khanat-opennel-code/code/nel/tools/3d/build_smallbank/build_smallbank.cpp
2011-02-18 21:27:31 +01:00

80 lines
1.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// NeL include
#include "nel/misc/file.h"
#include "nel/3d/tile_bank.h"
using namespace NL3D;
using namespace NLMISC;
int main(int argc, char* argv[])
{
// Arg ?
if (argc<3)
{
// Doc
printf ("build_smallbank [input.bank] [output.smallbank] [new_absolute_path]\n");
}
else
{
try
{
// Load the bank
CTileBank bank;
// Input file
CIFile input;
if (input.open (argv[1]))
{
// Serial the bank
bank.serial (input);
// Make a small bank
bank.cleanUnusedData ();
// Absolute path ?
if (argc>3)
bank.setAbsPath (argv[3]);
// Output file
COFile output;
if (output.open (argv[2]))
{
// Serial the bank
bank.serial (output);
}
else
{
// Error
nlwarning ("ERROR can't open the file %s for writing", argv[2]);
}
}
else
{
// Error
nlwarning ("ERROR can't open the file %s for reading", argv[1]);
}
}
catch (Exception& e)
{
// Error
nlwarning ("ERROR fatal error: %s", e.what());
}
}
return 0;
}