControl::getInstance()->teleportNearMessage(player, x, y, z);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Return an "alive" bot from a group by the bot name
|
|
static CSpawnBot* getSpawnBotFromGroupByName(CGroupNpc* const group, const std::string& botname)
|
|
{
|
|
// Group exist
|
|
if (!group) { return 0; }
|
|
|
|
// Group is in a valid AIInstance
|
|
{
|
|
if (!group->getOwner()) { return 0; }
|
|
IManagerParent* const managerParent = group->getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (!aiInstance) { return 0; }
|
|
}
|
|
|
|
// Bot is spawn and alive
|
|
{
|
|
|
|
CSpawnBot* spawnBot=0;
|
|
CAliasCont<CBot> const& bots = group->bots();
|
|
CCont<CBot> & cc_bots = group->bots();
|
|
CBot* child;
|
|
if (botname == "")
|
|
child = bots.getFirstChild();
|
|
else
|
|
child = bots.getChildByName(botname);
|
|
if (!child) { return 0; }
|
|
|
|
spawnBot = child->getSpawnObj();
|
|
if (!spawnBot || !spawnBot->isAlive()) { return 0; }
|
|
return spawnBot;
|
|
}
|
|
|
|
nlassert(0); //this path is never used
|
|
return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection facing_cscs_
|
|
|
|
The npc1 will turn to npc2
|
|
|
|
|
|
Arguments: c(group1), s(botname1), c(group2), s(botname2), ->
|
|
@param[in] group1 is the npc group of the boot that turn to the other bot
|
|
@param[in] botname1 is the name of the bot
|
|
@param[in] group2 is the npc group of the boot that is the target
|
|
@param[in] botname2 is the name of the bot that is targeted
|
|
|
|
|
|
@code
|
|
(@group1)group_name1.context();
|
|
(@group1)group_name2.context();
|
|
()facing(@group1, "bob", @group2, "bobette");
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
|
|
|
|
|
|
void facing_cscs_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
string botname2 = (string)stack.top(); stack.pop();
|
|
CGroupNpc* const group2 = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() ); stack.pop();
|
|
string botname1 = (string)stack.top(); stack.pop();
|
|
CGroupNpc* const group1 = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() ); stack.pop();
|
|
|
|
CSpawnBot* bot1 = getSpawnBotFromGroupByName(group1, botname1);
|
|
CSpawnBot* bot2 = getSpawnBotFromGroupByName(group2, botname2);
|
|
|
|
if (!bot1 || !bot2) { return; }
|
|
|
|
CSpawnBotNpc* bot = dynamic_cast<CSpawnBotNpc*>(bot1);
|
|
if (!bot) { return; }
|
|
// Same than setTheta but initial theta is restored few secondes later
|
|
bot->setFacing(bot1->pos().angleTo(bot2->pos()));
|
|
// bot1->setTheta(bot1->pos().angleTo(bot2->pos()));
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection npcSay_css_
|
|
|
|
A new entry of the npc contextual menu will propose to the targeter player to talk to the npc.
|
|
|
|
Make a npc say a text
|
|
|
|
There are 3 type of text
|
|
- Classic StringId (IOS does traduction)
|
|
- RING "complete text (no traduction)
|
|
- RING StringId (DSS does traduction)
|
|
|
|
Arguments: c(group), s(botname), s(text), ->
|
|
@param[in] group is the npc group of the boot that does the emote
|
|
@param[in] botname is the name of the bot
|
|
@param[in] text is the name of the emote
|
|
|
|
@code
|
|
(@group)group_name.context();
|
|
()emote(@group, "bob", "DSS_1601 RtEntryText_6") ;// Send To dss
|
|
()emote(@group, "bob", "RAW Ca farte?"); // phrase direcly send to IOS as raw (for debug)
|
|
()emote(@group, "bob", "answer_group_no_m"); //phrase id
|
|
|
|
@endcode
|
|
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
|
|
#include "game_share/chat_group.h"
|
|
#include "game_share/send_chat.h"
|
|
|
|
void npcSay_css_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
string text = (string)stack.top(); stack.pop();
|
|
string botname = (string)stack.top(); stack.pop();
|
|
CGroupNpc* const group = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() ); stack.pop();
|
|
|
|
CSpawnBot* spawnBot = getSpawnBotFromGroupByName(group, botname);
|
|
|
|
if (!spawnBot) { return; }
|
|
|
|
|
|
std::string prefix =NLMISC::CSString (text).left(4);
|
|
if(prefix=="DSS_")
|
|
{
|
|
|
|
NLMISC::CSString phrase = NLMISC::CSString (text).right((uint)text.length()-4);
|
|
NLMISC::CSString idStr = phrase.strtok(" ",false,false,false,false);
|
|
uint32 scenarioId;
|
|
NLMISC::fromString(idStr, scenarioId);
|
|
forwardToDss(spawnBot->dataSetRow(), CChatGroup::say, phrase, scenarioId);
|
|
return;
|
|
}
|
|
|
|
if (prefix=="RAW ")
|
|
{
|
|
NLMISC::CSString phrase = NLMISC::CSString (text).right((uint)text.length()-4);
|
|
npcChatToChannelSentence(spawnBot->dataSetRow(),CChatGroup::say, phrase);
|
|
return;
|
|
}
|
|
|
|
//Classic phrase ID
|
|
npcChatToChannel(spawnBot->dataSetRow(), CChatGroup::say, text);
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection deactivateEasterEgg_fff_
|
|
|
|
Call the DSS function CAnimationModule::dssMessage
|
|
|
|
Arguments: f(easterEggId), f(scenarioId), f(actId) ->
|
|
|
|
@code
|
|
()dssMessage(114, "BC", "Bob", "Life is harde");
|
|
@endcode
|
|
|
|
*/
|
|
|
|
void dssMessage_fsss_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
string msg = (string)stack.top(); stack.pop();
|
|
string who = (string)stack.top(); stack.pop();
|
|
string mode = (string)stack.top(); stack.pop();
|
|
float instance = (float)stack.top(); stack.pop();
|
|
|
|
IAisControl::getInstance()->dssMessage(TSessionId(uint32(instance)), mode, who, msg);
|
|
return;
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection setScenarioPoints
|
|
|
|
Call the DSS function CAnimationModule::setScenarioPoints
|
|
|
|
Arguments: f(scenarioInstance), f(scenarioPoints) ->
|
|
|
|
@code
|
|
()setScenarioPoints(114, 42);
|
|
@endcode
|
|
|
|
*/
|
|
|
|
void setScenarioPoints_ff_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
float scenarioPoints = (float)stack.top(); stack.pop();
|
|
float instance = (float)stack.top(); stack.pop();
|
|
|
|
IAisControl::getInstance()->setScenarioPoints(TSessionId(uint32(instance)), scenarioPoints);
|
|
return;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection startScenarioTiming
|
|
|
|
Call the DSS function CAnimationModule::startScenarioTiming
|
|
|
|
Arguments: f(scenarioInstance),
|
|
|
|
@code
|
|
()startScenarioTiming(114, 42);
|
|
@endcode
|
|
|
|
*/
|
|
|
|
void startScenarioTiming_f_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
float instance = (float)stack.top(); stack.pop();
|
|
|
|
IAisControl::getInstance()->startScenarioTiming(TSessionId(uint32(instance)));
|
|
return;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection endScenarioTiming
|
|
|
|
Call the DSS function CAnimationModule::endScenarioTiming
|
|
|
|
Arguments: f(scenarioInstance),
|
|
|
|
@code
|
|
()endScenarioTiming(114, 42);
|
|
@endcode
|
|
|
|
*/
|
|
|
|
void endScenarioTiming_f_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
float instance = (float)stack.top(); stack.pop();
|
|
|
|
IAisControl::getInstance()->endScenarioTiming(TSessionId(uint32(instance)));
|
|
return;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection emote_css_
|
|
|
|
Make a npc launch a emote
|
|
|
|
|
|
Arguments: c(group1), s(botname1), c(group2), s(botname2), ->
|
|
@param[in] group1 is the npc group of the boot that does the emote
|
|
@param[in] botname1 is the name of the bot
|
|
@param[in] emote is the name of the emote
|
|
|
|
|
|
@code
|
|
(@group1)group_name.context();
|
|
()emote(@group1, "bob", "sad")
|
|
@endcode
|
|
|
|
*/
|
|
// CSpawnBotNpc
|
|
|
|
|
|
/****************************************************************************/
|
|
|
|
void emote_css_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
string emoteName = (string)stack.top(); stack.pop();
|
|
string botname = (string)stack.top(); stack.pop();
|
|
CGroupNpc* const group = dynamic_cast<CGroupNpc*>( (IScriptContext*)stack.top() ); stack.pop();
|
|
|
|
CSpawnBot* spawnBot = getSpawnBotFromGroupByName(group, botname);
|
|
|
|
if (!spawnBot) { return; }
|
|
|
|
//CBot& bot = spawnBot->getPersistent();
|
|
|
|
// The entity Id must be valid (whe know that the bot is alive so its entity Id must be ok)
|
|
NLMISC::CEntityId entityId=spawnBot->getEntityId();
|
|
if (entityId == NLMISC::CEntityId::Unknown)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Is the emote valid
|
|
uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
|
|
if (emoteId == ~0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get the behaviour Id
|
|
MBEHAV::EBehaviour behaviourId = (MBEHAV::EBehaviour)(emoteId + MBEHAV::EMOTE_BEGIN);
|
|
|
|
// Change the behaviour
|
|
NLNET::CMessage msgout("SET_BEHAVIOUR");
|
|
msgout.serial(entityId);
|
|
MBEHAV::CBehaviour bh(behaviourId);
|
|
bh.Data = (uint16)(CTimeInterface::gameCycle());
|
|
msgout.serial(bh);
|
|
|
|
NLNET::CUnifiedNetwork::getInstance()->send( "EGS", msgout );
|
|
}
|
|
|
|
|
|
void emote_ss_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
string emoteName = (string)stack.top(); stack.pop();
|
|
NLMISC::CEntityId botId = NLMISC::CEntityId((std::string)stack.top());
|
|
|
|
if (botId == NLMISC::CEntityId::Unknown)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Is the emote valid
|
|
uint32 emoteId = CAIS::instance().getEmotNumber(emoteName);
|
|
if (emoteId == ~0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get the behaviour Id
|
|
MBEHAV::EBehaviour behaviourId = (MBEHAV::EBehaviour)(emoteId + MBEHAV::EMOTE_BEGIN);
|
|
|
|
// Change the behaviour
|
|
NLNET::CMessage msgout("SET_BEHAVIOUR");
|
|
msgout.serial(botId);
|
|
MBEHAV::CBehaviour bh(behaviourId);
|
|
bh.Data = (uint16)(CTimeInterface::gameCycle());
|
|
msgout.serial(bh);
|
|
|
|
NLNET::CUnifiedNetwork::getInstance()->send( "EGS", msgout );
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/** @page code
|
|
|
|
@subsection maxHitRange_f_
|
|
Sets the max hit range possible for player, in meters
|
|
|
|
Arguments: f(MaxHitRange) ->
|
|
@param[in] MaxHitRange set the max range for player can hit this npc group
|
|
|
|
@code
|
|
()maxHitRange(50); // Set the max hit range in 50 meters all npc in group
|
|
@endcode
|
|
|
|
*/
|
|
// CBotNpc
|
|
void maxHitRange_f_(CStateInstance* entity, CScriptStack& stack)
|
|
{
|
|
float maxHitRange = (float&)stack.top(); stack.pop();
|
|
CGroup* group = entity->getGroup();
|
|
CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
|
|
FOREACH(botIt, CCont<CBot>, group->bots())
|
|
{
|
|
CBot* bot = *botIt;
|
|
|
|
if (!bot->isSpawned()) return;
|
|
if (bot->getRyzomType() == RYZOMID::npc)
|
|
{
|
|
CBotNpc* botNpc = NLMISC::safe_cast<CBotNpc*>(bot);
|
|
botNpc->setMaxHitRangeForPlayer(maxHitRange);
|
|
}
|
|
}
|
|
}
|
|
|
|
////----------------------------------------------------------------------------
|
|
///** @page code
|
|
//
|
|
//@subsection hideMissionStepIcon_b_
|
|
//Allows to hide icons for current missions steps having interactions with this NPC (default: shown)
|
|
//
|
|
//Arguments: b(hide) ->
|
|
//@param[in] hide true to hide the icon for all mission steps relating to this NPC (default: false)
|
|
//
|
|
//*/
|
|
//// CBotNpc
|
|
//void hideMissionStepIcon_b_(CStateInstance* entity, CScriptStack& stack)
|
|
//{
|
|
// bool b = (bool&)stack.top(); stack.pop();
|
|
// CGroup* group = entity->getGroup();
|
|
// CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
//
|
|
// FOREACH(botIt, CCont<CBot>, group->bots())
|
|
// {
|
|
// CBot* bot = *botIt;
|
|
//
|
|
// if (!bot->isSpawned()) return;
|
|
// if (bot->getRyzomType() == RYZOMID::npc)
|
|
// {
|
|
// CBotNpc* botNpc = NLMISC::safe_cast<CBotNpc*>(bot);
|
|
// botNpc->setMissionStepIconHidden(b);
|
|
// }
|
|
// }
|
|
//}
|
|
//
|
|
////----------------------------------------------------------------------------
|
|
///** @page code
|
|
//
|
|
//@subsection hideMissionGiverIcon_b_
|
|
//Allows to hide icons for missions proposed by this NPC (default: shown)
|
|
//
|
|
//Arguments: b(hide) ->
|
|
//@param[in] hide true to hide the icon for all missions propsed by this NPC (default: false)
|
|
//
|
|
//*/
|
|
//// CBotNpc
|
|
//void hideMissionGiverIcon_b_(CStateInstance* entity, CScriptStack& stack)
|
|
//{
|
|
// bool b = (bool&)stack.top(); stack.pop();
|
|
// CGroup* group = entity->getGroup();
|
|
// CGroupNpc* npcGroup = NLMISC::safe_cast<CGroupNpc*>(group);
|
|
//
|
|
// FOREACH(botIt, CCont<CBot>, group->bots())
|
|
// {
|
|
// CBot* bot = *botIt;
|
|
//
|
|
// if (!bot->isSpawned()) return;
|
|
// if (bot->getRyzomType() == RYZOMID::npc)
|
|
// {
|
|
// CBotNpc* botNpc = NLMISC::safe_cast<CBotNpc*>(bot);
|
|
// botNpc->setMissionGiverIconHidden(b);
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
|
|
std::map<std::string, FScrptNativeFunc> nfGetNpcGroupNativeFunctions()
|
|
{
|
|
std::map<std::string, FScrptNativeFunc> functions;
|
|
|
|
#define REGISTER_NATIVE_FUNC(cont, func) cont.insert(std::make_pair(std::string(#func), &func))
|
|
|
|
REGISTER_NATIVE_FUNC(functions, setFactionProp_ss_);
|
|
REGISTER_NATIVE_FUNC(functions, moveToZone_ss_);
|
|
REGISTER_NATIVE_FUNC(functions, setActivity_s_);
|
|
REGISTER_NATIVE_FUNC(functions, waitInZone_s_);
|
|
REGISTER_NATIVE_FUNC(functions, stopMoving__);
|
|
REGISTER_NATIVE_FUNC(functions, wander__);
|
|
REGISTER_NATIVE_FUNC(functions, setAttackable_f_);
|
|
REGISTER_NATIVE_FUNC(functions, setPlayerAttackable_f_);
|
|
REGISTER_NATIVE_FUNC(functions, setBotAttackable_f_);
|
|
REGISTER_NATIVE_FUNC(functions, setFactionAttackableAbove_sff_);
|
|
REGISTER_NATIVE_FUNC(functions, setFactionAttackableBelow_sff_);
|
|
REGISTER_NATIVE_FUNC(functions, addBotChat_s_);
|
|
REGISTER_NATIVE_FUNC(functions, clearBotChat__);
|
|
REGISTER_NATIVE_FUNC(functions, ignoreOffensiveActions_f_);
|
|
REGISTER_NATIVE_FUNC(functions, setDespawnTime_f_);
|
|
REGISTER_NATIVE_FUNC(functions, setRespawnTime_f_);
|
|
REGISTER_NATIVE_FUNC(functions, addHpUpTrigger_ff_);
|
|
REGISTER_NATIVE_FUNC(functions, delHpUpTrigger_ff_);
|
|
REGISTER_NATIVE_FUNC(functions, addHpDownTrigger_ff_);
|
|
REGISTER_NATIVE_FUNC(functions, delHpDownTrigger_ff_);
|
|
REGISTER_NATIVE_FUNC(functions, addHpUpTrigger_fs_);
|
|
REGISTER_NATIVE_FUNC(functions, delHpUpTrigger_fs_);
|
|
REGISTER_NATIVE_FUNC(functions, addHpDownTrigger_fs_);
|
|
REGISTER_NATIVE_FUNC(functions, delHpDownTrigger_fs_);
|
|
REGISTER_NATIVE_FUNC(functions, addNamedEntityListener_ssf_);
|
|
REGISTER_NATIVE_FUNC(functions, delNamedEntityListener_ssf_);
|
|
REGISTER_NATIVE_FUNC(functions, addNamedEntityListener_sss_);
|
|
REGISTER_NATIVE_FUNC(functions, delNamedEntityListener_sss_);
|
|
REGISTER_NATIVE_FUNC(functions, setPlayerController_ss_);
|
|
REGISTER_NATIVE_FUNC(functions, clearPlayerController_s_);
|
|
REGISTER_NATIVE_FUNC(functions, activateEasterEgg_fffsffffsss_);
|
|
REGISTER_NATIVE_FUNC(functions, deactivateEasterEgg_fff_);
|
|
REGISTER_NATIVE_FUNC(functions, receiveMissionItems_ssc_);
|
|
REGISTER_NATIVE_FUNC(functions, giveMissionItems_ssc_);
|
|
REGISTER_NATIVE_FUNC(functions, talkTo_sc_);
|
|
REGISTER_NATIVE_FUNC(functions, facing_cscs_);
|
|
REGISTER_NATIVE_FUNC(functions, emote_css_);
|
|
REGISTER_NATIVE_FUNC(functions, emote_ss_);
|
|
REGISTER_NATIVE_FUNC(functions, npcSay_css_);
|
|
REGISTER_NATIVE_FUNC(functions, dssMessage_fsss_);
|
|
REGISTER_NATIVE_FUNC(functions, despawnBotByAlias_s_);
|
|
REGISTER_NATIVE_FUNC(functions, giveReward_ssssc_);
|
|
REGISTER_NATIVE_FUNC(functions, teleportNear_fffc_);
|
|
|
|
REGISTER_NATIVE_FUNC(functions, setScenarioPoints_ff_);
|
|
REGISTER_NATIVE_FUNC(functions, startScenarioTiming_f_);
|
|
REGISTER_NATIVE_FUNC(functions, endScenarioTiming_f_);
|
|
|
|
REGISTER_NATIVE_FUNC(functions, maxHitRange_f_);
|
|
|
|
// REGISTER_NATIVE_FUNC(functions, hideMissionStepIcon_b_);
|
|
// REGISTER_NATIVE_FUNC(functions, hideMissionGiverIcon_b_);
|
|
|
|
|
|
#undef REGISTER_NATIVE_FUNC
|
|
|
|
return functions;
|
|
}
|