khanat-opennel-code/code/nel/include/nel/misc/progress_callback.h

89 lines
1.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PROGRESS_CALLBACK_H
#define NL_PROGRESS_CALLBACK_H
#include "types_nl.h"
namespace NLMISC {
/**
* Progress callback interface
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2002
*/
class IProgressCallback
{
public:
IProgressCallback ();
virtual ~IProgressCallback () {}
/**
* Call back
*
* progressValue should be 0 ~ 1
*/
virtual void progress (float progressValue);
/**
* Push crop values
*/
void pushCropedValues (float min, float max);
/**
* Push crop values
*/
void popCropedValues ();
/**
* Get croped value
*/
float getCropedValue (float value) const;
public:
/// Display string
std::string DisplayString;
private:
class CCropedValues
{
public:
CCropedValues (float min, float max)
{
Min = min;
Max = max;
}
float Min;
float Max;
};
std::vector<CCropedValues> _CropedValues;
};
} // NLMISC
#endif // NL_PROGRESS_CALLBACK_H
/* End of progress_callback.h */