khanat-opennel-code/code/ryzom/tools/client/client_config/database.cpp
kervala 47ccfe279a Changed: Don't use anymore the current SDK in registry (very unreliable)
Changed: Use the Windows SDK installed with VC++ or the most recent compatible one
2013-09-27 10:52:44 +02:00

220 lines
5.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "database.h"
#include "resource.h"
#include "client_config.h"
using namespace NLMISC;
using namespace std;
// ***************************************************************************
// Bitmaps
// ***************************************************************************
const CBitmapId BitmapId[BitmapCount] =
{
{ IDB_DISPLAY },
{ IDB_DISPLAY_DETAILS },
{ IDB_DISPLAY_ADVANCED },
{ IDB_CARD },
{ IDB_GENERAL },
{ IDB_NETWORK },
{ IDB_SOUND },
{ IDB_UPDATE },
{ IDB_TOP_RIGHT },
{ IDB_WELCOME },
};
// ***************************************************************************
// Pages
// ***************************************************************************
CPage Root;
// ***************************************************************************
CPage Pages[PageCount];
// ***************************************************************************
void CreateDataBase ()
{
Pages[PageGeneral].init (PageGeneral, "uiConfigGeneral", true, BitmapGeneral, IDD_GENERAL, &Root);
Pages[PageDisplay].init (PageDisplay, "uiConfigDisplay", true, BitmapDisplay, IDD_DISPLAY, &Root);
Pages[PageDisplayDetails].init (PageDisplayDetails, "uiConfigDisplayDetails", false, BitmapDisplayDetails, IDD_DISPLAY_DETAILS, &Pages[PageDisplay]);
Pages[PageDisplayAdvanced].init (PageDisplayAdvanced, "uiConfigDisplayAdvanced", false, BitmapDisplayAdvanced, IDD_DISPLAY_ADVANCED, &Pages[PageDisplay]);
Pages[PageSound].init (PageSound, "uiConfigSound", true, BitmapSound, IDD_SOUND, &Root);
Pages[PageDisplaySysInfo].init (PageDisplaySysInfo, "uiConfigDisplaySysInfo", true, BitmapGeneral, IDD_SYSTEM_INFO, &Root);
Pages[PageDisplayOpenGLInfo].init (PageDisplayOpenGLInfo, "uiConfigDisplayOpenGLInfo", false, BitmapCard, IDD_DISPLAY_INFO, &Pages[PageDisplaySysInfo]);
Pages[PageDisplayOpenD3DInfo].init (PageDisplayOpenD3DInfo, "uiConfigDisplayD3DInfo", false, BitmapCard, IDD_DISPLAY_D3D, &Pages[PageDisplaySysInfo]);
};
// ***************************************************************************
CPage::CPage ()
{
Parent = NULL;
ChildId = 0xffffffff;
}
// ***************************************************************************
void CPage::init (uint id, const char *name, bool bold, uint icon, uint resid, CPage *parent)
{
PageId = id;
Parent = parent;
Icon = icon;
ResId = resid;
ChildId = (uint)parent->Children.size ();
if (parent)
parent->Children.push_back (this);
Name = name;
Bold = bold;
}
// ***************************************************************************
void CPage::select ()
{
}
// ***************************************************************************
// Config File default
// ***************************************************************************
NLMISC::CConfigFile ConfigFileDefault;
void LoadConfigFileDefault ()
{
try
{
ConfigFileDefault.load (CONFIG_DEFAULT_FILE_NAME);
}
catch (Exception &e)
{
theApp.error (CI18N::get ("uiConfigErrorReadingTheFile")+" "CONFIG_FILE_NAME" : "+string (e.what ()));
}
}
// ***************************************************************************
// Merge method
// ***************************************************************************
struct CMergeDescriptor
{
const char *Name;
TMergeMethod Method;
};
// ***************************************************************************
static const CMergeDescriptor MergeDescriptor[] =
{
{ "DivideTextureSizeBy2", PreferSuperior },
{ "LandscapeThreshold", PreferInferior },
{ "MicroVeget", PreferFalse },
{ "HDEntityTexture", PreferFalse },
{ "Shadows", PreferFalse },
{ "DisableDXTC", PreferFalse },
{ "DisableVtxProgram", PreferTrue },
{ "DisableVtxAGP", PreferTrue },
{ "DisableTextureShdr", PreferTrue },
{ "SoundOn", PreferFalse },
{ "UseEax", PreferFalse },
{ "MaxTrack", PreferSuperior },
};
// ***************************************************************************
TMergeMethod GetMergeMethod (const char *varName)
{
const uint count = sizeof (MergeDescriptor) / sizeof (CMergeDescriptor);
uint i;
for (i=0; i<count; i++)
{
if (strcmp (MergeDescriptor[i].Name, varName) == 0)
return MergeDescriptor[i].Method;
}
return PreferInferior;
}
// ***************************************************************************
const float QualityToLandscapeThreshold[QUALITY_STEP] =
{
100.0f,
200.0f,
1000.0f,
2000.0f,
};
// ***************************************************************************
const float QualityToZFar[QUALITY_STEP] =
{
200,
300,
500,
1000,
};
// ***************************************************************************
const float QualityToLandscapeTileNear[QUALITY_STEP] =
{
20,
30,
50,
100,
};
// ***************************************************************************
const int QualityToSkinNbMaxPoly[QUALITY_STEP] =
{
15000,
30000,
50000,
100000,
};
// ***************************************************************************
const int QualityToNbMaxSkeletonNotCLod[QUALITY_STEP] =
{
10,
15,
20,
30,
};
// ***************************************************************************
const int QualityToFxNbMaxPoly[QUALITY_STEP] =
{
2500,
5000,
10000,
20000,
};
// ***************************************************************************