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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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91 lines
2.5 KiB
INI
91 lines
2.5 KiB
INI
// Bank file name
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bank_name = "desert.smallbank";
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// Search pathes for shape and ig
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search_pathes =
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{
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};
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// Additional ig file name
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additionnal_ig =
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{
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};
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// Sun direction.
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sun_direction = { -0.5, +0.0, -0.85 };
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// Load instance group. 0 disable, 1 enable
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load_ig = 1;
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// Enable shadows. 0 disable, 1 enable
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shadow = 1;
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// Center of the landscape pointed by the sun
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sun_center = {18096, -25440, 0};
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// Distance of the sun
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sun_distance = 50000;
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// FOV of the sun in radian
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sun_fov = 0.52359877; // Pi / 6
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// Sun radius, (for softshadow sampling)
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sun_radius = 5000;
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// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
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zbuffer_landscape_size = 32768;
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// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
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zbuffer_object_size = 98304;
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// Square root of the number of soft shadow samples
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soft_shadow_samples_sqrt = 4;
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// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
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soft_shadow_jitter = 0.4;
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// Enable the sun contribution. 0 disable, 1 enable
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sun_contribution = 1;
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// Enable the sky global illumaniation. 0 disable, 1 enable
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sky_contribution = 1;
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// The sky global illumaniation intensity . [0 ~ 1]
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sky_intensity = 0.25;
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// Accuracy of the sky global illumaniation algorithm in meter
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global_illumination_cell_size = 5;
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// shadow bias for water surfaces
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water_shadow_bias = 0.8;
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// ambient lighting for water. [0 ~ 1]
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water_ambient = 0.3;
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// diffuse lighting for water. [0 ~ 1]
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water_diffuse = 1.0;
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// true if the water color should be modulated with the source diffuse map
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modulate_water_color = 0;
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// 1 if the water should receive sky lighting contribution
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sky_contribution_for_water = 0;
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// Side length of landscape used to compute the sky global illumaniation in meter
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global_illumination_length = 600;
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// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
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quad_grid_size = 512;
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// Size of a cell of the quad grid in meter. (optimisation)
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quad_grid_cell_size = 1;
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// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
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cpu_num = 0;
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/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
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/// are above, below, or intersect a water surface (rough approximation).
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/// As a matter of fact, these flags are processed during hte lighting as well.
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vegetable_height = 2;
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