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190 lines
6.4 KiB
C++
190 lines
6.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CDB_MANAGER_H
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#define CDB_MANAGER_H
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#include "nel/misc/cdb_branch.h"
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#include "nel/misc/cdb_leaf.h"
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#include "nel/misc/cdb_bank_handler.h"
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#include "nel/misc/cdb_branch_observing_handler.h"
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namespace NLMISC{
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/// Class that encapsulates the separate CDB components
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class CCDBManager{
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public:
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/**
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The constructor
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@param maxBanks - The maximum number of banks to be used
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*/
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CCDBManager( const char *rootNodeName, uint maxBanks );
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~CCDBManager();
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/**
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Returns the specified leaf node from the database.
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@param name The name of the leaf node.
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@param create Specifies if the node should be created if it doesn't exist yet.
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*/
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CCDBNodeLeaf* getDbLeaf( const std::string &name, bool create = true );
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/**
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Returns the specified branch node from the database.
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@param name The name of the branch.
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*/
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CCDBNodeBranch* getDbBranch( const std::string &name );
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/**
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Deletes the specified database node.
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@param name The name of the database node.
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*/
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void delDbNode( const std::string &name );
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/**
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Adds an observer to a branch of the database.
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@param branchName The name of the branch we want to observe
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@param observer The observer we want to add
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@param positiveLeafNameFilter A vector of strings containing the names of the leaves we want to observe
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*/
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void addBranchObserver( const char *branchName, ICDBNode::IPropertyObserver *observer, const std::vector< std::string >& positiveLeafNameFilter = std::vector< std::string >() );
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/**
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Adds an observer to a branch of the database.
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@param branch The branch we want to observe
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@param observer The observer we want to add
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@param positiveLeafNameFilter A vector of strings containing the names of the leaves we want to observe
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*/
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void addBranchObserver( CCDBNodeBranch *branch, ICDBNode::IPropertyObserver *observer, const std::vector< std::string >& positiveLeafNameFilter = std::vector< std::string >() );
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/**
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Adds an observer to a branch of the database.
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@param branchName The name of the branch we start from
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@param dbPathFromThisNode The path to the branch we want to observe
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@param observer The observer we want to add
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@param positiveLeafNameFilter An array of strings containing the names of the leaves we want to observe
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@param positiveLeafNameFilterSize The size of the array
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*/
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void addBranchObserver( const char *branchName, const char *dbPathFromThisNode, ICDBNode::IPropertyObserver &observer, const char **positiveLeafNameFilter = NULL, uint positiveLeafNameFilterSize = 0 );
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/**
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Adds an observer to a branch of the database.
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@param branch The branch we start from
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@param dbPathFromThisNode The path to the branch we want to observe
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@param observer The observer we want to add
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@param positiveLeafNameFilter An array of strings containing the names of the leaves we want to observe
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@param positiveLeafNameFilterSize The size of the array
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*/
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void addBranchObserver( CCDBNodeBranch *branch, const char *dbPathFromThisNode, ICDBNode::IPropertyObserver &observer, const char **positiveLeafNameFilter, uint positiveLeafNameFilterSize );
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/**
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Removes an observer from a branch in the database.
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@param branchName The name of the branch
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@param observer The observer we want to remove
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*/
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void removeBranchObserver( const char *branchName, ICDBNode::IPropertyObserver* observer );
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/**
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Removes an observer from a branch in the database.
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@param branch The branch
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@param observer The observer we want to remove
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*/
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void removeBranchObserver( CCDBNodeBranch *branch, ICDBNode::IPropertyObserver* observer );
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/**
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Removes an observer from a branch in the database.
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@param branchName The name of the branch we start from
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@param dbPathFromThisNode The path to the branch we want to observe from the starting branch
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@param observer The observer we want to remove
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*/
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void removeBranchObserver( const char *branchName, const char *dbPathFromThisNode, ICDBNode::IPropertyObserver &observer );
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/**
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Removes an observer from a branch in the database.
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@param branchName The name of the branch we start from
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@param dbPathFromThisNode The path to the branch we want to observe from the starting branch
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@param observer The observer we want to remove
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*/
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void removeBranchObserver( CCDBNodeBranch *branch, const char *dbPathFromThisNode, ICDBNode::IPropertyObserver &observer );
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/**
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Adds a branch observer call flush observer. ( These are notified after the branch observers are notified )
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@param observer The observer
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*/
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void addFlushObserver( CCDBBranchObservingHandler::IBranchObserverCallFlushObserver *observer );
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/**
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Removes a branch observer call flush observer.
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@param observer The observer
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*/
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void removeFlushObserver( CCDBBranchObservingHandler::IBranchObserverCallFlushObserver *observer );
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/**
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Notifies the observers whose observed branches were updated.
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*/
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void flushObserverCalls();
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/**
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Resets the specified bank.
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@param gc GameCycle ( no idea what it is exactly, probably some time value )
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@param bank The banks we want to reset
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*/
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void resetBank( uint gc, uint bank );
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/**
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@brief Resizes the bank holders. WARNING: Resets data contained.
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@param newSize - The new maximum number of banks.
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*/
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void resizeBanks( uint newSize );
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protected:
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CCDBBankHandler bankHandler;
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CCDBBranchObservingHandler branchObservingHandler;
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CRefPtr< CCDBNodeBranch > _Database;
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};
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}
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#endif
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