khanat-opennel-code/code/nel/tools/3d/tile_edit/SelectionTerritoire.h
2014-08-17 15:58:42 +02:00

97 lines
2.9 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_SELECTIONTERRITOIRE_H__F0C921F8_E5F3_450B_96A1_870762FCD9FF__INCLUDED_)
#define AFX_SELECTIONTERRITOIRE_H__F0C921F8_E5F3_450B_96A1_870762FCD9FF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SelectionTerritoire.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// SelectionTerritoire dialog
extern void Start(void);
namespace NL3D
{
class CTileBank;
}
class SelectionTerritoire : public CDialog
{
// Construction
public:
SelectionTerritoire(CWnd* pParent = NULL); // standard constructor
//owner data
CString DefautPath; // folder which contains all data
CString MainFileName; // txt main filename (contains territories list)
CString CurrentTerritory; // territory name currently being editing
int MainFileOk;
// Dialog Data
//{{AFX_DATA(SelectionTerritoire)
enum { IDD = IDD_TERRITOIREMANAGER };
CEdit SurfaceDataCtrl;
int SurfaceData;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(SelectionTerritoire)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(SelectionTerritoire)
afx_msg void OnAddTerritoire();
afx_msg void OnEditTerritoire();
afx_msg void OnRemoveTerritoire();
afx_msg void OnAddTileSet();
afx_msg void OnEditTileSet();
afx_msg void OnRemoveTileSet();
afx_msg void OnMonter();
afx_msg void OnDescendre();
afx_msg void OnSelect();
virtual void OnOK();
virtual void OnCancel();
virtual void OnSave();
virtual void OnSaveAs();
afx_msg void OnPath();
afx_msg void OnExport();
afx_msg void OnChooseVeget();
afx_msg void OnChangeSurfaceData();
afx_msg void OnSelchangeTileSet();
virtual BOOL OnInitDialog();
//}}AFX_MSG
void Save(const char* path, NL3D::CTileBank &toSave);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SELECTIONTERRITOIRE_H__F0C921F8_E5F3_450B_96A1_870762FCD9FF__INCLUDED_)