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93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/**
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* \file NeLResourceProvider.h
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* \date January 2005
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* \author Matt Raykowski
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* \author Henri Kuuste
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*/
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/************************************************************************
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purpose: Interface for main Nevrax Engine GUI renderer class
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For use with GUI Library:
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Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
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Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
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This file contains code that is specific to NeL (http://www.nevrax.org)
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*************************************************************************/
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#ifndef __NELRESOURCEPROVIDER_H__
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#define __NELRESOURCEPROVIDER_H__
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// standard includes
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#include <set>
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#include <list>
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// CEGUI includes
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#include "CEGUIBase.h"
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#include "CEGUIRenderer.h"
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#include "CEGUITexture.h"
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#include "CEGUISystem.h"
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// NeL includes
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#include <nel/misc/file.h>
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#include <nel/misc/path.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/common.h>
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#include <nel/misc/events.h>
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#include <nel/misc/fast_mem.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/system_info.h>
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#include <nel/misc/mem_displayer.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_texture.h>
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#include <nel/3d/u_material.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_particle_system_instance.h>
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#ifdef NL_OS_WINDOWS
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#ifdef NEL_CEGUIRENDERER_EXPORTS
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#define DLLSPEC __declspec(dllexport)
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#else //NEL_CEGUI_RENDERER_EXPORTS
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#define DLLSPEC __declspec(dllimport)
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#endif // NEL_CEGUI_RENDERER_EXPORTS
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#else // NL_OS_WINDOWS
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#define DLLSPEC
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#endif // NL_OS_WINDOWS
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// Start of CEGUI namespace section
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namespace CEGUI
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{
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class DLLSPEC NeLResourceProvider : public ResourceProvider
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{
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public:
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NeLResourceProvider();
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~NeLResourceProvider();
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void loadRawDataContainer(const String& filename, RawDataContainer& output, const String& resourceGroup);
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};
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}; // end namespace CEGUI
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#endif // end __NELRESOURCEPROVIDER_H__
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