khanat-opennel-code/code/nel/src/3d/track_sampled_quat_small_header.cpp
kervala c3b3db07f1 Changed: Memory leaks detection
--HG--
branch : develop
2016-12-18 13:57:26 +01:00

233 lines
5.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/track_sampled_quat_small_header.h"
#include "nel/misc/algo.h"
using namespace std;
using namespace NLMISC;
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NL3D
{
// ***************************************************************************
CTrackSampledQuatSmallHeader::CTrackSampledQuatSmallHeader(CTrackSamplePack *pack, uint8 headerIndex, uint8 numKeys, uint16 keyIndex)
{
nlassert(pack);
_TrackSamplePack= pack;
_IndexTrackHeader= headerIndex;
_NumKeys= numKeys;
_KeyIndex= keyIndex;
}
// ***************************************************************************
CTrackSampledQuatSmallHeader::~CTrackSampledQuatSmallHeader()
{
}
// ***************************************************************************
bool CTrackSampledQuatSmallHeader::getLoopMode() const
{
return _TrackSamplePack->TrackHeaders[_IndexTrackHeader].LoopMode;
}
// ***************************************************************************
TAnimationTime CTrackSampledQuatSmallHeader::getBeginTime () const
{
return _TrackSamplePack->TrackHeaders[_IndexTrackHeader].BeginTime;
}
// ***************************************************************************
TAnimationTime CTrackSampledQuatSmallHeader::getEndTime () const
{
return _TrackSamplePack->TrackHeaders[_IndexTrackHeader].EndTime;
}
// ***************************************************************************
CTrackSampledQuatSmallHeader::TEvalType CTrackSampledQuatSmallHeader::evalTime (const TAnimationTime& date, uint &keyId0, uint &keyId1, float &interpValue)
{
/* IF YOU CHANGE THIS CODE, CHANGE too CTrackSampledQuatCommon
*/
// Empty? quit
if(_NumKeys==0)
return EvalDiscard;
// One Key? easy, and quit.
if(_NumKeys==1)
{
keyId0= 0;
return EvalKey0;
}
// Get the Track header info
CTrackSampleHeader &trackHeader= _TrackSamplePack->TrackHeaders[_IndexTrackHeader];
// manage Loop
//=====================
float localTime;
if(trackHeader.LoopMode)
{
nlassert(trackHeader.TotalRange>0);
// get relative to BeginTime.
localTime= date-trackHeader.BeginTime;
// force us to be in interval [0, _TotalRange[.
if( localTime<0 || localTime>=trackHeader.TotalRange )
{
double d= localTime*trackHeader.OOTotalRange;
// floor(d) is the truncated number of loops.
d= localTime- floor(d)*trackHeader.TotalRange;
localTime= (float)d;
// For precision problems, ensure correct range.
if(localTime<0 || localTime >= trackHeader.TotalRange)
localTime= 0;
}
}
else
{
// get relative to BeginTime.
localTime= date-trackHeader.BeginTime;
}
// get times ptr in packed data
uint8 *times= &_TrackSamplePack->Times[_KeyIndex];
// Find the first key before localTime
//=====================
// get the frame in the track.
sint frame= (sint)floor(localTime*trackHeader.OODeltaTime);
// clamp to uint8
clamp(frame, 0, 255);
// get the key.
keyId0= searchLowerBound(times, _NumKeys, (uint8)frame);
// Get the Frame of Key0.
uint frameKey0= times[keyId0];
// Interpolate with next key
//=====================
// If not the last Key
if(keyId0<(uint)_NumKeys-1)
{
// Get the next key.
keyId1= keyId0+1;
uint frameKey1= times[keyId1];
// unpack time.
float time0= frameKey0*trackHeader.DeltaTime;
float time1= frameKey1*trackHeader.DeltaTime;
// interpolate.
float t= (localTime-time0);
// If difference is one frame, optimize.
if(frameKey1-frameKey0==1)
t*= trackHeader.OODeltaTime;
else
t/= (time1-time0);
clamp(t, 0.f, 1.f);
// store this interp value.
interpValue= t;
return EvalInterpolate;
}
// else (last key of anim), just eval this key.
return EvalKey0;
}
// ***************************************************************************
const IAnimatedValue &CTrackSampledQuatSmallHeader::eval (const TAnimationTime& date, CAnimatedValueBlock &avBlock)
{
/* IF YOU CHANGE THIS CODE, CHANGE too CTrackSampledQuatSmallHeader
*/
// **** Eval time, and get key interpolation info
uint keyId0;
uint keyId1;
float interpValue;
TEvalType evalType= evalTime(date, keyId0, keyId1, interpValue);
// **** Eval Keys
// get starting keys
CQuatPack *keys= &_TrackSamplePack->Keys[_KeyIndex];
// Discard?
if( evalType==EvalDiscard )
return avBlock.ValQuat;
// One Key? easy, and quit.
else if( evalType==EvalKey0 )
{
keys[keyId0].unpack(avBlock.ValQuat.Value);
}
// interpolate
else if( evalType==EvalInterpolate )
{
CQuatPack valueKey0= keys[keyId0];
CQuatPack valueKey1= keys[keyId1];
// If the 2 keys have same value, just unpack.
if(valueKey0 == valueKey1)
{
valueKey0.unpack(avBlock.ValQuat.Value);
}
// else interpolate
else
{
// unpack key value.
CQuat quat0, quat1;
valueKey0.unpack(quat0);
valueKey1.unpack(quat1);
// interpolate
avBlock.ValQuat.Value= CQuat::slerp(quat0, quat1, interpValue);
}
}
else
{
nlstop;
}
return avBlock.ValQuat;
}
// ***************************************************************************
void CTrackSampledQuatSmallHeader::serial(NLMISC::IStream &/* f */)
{
// CTrackSampledQuatSmallHeader not designed to be serialsied
nlstop;
}
} // NL3D