khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/hierarchy.xml

142 lines
3.3 KiB
XML

<interface_config>
<!-- ************************** -->
<!-- * UI:INTERFACE Hierarchy * -->
<!-- ************************** -->
<root id="interface" x="0" y="0" w="800" h="600" active="true" />
<tree node="gestion_windows"/>
<!-- ************************** -->
<!-- 1st List Menu : PLAYER -->
<tree node="player"/>
<tree node="inventory"/>
<tree node="temp_inventory"/>
<tree node="gestionsets"/> <!-- hands -->
<tree node="gestionsets2"/> <!-- hands 2-->
<tree node="team_share"/>
<tree node="defense" />
<tree node="inv_equip" />
<tree node="inv_bag" />
<tree node="inv_guild" />
<tree node="inv_room" />
<!-- ************************** -->
<!-- 2nd List Menu : BEAST -->
<tree node="animal_global">
<!-- MAX_INVENTORY_ANIMAL -->
<tree node="userpa1"/>
<tree node="userpa2"/>
<tree node="userpa3"/>
<tree node="userpa4"/>
</tree>
<!-- ************************** -->
<!-- 3rd List Menu : LABS -->
<!-- combat tree node autogenerated (see combat.xml) -->
<!--<tree node="commerce">
<tree node="DesertExoticRawMaterialKnowledge" />
<tree node="ForestExoticRawMaterialKnowledge" />
<tree node="JungleExoticRawMaterialKnowledge" />
<tree node="LakeExoticRawMaterialKnowledge" />
</tree>-->
<!--
<tree node="faber_create">
<tree node="faber_plan_selection" />
</tree>
<tree node="faber_repair">
</tree>
<tree node="faber_refine">
</tree>
-->
<!--
<tree node="tracking"/>
-->
<tree node="compass" />
<!-- magic trees node autogenerated (see magic.xml) but magic_composition -->
<!-- <tree node="magic_composition"/> -->
<!-- ************************** -->
<!-- 4th List Menu : COMMUNICATION -->
<tree node="target"/>
<!-- guild_chat tree node created in code -->
<!-- main_chat tree node created in code -->
<!-- system_info tree node created in code -->
<!-- around_me tree node created in code -->
<!-- tell tree node created in code -->
<!-- team_chat node created in code -->
<!-- team_list node created in code -->
<tree node="contact_list">
<!-- friend_list node created in code -->
<!-- ignore_list node created in code -->
</tree>
<!--<tree node="emote">
<tree node="all_emotes" />
</tree>-->
<!-- ************************** -->
<!-- 5th List Menu : INFO PLAYER -->
<tree node="guild_forum"/>
<tree node="mailbox"/>
<tree node="webig"/>
<tree node="info_player_journal"/>
<!-- info_player_career tree node auto generated (see info_player.xml) -->
<!-- <tree node="info_player_characs" /> -->
<tree node="info_player_skills"/>
<!-- info_player_brick tree node auto generated (see info_player.xml) -->
<tree node="fame"/>
<!-- ************************** -->
<!-- 7th List Menu : OPTIONS -->
<tree node="game_config"/>
<tree node="connection"/>
<tree node="keys" >
<tree node="keys_movement"/>
<tree node="keys_view"/>
<tree node="keys_actionbar"/>
<tree node="keys_fight"/>
<tree node="keys_chat"/>
<tree node="keys_edit"/>
<tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
</tree>
<!-- done with template teditcmd now <tree node="editkey" />-->
<tree node="macros" />
<tree node="new_macro" />
<!-- editcmd is now a template -->
<!-- ************************** -->
<!-- END OF List Menu -->
<!-- ************************** -->
<!-- Please put the node just after the group declaration. This way, the "loadui" reloading interface command works -->
</interface_config>