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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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153 lines
4.8 KiB
C++
153 lines
4.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "magic_action.h"
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#include "magic_phrase.h"
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#include "creature.h"
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#include "character.h"
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#include "phrase_utilities_functions.h"
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#include "game_share/entity_structure/statistic.h"
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#include "game_share/magic_fx.h"
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#include "s_link_effect_hot.h"
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using namespace NLNET;
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using namespace NLMISC;
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using namespace RY_GAME_SHARE;
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using namespace std;
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class CMagicActionHot : public IMagicAction
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{
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public:
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CMagicActionHot()
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:_HealHp(0),_HealSap(0),_HealSta(0),_CostPerUpdate(0),_Power(0){}
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protected:
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virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
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{
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for ( uint i=0 ; i<brick.Params.size() ; ++i)
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{
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switch(brick.Params[i]->id())
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{
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case TBrickParam::MA_END:
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INFOLOG("MA_END Found: end of effect");
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effectEnd = true;
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return true;
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case TBrickParam::MA_HEAL:
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INFOLOG("MA_HEAL: %u %u %u",((CSBrickParamMagicHeal *)brick.Params[i])->Hp,((CSBrickParamMagicHeal *)brick.Params[i])->Sap,((CSBrickParamMagicHeal *)brick.Params[i])->Sta);
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_HealHp = ((CSBrickParamMagicHeal *)brick.Params[i])->Hp;
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_HealSap = ((CSBrickParamMagicHeal *)brick.Params[i])->Sap;
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_HealSta = ((CSBrickParamMagicHeal *)brick.Params[i])->Sta;
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case TBrickParam::MA_LINK_COST:
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INFOLOG("MA_LINK_COST: %u",((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost);
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_CostPerUpdate = ((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost;
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break;
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case TBrickParam::MA_LINK_POWER:
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INFOLOG("MA_LINK_POWER: %u",((CSBrickParamMagicLinkPower *)brick.Params[i])->Power);
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_Power = (uint8) ( ((CSBrickParamMagicLinkPower *)brick.Params[i])->Power );
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break;
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default:
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// unused param, can be useful in the phrase
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phrase->applyBrickParam( brick.Params[i] );
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break;
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}
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}
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///\todo nico: check if everything is set
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return true;
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}
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virtual bool validate(CMagicPhrase * phrase)
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{
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return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::DEFENSIVE);
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}
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virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
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{
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// behav.Spell.Resist = 0;
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//behav.Spell.KillingBlow = 0;
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behav.Spell.SpellIntensity = 5;
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CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
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if (!actor)
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return;
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if ( successFactor <= 0.0f )
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{
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if ( actor->getId().getType() == RYZOMID::player )
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CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
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}
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/// apply success factor
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const std::vector< TDataSetRow > & targets = phrase->getTargets();
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SCORES::TScores linkEnergy;
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if ( phrase->getHPCost() > 0 )
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{
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linkEnergy = SCORES::hit_points;
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}
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else
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linkEnergy = SCORES::sap;
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for ( uint i = 0; i < targets.size(); i++ )
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{
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// check target
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CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
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if ( !target)
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continue;
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/// someone can only have 1 effect of a given type on a creature
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const std::vector< CSEffect* > & effects = target->getSEffects();
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for (uint j = 0; j < effects.size(); j++ )
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{
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if ( effects[j]->getFamily() == EFFECT_FAMILIES::Hot && effects[j]->getCreatorRowId() == phrase->getActor( ) )
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{
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return;
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}
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}
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if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::DEFENSIVE) )
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{
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CSLinkEffectHot* hot = new CSLinkEffectHot( phrase->getActor(),
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targets[i],
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_CostPerUpdate,
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linkEnergy,
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_Skill,
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_Power,
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uint32(_HealHp * successFactor* CSLinkEffect::getUpdatePeriod()),
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uint32(_HealSap * successFactor* CSLinkEffect::getUpdatePeriod()),
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uint32(_HealSta * successFactor* CSLinkEffect::getUpdatePeriod()) );
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actor->addLink( hot );
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target->addSabrinaEffect( hot );
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behav.Spell.SpellId = MAGICFX::healtoMagicFx( _HealHp,_HealSap,_HealSta,true );
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}
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}
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}
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sint32 _HealHp;
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sint32 _HealSap;
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sint32 _HealSta;
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uint _CostPerUpdate;
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uint8 _Power;
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};
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BEGIN_MAGIC_ACTION_FACTORY(CMagicActionHot)
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ADD_MAGIC_ACTION_TYPE( "mlc" )
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END_MAGIC_ACTION_FACTORY(CMagicActionHot)
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