khanat-opennel-code/code/ryzom/server/src/ai_service/mirrors.h
2014-03-23 15:16:20 +05:30

97 lines
3.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_CMS_MIRRORS_H
#define RY_CMS_MIRRORS_H
// include files
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/sheet_id.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/mirror.h"
#include "game_share/mirror_prop_value.h"
#include "game_share/ryzom_mirror_properties.h"
#include "game_share/player_visual_properties.h"
class CMirrors
{
public:
// singleton initialisation and release
static void init( void (*cbUpdate)(), void (*cbSync)() = NULL, void (*cbRelease)() = NULL );
static void initMirror();
static void update() {}
static void processMirrorUpdates();
static void release();
static bool mirrorIsReady();
static TDataSetRow createEntity( NLMISC::CEntityId& entityId );
static void declareEntity( const TDataSetRow& entityIndex );
static void removeEntity( const NLMISC::CEntityId& entityId );
// TODO: check if good
static bool exists( const TDataSetRow& entityIndex );
static const NLMISC::CEntityId& getEntityId( const TDataSetRow& entityIndex );
static TDataSetRow getDataSetRow( const NLMISC::CEntityId& entityId );
static uint16 getTeamId(const TDataSetRow& entityIndex);
static CAICoord x( const TDataSetRow& entityIndex );
static CAICoord y( const TDataSetRow& entityIndex );
static sint32 z( const TDataSetRow& entityIndex );
static float theta( const TDataSetRow& entityIndex );
static NLMISC::CSheetId sheet( const TDataSetRow& entityIndex );
static NLMISC::CSheetId sheetServer( const TDataSetRow& entityIndex );
static TDataSetRow target( const TDataSetRow& entityIndex );
static void initSheet( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId );
static void initSheetServer( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId );
static void initNPCAlias( const TDataSetRow& entityIndex, TAIAlias alias );
static void setPosAndTheta( const TDataSetRow& entityIndex, sint32 posX, sint32 posY, sint32 posZ, float angleRad );
static void setTheta( const TDataSetRow& entityIndex, float angleRad );
static void setBehaviour( const TDataSetRow& entityIndex, MBEHAV::EBehaviour b );
static void setTarget( const TDataSetRow& entityIndex, const TDataSetRow& target);
// primary visual properties A, B, C
static void setVisualPropertyA( const TDataSetRow& entityIndex, const SPropVisualA &prop );
static void setVisualPropertyB( const TDataSetRow& entityIndex, const SPropVisualB &prop );
static void setVisualPropertyC( const TDataSetRow& entityIndex, const SPropVisualC &prop );
// alternate visual property A
static void setVPA( const TDataSetRow& entityIndex, const SAltLookProp &prop );
static uint32 bestRoleLevel( const TDataSetRow& entityIndex );
static uint64 whoSeesMe( const TDataSetRow& entityIndex );
private:
// this is a singleton so prohibit instance construction
CMirrors();
public:
static CMirror Mirror;
static CMirroredDataSet *DataSet;
static CMirroredDataSet *FameDataSet;
};
#define TheDataset (*CMirrors::DataSet)
#endif // RY_CMS_MIRRORS_H