mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
414 lines
14 KiB
C++
414 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
|
|
#include "gabarit.h"
|
|
#include "nel/3d/u_skeleton.h"
|
|
#include "nel/3d/u_bone.h"
|
|
#include "nel/3d/u_driver.h"
|
|
#include "nel/misc/algo.h"
|
|
#include "nel/misc/progress_callback.h"
|
|
|
|
#include "game_share/gender.h"
|
|
|
|
#include <algorithm>
|
|
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
using namespace std;
|
|
//using CSkeletonGabarit::EBoneCategory;
|
|
|
|
|
|
H_AUTO_DECL(RZ_CSkeletonGabarit)
|
|
|
|
extern UDriver *Driver;
|
|
|
|
CGabaritSet GabaritSet;
|
|
|
|
static const struct
|
|
{
|
|
const char *Name;
|
|
CSkeletonGabarit::EBoneCategory Category;
|
|
} boneInfos[] =
|
|
{
|
|
/*
|
|
{ "Bip01 Head_Second", CSkeletonGabarit::Other },
|
|
{ "Bip01 Ponytail1_Second", CSkeletonGabarit::Other },
|
|
{ "Bip01 L Finger0_Second", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger1_Second", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger2_Second", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger3_Second", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger4_Second", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Toe0_Second", CSkeletonGabarit::Legs },
|
|
{ "Bip01 R Toe0_Second", CSkeletonGabarit::Legs }
|
|
*/
|
|
{ "Bip01 Pelvis", CSkeletonGabarit::Torso },
|
|
{ "Bip01 Spine", CSkeletonGabarit::Torso },
|
|
{ "Bip01 Spine1", CSkeletonGabarit::Torso },
|
|
{ "Bip01 Spine2", CSkeletonGabarit::Torso },
|
|
{ "Bip01 Neck", CSkeletonGabarit::Other },
|
|
{ "Bip01 Head", CSkeletonGabarit::Other },
|
|
{ "Bip01 Ponytail1", CSkeletonGabarit::Other },
|
|
{ "Bip01 Ponytail11", CSkeletonGabarit::Other },
|
|
{ "Bip01 L Clavicle", CSkeletonGabarit::Torso },
|
|
{ "Bip01 L UpperArm", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Forearm", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Hand", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger0", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger01", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger02", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger1", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger11", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger12", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger2", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger21", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger22", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger3", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger31", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger32", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger4", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger41", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Finger42", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Clavicle", CSkeletonGabarit::Torso },
|
|
{ "Bip01 R UpperArm", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Forearm", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Hand", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger0", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger01", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger02", CSkeletonGabarit::Arm },
|
|
// TRAP : not present in the skeleton : no more used ? { "Bip01 R Finger0R", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger1", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger11", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger12", CSkeletonGabarit::Arm },
|
|
// TRAP : not present in the skeleton : no more used ? { "Bip01 R Finger1R", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger2", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger21", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger22", CSkeletonGabarit::Arm },
|
|
// TRAP : not present in the skeleton : no more used ? { "Bip01 R Finger2R", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger3", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger31", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger32", CSkeletonGabarit::Arm },
|
|
// TRAP : not present in the skeleton : no more used ? { "Bip01 R Finger3R", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger4", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger41", CSkeletonGabarit::Arm },
|
|
{ "Bip01 R Finger42", CSkeletonGabarit::Arm },
|
|
// TRAP : not present in the skeleton : no more used ? { "Bip01 R Finger4R", CSkeletonGabarit::Arm },
|
|
{ "Bip01 L Thigh", CSkeletonGabarit::Legs },
|
|
{ "Bip01 L Calf", CSkeletonGabarit::Legs },
|
|
{ "Bip01 L Foot", CSkeletonGabarit::Legs },
|
|
{ "Bip01 L Toe0", CSkeletonGabarit::Legs },
|
|
{ "Bip01 R Thigh", CSkeletonGabarit::Legs },
|
|
{ "Bip01 R Calf", CSkeletonGabarit::Legs },
|
|
{ "Bip01 R Foot", CSkeletonGabarit::Legs },
|
|
{ "Bip01 R Toe0", CSkeletonGabarit::Legs },
|
|
{ "sein_droit", CSkeletonGabarit::Breast },
|
|
{ "sein_gauche", CSkeletonGabarit::Breast }
|
|
};
|
|
|
|
//===================================================================================
|
|
CSkeletonGabarit::CSkeletonGabarit()
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
nlctassert(sizeof(boneInfos) / sizeof(boneInfos[0]) == NumBones);
|
|
std::fill(BoneScale, BoneScale + NumBones, CVector(1, 1, 1));
|
|
std::fill(BoneSkinScale, BoneSkinScale + NumBones, CVector(1, 1, 1));
|
|
}
|
|
|
|
|
|
//===================================================================================
|
|
void CSkeletonGabarit::buildFromSkeleton(NL3D::USkeleton src, const std::string &skelName, bool bMale)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
nlassert(!src.empty());
|
|
// get the bones we need
|
|
for(uint k = 0; k < NumBones; ++k)
|
|
{
|
|
sint boneID = src.getBoneIdByName(boneIndexToName(k));
|
|
if (boneID == -1)
|
|
{
|
|
// If the skeleton is male and we try to get breast its normal that we dont found it
|
|
if ( ! ((boneIndexToCategory(k) == CSkeletonGabarit::Breast) && (bMale)) )
|
|
nlwarning("CSkeletonGabarit : can't get bone %s for skeleton %s", boneIndexToName(k), skelName.c_str());
|
|
BoneScale[k].set(1, 1, 1);
|
|
BoneSkinScale[k].set(1, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
UBone bone = src.getBone((uint) boneID);
|
|
bone.setTransformMode(UTransformable::RotQuat);
|
|
BoneScale[k] = bone.getScale();
|
|
BoneSkinScale[k] = bone.getSkinScale();
|
|
}
|
|
}
|
|
// get size
|
|
/*NLMISC::CAABBox bbox;
|
|
src.computeCurrentBBox(bbox, NULL, 0.f, true);
|
|
HeightScale = 2.f * bbox.getHalfSize().z;
|
|
*/
|
|
|
|
// yoyo patch
|
|
{
|
|
HeightScale= 1.f;
|
|
sint boneId = src.getBoneIdByName("Bip01 R Thigh");
|
|
if (boneId != -1)
|
|
{
|
|
UBone bone = src.getBone(boneId);
|
|
HeightScale = bone.getScale().x;
|
|
}
|
|
}
|
|
}
|
|
|
|
//===================================================================================
|
|
const char *CSkeletonGabarit::boneIndexToName(uint id)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
nlassert(id < NumBones);
|
|
return boneInfos[id].Name;
|
|
}
|
|
|
|
//===================================================================================
|
|
CSkeletonGabarit::EBoneCategory CSkeletonGabarit::boneIndexToCategory(uint id)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
nlassert(id < NumBones);
|
|
return boneInfos[id].Category;
|
|
}
|
|
|
|
//===================================================================================
|
|
//===================================================================================
|
|
|
|
void CGabaritSet::loadGabarits (NLMISC::IProgressCallback &progress)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
static const char *genderPrefix[] = { "HOM_skel", "HOF_skel" };
|
|
static const char *racePrefix[] = { "TR_", "FY_", "MA_", "ZO_" };
|
|
static const char *heightPrefix[] = { "_Small", "_Mid", "_Big" };
|
|
static const char *widthPrefix[] = { "_Slim", "", "_Fat" };
|
|
|
|
// create a dummy scene to load the skeletons
|
|
UScene *scene = Driver->createScene(false);
|
|
if (!scene)
|
|
{
|
|
nlwarning("CGabaritSet::loadGabarits : can't create scene to load skeletons");
|
|
}
|
|
|
|
for(uint g = 0; g < NumGender; ++g)
|
|
{
|
|
// Progress bar
|
|
progress.progress ((float)g/(float)NumGender);
|
|
progress.pushCropedValues ((float)g/(float)NumGender, (float)(g+1)/(float)NumGender);
|
|
|
|
for(uint r = 0; r < NumRace; ++r)
|
|
{
|
|
// Progress bar
|
|
progress.progress ((float)r/(float)NumRace);
|
|
progress.pushCropedValues ((float)r/(float)NumRace, (float)(r+1)/(float)NumRace);
|
|
|
|
for(uint h = 0; h < NumHeights; ++h)
|
|
{
|
|
// Progress bar
|
|
progress.progress ((float)h/(float)NumHeights);
|
|
progress.pushCropedValues ((float)h/(float)NumHeights, (float)(h+1)/(float)NumHeights);
|
|
|
|
for(uint w = 0; w < NumWidths; ++w)
|
|
{
|
|
// Progress bar
|
|
progress.progress ((float)w/(float)NumWidths);
|
|
|
|
string skelName = string(racePrefix[r]) + genderPrefix[g];
|
|
if (h != 1 || w != 1)
|
|
{
|
|
skelName += string(heightPrefix[h]) + widthPrefix[w];
|
|
}
|
|
skelName += ".skel";
|
|
USkeleton skel = scene->createSkeleton(skelName);
|
|
if (skel.empty())
|
|
{
|
|
nlwarning("CGabaritSet::loadGabarits : can't load skeleton %s", skelName.c_str());
|
|
}
|
|
else
|
|
{
|
|
_Gabarit[g][r][h][w].buildFromSkeleton(skel, skelName, g == GSGENDER::male);
|
|
scene->deleteSkeleton(skel);
|
|
}
|
|
}
|
|
|
|
// Progress bar
|
|
progress.popCropedValues ();
|
|
}
|
|
|
|
// Progress bar
|
|
progress.popCropedValues ();
|
|
}
|
|
|
|
// Progress bar
|
|
progress.popCropedValues ();
|
|
}
|
|
Driver->deleteScene(scene);
|
|
}
|
|
|
|
//===================================================================================
|
|
sint CGabaritSet::peopleToIndex(EGSPD::CPeople::TPeople people)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
sint race = -1;
|
|
switch (people)
|
|
{
|
|
case EGSPD::CPeople::Fyros: race = 1; break;
|
|
case EGSPD::CPeople::Tryker: race = 0; break;
|
|
case EGSPD::CPeople::Matis: race = 2; break;
|
|
case EGSPD::CPeople::Zorai: race = 3; break;
|
|
default:
|
|
nlwarning("CGabaritSet::peopleToIndex : not a supported race");
|
|
break;
|
|
}
|
|
return race;
|
|
}
|
|
|
|
//===================================================================================
|
|
void CGabaritSet::applyGabarit(NL3D::USkeleton dest, uint gender, EGSPD::CPeople::TPeople people, float height, float torsoWidth, float armsWidth, float legsWidth, float breastSize, float *finalHeightScale)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
if (dest.empty())
|
|
{
|
|
nlwarning("<CGabaritSet::applyGabarit> Skeleton NULL (gender=%d People=%d)",gender,people);
|
|
return;
|
|
}
|
|
if (gender >= NumGender) return;
|
|
|
|
sint race = peopleToIndex(people);
|
|
if (race == -1) return;
|
|
|
|
clamp(height, -1, 1);
|
|
clamp(torsoWidth, -1, 1);
|
|
clamp(armsWidth, -1, 1);
|
|
clamp(legsWidth, -1, 1);
|
|
clamp(breastSize, -1, 1);
|
|
|
|
|
|
// we blend between the 4 nearest gabarits
|
|
// Slim -1 Normal 0 Fat 1
|
|
// +--------+--------+ Big 1
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// +--------+--------+ Mid 0
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// +--------+--------+ Small - 1
|
|
|
|
|
|
// a set of 4 gabarit between which to blend
|
|
// TL TR
|
|
// +------+
|
|
// | |
|
|
// | |
|
|
// | |
|
|
// +------+
|
|
// BL BR
|
|
struct CGabaritBlend
|
|
{
|
|
CSkeletonGabarit *TL;
|
|
CSkeletonGabarit *TR;
|
|
CSkeletonGabarit *BL;
|
|
CSkeletonGabarit *BR;
|
|
};
|
|
|
|
// Choose the right gabarits
|
|
float *widthsTab[CSkeletonGabarit::NumBoneCategory] = { &armsWidth, &torsoWidth, &legsWidth, &breastSize };
|
|
CGabaritBlend gbTab[CSkeletonGabarit::NumBoneCategory];
|
|
float blendTab[CSkeletonGabarit::NumBoneCategory];
|
|
|
|
// build each set of 4 gabarits
|
|
uint k;
|
|
for(k = 0; k < CSkeletonGabarit::NumBoneCategory; ++k)
|
|
{
|
|
float width = *widthsTab[k];
|
|
gbTab[k].BL = &_Gabarit[gender][race][height >= 0 ? 1 : 0][width >= 0 ? 1 : 0];
|
|
gbTab[k].BR = &_Gabarit[gender][race][height >= 0 ? 1 : 0][width >= 0 ? 2 : 1];
|
|
gbTab[k].TL = &_Gabarit[gender][race][height >= 0 ? 2 : 1][width >= 0 ? 1 : 0];
|
|
gbTab[k].TR = &_Gabarit[gender][race][height >= 0 ? 2 : 1][width >= 0 ? 2 : 1];
|
|
//
|
|
blendTab[k] = width >= 0 ? width : 1.f + width;
|
|
}
|
|
|
|
float heightBlend = height >= 0 ? height : 1.f + height;
|
|
|
|
|
|
// blend each bone
|
|
for(k = 0; k < CSkeletonGabarit::NumBones; ++k)
|
|
{
|
|
// get the bone in the dest skeleton
|
|
sint boneID = dest.getBoneIdByName(CSkeletonGabarit::boneIndexToName(k));
|
|
if (boneID != -1)
|
|
{
|
|
UBone bone = dest.getBone(boneID);
|
|
CSkeletonGabarit::EBoneCategory boneCategory = CSkeletonGabarit::boneIndexToCategory(k);
|
|
if (boneCategory != CSkeletonGabarit::Other)
|
|
{
|
|
const CGabaritBlend &gb = gbTab[boneCategory]; // takes the gabarit blend matching the bone category
|
|
bone.setTransformMode(UTransform::RotQuat);
|
|
|
|
// standard scale
|
|
CVector scale = NLMISC::computeBilinear(gb.BL->BoneScale[k],
|
|
gb.BR->BoneScale[k],
|
|
gb.TR->BoneScale[k],
|
|
gb.TL->BoneScale[k],
|
|
blendTab[boneCategory],
|
|
heightBlend);
|
|
bone.setScale(scale);
|
|
|
|
// skin scale
|
|
CVector skinScale= NLMISC::computeBilinear( gb.BL->BoneSkinScale[k],
|
|
gb.BR->BoneSkinScale[k],
|
|
gb.TR->BoneSkinScale[k],
|
|
gb.TL->BoneSkinScale[k],
|
|
blendTab[boneCategory],
|
|
heightBlend);
|
|
bone.setSkinScale(skinScale);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (finalHeightScale)
|
|
{
|
|
*finalHeightScale = NLMISC::computeBilinear(gbTab[0].BL->HeightScale,
|
|
gbTab[0].BR->HeightScale,
|
|
gbTab[0].TR->HeightScale,
|
|
gbTab[0].TL->HeightScale,
|
|
0.f,
|
|
heightBlend);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
//===================================================================================
|
|
float CGabaritSet::getRefHeightScale(uint gender, EGSPD::CPeople::TPeople people)
|
|
{
|
|
H_AUTO_USE(RZ_CSkeletonGabarit)
|
|
nlassert(gender < 2);
|
|
sint peopleIndex = peopleToIndex(people);
|
|
if (peopleIndex == -1) return 0.f;
|
|
return _Gabarit[gender][peopleIndex][1][1].HeightScale; // return mean size
|
|
}
|