khanat-opennel-code/code/nel/include/nel/misc/polygon.h

233 lines
9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_POLYGON_H
#define NL_POLYGON_H
#include "types_nl.h"
#include "matrix.h"
#include "stream.h"
#include "vector_2f.h"
#include <vector>
namespace NLMISC
{
class CTriangle;
// Used by the method toConvexPolygons
class CBSPNode2v;
// ***************************************************************************
/**
* A polygon, with an unlimited size of vertices.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2000
*/
class CPolygon
{
public:
std::vector<CVector> Vertices;
public:
/// Constructor
CPolygon() {}
/// Constructor. Init with a triangle.
CPolygon(const CVector &a, const CVector &b, const CVector &c);
sint getNumVertices() const {return (sint)Vertices.size();}
// build a triangle fan from this polygon, appending resulting tris to 'dest'
void toTriFan(std::vector<NLMISC::CTriangle> &dest) const;
/// Clip a polygon with a set of planes. Cohen-sutherland... clipPolygonBack() is used on planes.
void clip(const CPlane *planes, uint nPlanes);
/// Clip a polygon with a set of planes. Cohen-sutherland clipping... clipPolygonBack() is used on planes.
void clip(const std::vector<CPlane> &planes);
float computeArea() const;
/// Serial this polygon
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
/**
* Convert a concave polygon into a list of convex polygons using a 2d projection.
* The polygon mustn't overlap itself in the XY plane of the basis passed in parameter.
* The polygon must be direct in the XY plane of the basis passed in parameter. (Counter clock wise)
*
* The subdivison is in non-constant n*log(n) with n is the number of vertices.
*
* \param outputPolygons is the list filled with clipped convex polygons. The list is not cleared at the beginning.
* New polygons are just appended at the end.
* \param basis is the basis of the polygon projection.
* \return true if the polygon has been subdivided. false if the polygon overlap itself in the XY plane of the basis
* or if the polygon is not direct (clock wise).
*/
bool toConvexPolygons (std::list<CPolygon>& outputPolygons, const CMatrix& basis) const;
/**
* Chain the arg polygons with this polygon testing 2d intersections.
* The 2d intersection test has been done in the XY plane of the basis passed at the function.
*
* The polygon a-b-c-d-e chained with f-g-h-i-j will give the polygon a-b-f-g-h-i-j-f-b-c-d-e
* if the edge b-f is not 2d clipped by any edge plane in the XY plane of basis.
*
* \param basis is the basis of the polygon projection.
* \return false if chain failed. else true.
*/
bool chain (const std::vector<CPolygon> &other, const CMatrix& basis);
/// get the best triplet from this poly (the one that has the highest area)
void getBestTriplet(uint &index0, uint &index1, uint &index2);
/** Takes the best triplet from this poly to build a normal.
* From this normal and a points, build a basis (the normal is the K vector of the basis)
* This can be used to transform the poly in 2D after it has been inverted
*/
void buildBasis(CMatrix &dest);
// Used by the method toConvexPolygons and chain
void toConvexPolygonsLocalAndBSP (std::vector<CVector> &localVertices, CBSPNode2v &root, const CMatrix &basis) const;
static bool toConvexPolygonsEdgeIntersect (const CVector2f& a0, const CVector2f& a1, const CVector2f& b0, const CVector2f& b1);
static bool toConvexPolygonsLeft (const std::vector<CVector> &vertex, uint a, uint b, uint c);
static bool toConvexPolygonsLeftOn (const std::vector<CVector> &vertex, uint a, uint b, uint c);
static bool toConvexPolygonsInCone (const std::vector<CVector> &vertex, uint a, uint b);
static bool toConvexPolygonsDiagonal (const std::vector<CVector> &vertex, const CBSPNode2v &bsp, uint a, uint b);
};
/**
* A 2d convex polygon
*/
class CPolygon2D
{
public:
typedef std::vector<CVector2f> TVec2fVect;
TVec2fVect Vertices;
public:
/// default ctor
CPolygon2D() {}
// swap this poly content with another poly content
void swap(CPolygon2D &other) { Vertices.swap(other.Vertices); }
/** Build a 2D polygon from this 3D polygon, by using the given projection matrix
* The x and y components of projected vertices are used to create the 2D polygon
*/
CPolygon2D(const CPolygon &src, const CMatrix &projMat = CMatrix::Identity);
/** Reinit a 2D polygon from this 3D polygon, by using the given projection matrix
* The x and y components of projected vertices are used to create the 2D polygon
*/
void fromPolygon(const CPolygon &src, const CMatrix &projMat = CMatrix::Identity);
/** Build a 2D polygon from the given triangle, by using the given projection matrix
* The x and y components of projected vertices are used to create the 2D polygon
*/
CPolygon2D(const CTriangle &tri, const CMatrix &projMat = CMatrix::Identity);
/// Check whether this polygon is convex;
bool isConvex();
/** Build a convex hull from this polygon. The result poly is ordered, so it can also be used to order a convex
* poly given its set of vertices.
* NB: require this != &dest
*/
void buildConvexHull(CPolygon2D &dest) const;
/// get the best triplet of vector. e.g the triplet that has the best surface
void getBestTriplet(uint &index0, uint &index1, uint &index2);
/// Serial this polygon
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
typedef std::pair<sint, sint> TRaster;
typedef std::vector<TRaster> TRasterVect;
/** Compute the borders of this poly with sub-pixel accuracy. No clipping is performed.
* Only points exactly inside or exactly on the left border of the polygon are kept.
* This means that pixels are seen as points, not as surfaces.
* The output is in a vector of sint pairs. minimumY is filled with the minimum y value of the poly.
* Each pairs gives [xmin, xmax] for the current segment. if xmin > xmax, then no point is valid for this segment.
* Otherwise, all points from x = xmin (included) to x = xmax (included) are valid.
* IMPORTANT: coordinates must be in the -32000, 32000 range. This is checked in debug
*/
void computeBorders(TRasterVect &borders, sint &minimumY) const;
/** The same as compute borders, but pixel are seen as surfaces and not as points.
* Any pixel that is touched by the poly will be selected
* IMPORTANT: coordinates must be in the -32000, 32000 range. This is checked in debug
*/
void computeOuterBorders(TRasterVect &borders, sint &minimumY) const;
/** The same as compute borders, but pixel are seen as surfaces and not as points
* In this version, only pixels that are entirely INSIDE the poly are kept
* IMPORTANT: coordinates must be in the -32000, 32000 range. This is checked in debug
*/
void computeInnerBorders(TRasterVect &borders, sint &minimumY) const;
/// Test whether this polygon intersect another convex polygon. Currently not optimized.
bool intersect(const CPolygon2D &other) const;
/// Check whether a point is contained by this poly
bool contains(const CVector2f &p, bool hintIsConvex = true) const;
/** Get the index of a segment of this poly that is a non null segment.
* \return true if such a segment was found
*/
bool getNonNullSeg(uint &seg) const;
/// Get a line equation of the seg starting at the given index
void getLineEquation(uint index, float &a, float &b, float &c) const;
// Test if current poly is CCW oriented (in a right handed coord. system)
bool isCCWOriented() const;
// get bounding rect (poly must not be empty)
void getBoundingRect(CVector2f &minCorner, CVector2f &maxCorner) const;
// test self intersection
bool selfIntersect() const;
private:
/// Sum the dot product of this poly vertices against a line equation a*x + b*y + c
float sumDPAgainstLine(float a, float b, float c) const;
/// Get ref to the first vertex that start at index
const CVector2f &getSegRef0(uint index) const
{
nlassert(index < Vertices.size()); return Vertices[index];
}
const CVector2f &getSegRef1(uint index) const
{
nlassert(index < Vertices.size());
return index + 1 == Vertices.size() ?
Vertices[0] :
Vertices[index + 1];
}
void checkValidBorders() const;
};
// comparison of 2D polygon
bool operator == (const CPolygon2D &lhs, const CPolygon2D &rhs);
bool operator < (const CPolygon2D &lhs, const CPolygon2D &rhs);
} // NLMISC
#endif // NL_POLYGON_H
/* End of polygon.h */