mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 14:08:42 +00:00
410 lines
11 KiB
C++
410 lines
11 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
#include "nel/3d/u_transform.h"
|
|
#include "nel/3d/transform.h"
|
|
#include "nel/3d/instance_group_user.h"
|
|
#include "nel/misc/hierarchical_timer.h"
|
|
#include "nel/3d/scene_group.h"
|
|
#include "nel/3d/scene.h"
|
|
|
|
H_AUTO_DECL( NL3D_Transform_Set_Cluster_System )
|
|
|
|
#define NL3D_HAUTO_SET_CLUSTER_SYSTEM H_AUTO_USE( NL3D_Transform_Set_Cluster_System )
|
|
|
|
|
|
using namespace NLMISC;
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// ***************************************************************************
|
|
void UTransform::setClusterSystem (UInstanceGroup *pIG)
|
|
{
|
|
NL3D_HAUTO_SET_CLUSTER_SYSTEM
|
|
|
|
CTransform *object = getObjectPtr();
|
|
if (object->getForceClipRoot())
|
|
{
|
|
nlwarning("Transform has been flagged to be glued to the root, and thus can't be clusterized. See UTransform::setForceClipRoot(bool).");
|
|
return;
|
|
}
|
|
if ((pIG == NULL) || (pIG == (UInstanceGroup*)-1))
|
|
{
|
|
if (pIG == NULL)
|
|
object->setClusterSystem (NULL);
|
|
else
|
|
object->setClusterSystem ((CInstanceGroup*)-1);
|
|
}
|
|
else
|
|
object->setClusterSystem (&((CInstanceGroupUser*)pIG)->getInternalIG());
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UInstanceGroup *UTransform::getClusterSystem () const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
CInstanceGroup *ig= object->getClusterSystem();
|
|
if(ig==((CInstanceGroup*)-1))
|
|
return ((UInstanceGroup*)-1);
|
|
else if(ig==NULL)
|
|
return NULL;
|
|
else
|
|
return ig->getUserInterface();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::getLastParentClusters(std::vector<CCluster*> &clusters) const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
CScene *scene = object->getOwnerScene();
|
|
// look in the list of parent of the transform object and extract the CCluster parents
|
|
if (scene == NULL)
|
|
return;
|
|
|
|
CClipTrav &clipTrav= scene->getClipTrav();
|
|
|
|
uint num= object->clipGetNumParents();
|
|
for(uint i=0;i<num;i++)
|
|
{
|
|
CCluster *pcluster = dynamic_cast<CCluster*>(object->clipGetParent(i));
|
|
if (pcluster != NULL)
|
|
clusters.push_back(pcluster);
|
|
}
|
|
|
|
// If the object is link to a QuadCluster, add the RootCluster to the list
|
|
CTransformShape *trShp= dynamic_cast<CTransformShape*>( object );
|
|
if( trShp && trShp->isLinkToQuadCluster() )
|
|
clusters.push_back(clipTrav.RootCluster);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void UTransform::freezeHRC()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->freezeHRC();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::unfreezeHRC()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
while (object)
|
|
{
|
|
object->unfreezeHRC();
|
|
object = object->hrcGetParent();
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void UTransform::setLoadBalancingGroup(const std::string &group)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setLoadBalancingGroup(group);
|
|
}
|
|
// ***************************************************************************
|
|
const std::string &UTransform::getLoadBalancingGroup() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getLoadBalancingGroup();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::setMeanColor(NLMISC::CRGBA color)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setMeanColor(color);
|
|
}
|
|
// ***************************************************************************
|
|
NLMISC::CRGBA UTransform::getMeanColor() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getMeanColor();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
const CMatrix &UTransform::getLastWorldMatrixComputed() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getWorldMatrix();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::enableCastShadowMap(bool state)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->enableCastShadowMap(state);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UTransform::canCastShadowMap() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->canCastShadowMap();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::enableReceiveShadowMap(bool state)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->enableReceiveShadowMap(state);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UTransform::canReceiveShadowMap() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->canReceiveShadowMap();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::parent(UTransform newFather)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
if (object->getForceClipRoot())
|
|
{
|
|
nlwarning("Transform has been flagged to be glued to the root, can't change parent. See UTransform::setForceClipRoot(bool).");
|
|
return;
|
|
}
|
|
if(!newFather.empty())
|
|
{
|
|
// link me to other.
|
|
CTransform *other= newFather.getObjectPtr();
|
|
if(other->getOwnerScene()!=object->getOwnerScene())
|
|
nlerror("Try to parent 2 object from 2 differnet scenes!!");
|
|
other->hrcLinkSon( object );
|
|
}
|
|
else
|
|
{
|
|
// link me to Root.
|
|
object->getOwnerScene()->getRoot()->hrcLinkSon( object );
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::hide()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->hide();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::show()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->show();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setUserClipping(bool enable)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setUserClipping(enable);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UTransform::getUserClipping() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getUserClipping();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::heritVisibility()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->heritVisibility();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
UTransform::TVisibility UTransform::getVisibility()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return (UTransform::TVisibility)(uint32)object->getVisibility();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setOrderingLayer(uint layer)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setOrderingLayer(layer);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint UTransform::getOrderingLayer() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getOrderingLayer();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setUserLightable(bool enable)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setUserLightable(enable);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UTransform::getUserLightable() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getUserLightable();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setLogicInfo(ILogicInfo *logicInfo)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setLogicInfo(logicInfo);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UTransform::getLastWorldVisState() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->isHrcVisible();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UTransform::getLastClippedState() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->isClipVisible();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setTransparency(bool v)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setTransparency(v);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setOpacity(bool v)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setOpacity(v);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::setBypassLODOpacityFlag(bool bypass)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setBypassLODOpacityFlag(bypass);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint32 UTransform::isOpaque()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->isOpaque();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
uint32 UTransform::isTransparent()
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->isTransparent();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setForceClipRoot(bool forceClipRoot)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setForceClipRoot(forceClipRoot);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
bool UTransform::getForceClipRoot() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getForceClipRoot();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void UTransform::setTransparencyPriority(uint8 priority)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setTransparencyPriority(priority);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::setShadowMapDirectionZThreshold(float zthre)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setShadowMapDirectionZThreshold(zthre);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float UTransform::getShadowMapDirectionZThreshold() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getShadowMapDirectionZThreshold();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void UTransform::setShadowMapMaxDepth(float depth)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
object->setShadowMapMaxDepth(depth);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
float UTransform::getShadowMapMaxDepth() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->getShadowMapMaxDepth();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UTransform::supportFastIntersect() const
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->supportFastIntersect();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool UTransform::fastIntersect(const NLMISC::CVector &p0, const NLMISC::CVector &dir, float &dist2D, float &distZ, bool computeDist2D)
|
|
{
|
|
CTransform *object = getObjectPtr();
|
|
return object->fastIntersect(p0, dir, dist2D, distZ, computeDist2D);
|
|
}
|
|
|
|
|
|
} // NL3D
|