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88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_LOGIC_ACTION_H
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#define RYAI_LOGIC_ACTION_H
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#include "alias_tree_owner.h"
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#include "game_share/r2_basic_types.h"
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class IAIEvent;
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class CAIEventReaction;
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class CGroupFamily;
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class CGroup;
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class CStateInstance;
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//---------------------------------------------------------------------------------
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// CAIEventReactionAction
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//---------------------------------------------------------------------------------
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// this is the base class for action types that can be used to process events for
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// teams and other entiites
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class IAILogicAction
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: public NLMISC::CRefCount
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{
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public:
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typedef NLMISC::CSmartPtr<IAILogicAction> TSmartPtr;
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// NOTE: ctor takes following form:
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// CLASS(const std::vector<std::string> &args, const std::vector<CAIEventReactionAction *> &subActions)
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// note that actions are NOT responsible for deleting child actions
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virtual ~IAILogicAction()
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{};
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// this is the execute 'callback' for the action type.
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// NOTE: This code should be fast and compact as it may be called very large numbers of times
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// depending on the whim of the level designers
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// returns true on success, false on failure
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virtual bool executeAction (CStateInstance *entity,const IAIEvent *event)=0;
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virtual void addPropertyZone (CTmpPropertyZone::TSmartPtr zone)
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{}
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// attach a group family to the action if it supports it (assert otherwise)
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virtual void addGroupFamily(CGroupFamily *gf) { nlassert(0); }
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};
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// Code use by native functions and LogicAction
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class CAILogicActionDssStartActHelper
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{
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public:
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static void dssStartAct(TSessionId sessionId, uint32 actId);
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};
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class CAILogicActionSitDownHelper
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{
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public:
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static void sitDown(CGroup* group);
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static void standUp(CGroup* group);
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};
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class CAILogicDynamicIfHelper
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{
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public:
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static void setConditionSuccess(bool value) {_ConditionSuccess = value;}
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static bool getConditionSuccess() { return _ConditionSuccess;}
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private:
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static bool _ConditionSuccess;
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};
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//---------------------------------------------------------------------------------
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#endif
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