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438 lines
10 KiB
C++
438 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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#include "movie_shooter.h"
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#include "time_client.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/path.h"
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#include "nel/misc/fast_mem.h"
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#include "nel/misc/common.h"
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#include "nel/misc/file.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/system_info.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace std;
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// ***************************************************************************
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CMovieShooter MovieShooter;
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// ***************************************************************************
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CMovieShooter::CMovieShooter()
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{
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_MemoryBlock= NULL;
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_MemorySize= 0;
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_CurrentIndex= 0;
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_NumFrames= 0;
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_FirstFrame= NULL;
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_LastFrame= NULL;
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_FrameSkip = _CurrentFrameSkip = 0;
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}
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// ***************************************************************************
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CMovieShooter::~CMovieShooter()
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{
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clearMemory();
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}
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// ***************************************************************************
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bool CMovieShooter::init(uint maxMemory)
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{
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clearMemory();
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if(maxMemory==0)
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return false;
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_MemoryBlock= new uint8[maxMemory];
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if(!_MemoryBlock)
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{
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nlwarning("Failed to Allocate %d bytes for MovieShooter", maxMemory);
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return false;
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}
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// Must fill memory with 0, just to ensure the system allocate the virtual pages.
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memset(_MemoryBlock, 0, maxMemory);
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_MemorySize= maxMemory;
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_CurrentIndex= 0;
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_NumFrames= 0;
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_FirstFrame= NULL;
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_LastFrame= NULL;
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return true;
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}
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// ***************************************************************************
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void CMovieShooter::clearMemory()
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{
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if(_MemoryBlock)
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delete [] (_MemoryBlock);
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_MemoryBlock= NULL;
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_MemorySize= 0;
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_CurrentIndex= 0;
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_NumFrames= 0;
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_FirstFrame= NULL;
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_LastFrame= NULL;
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}
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// ***************************************************************************
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bool CMovieShooter::addFrame(double time, UDriver *pDriver)
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{
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if(!enabled())
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return false;
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// Get the buffer from driver. static to avoid reallocation
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static CBitmap bitmap;
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pDriver->getBuffer(bitmap);
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nlassert(bitmap.getPixelFormat()==CBitmap::RGBA);
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// add the frame.
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if(bitmap.getPixels().size()==0)
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return false;
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return addFrame(time, (CRGBA*)(&bitmap.getPixels()[0]), bitmap.getWidth(), bitmap.getHeight());
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}
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// ***************************************************************************
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bool CMovieShooter::addFrame(double time, CRGBA *pImage, uint w, uint h)
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{
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if(!enabled() || w==0 || h==0)
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return false;
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++_CurrentFrameSkip;
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if (_CurrentFrameSkip <= _FrameSkip)
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return true;
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_CurrentFrameSkip = 0;
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// _MemorySize must contain at least ONE frame.
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uint dataSize= w*h*sizeof(uint16);
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uint totalSize= dataSize+sizeof(CFrameHeader);
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nlassert(totalSize<=_MemorySize);
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// If too big to fit in memory malloc, loop
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if( totalSize + _CurrentIndex > _MemorySize)
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{
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_CurrentIndex= 0;
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}
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// prepare a new frame.
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CFrameHeader *newFrame= (CFrameHeader*)(_MemoryBlock+_CurrentIndex);
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// while this frame erase first one.
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while( _FirstFrame!=NULL && (uint8*)newFrame<=(uint8*)_FirstFrame && ((uint8*)newFrame+totalSize)>(uint8*)_FirstFrame )
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{
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// skip to the next frame.
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_FirstFrame= _FirstFrame->Next;
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_NumFrames--;
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// if empty, clean all.
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if(_FirstFrame==NULL)
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{
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nlassert(_NumFrames==0);
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_LastFrame=NULL;
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_CurrentIndex= 0;
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newFrame= (CFrameHeader*)_MemoryBlock;
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}
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}
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// Build the frame.
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newFrame->Time= time;
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newFrame->Width= w;
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newFrame->Height= h;
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newFrame->Data= _MemoryBlock+_CurrentIndex+sizeof(CFrameHeader);
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newFrame->Next= NULL;
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// Compress and Fill Data. As fast as possible
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uint16 *dst= (uint16*)newFrame->Data;
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CRGBA *src= pImage;
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for(uint y=h;y>0;y--)
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{
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// Precache all the line. NB: correct for 800, since 800*4==3200, ie under the 4K cache size.
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CFastMem::precache(src, w*sizeof(CRGBA));
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// For all pixels; compress, and store.
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM)
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__asm
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{
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mov ecx, w
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mov esi, src
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mov edi, dst
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myLoop2:
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mov eax, [esi]
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mov ebx, eax
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mov edx, eax
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and eax, 0x000000F8
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and ebx, 0x0000FC00
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shl eax, 8
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shr ebx, 5
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or eax, ebx
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and edx, 0x00F80000
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shr edx, 19
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add esi, 4
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or eax, edx
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mov [edi],eax
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add edi, 2
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dec ecx
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jnz myLoop2
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}
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src+= w;
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dst+= w;
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#else
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for(uint x=w;x>0;x--, src++, dst++)
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{
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*dst= src->get565();
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}
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#endif
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}
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// inc index.
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_CurrentIndex+= totalSize;
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// Link to the list.
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if(_FirstFrame==NULL)
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{
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_FirstFrame= _LastFrame= newFrame;
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}
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else
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{
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_LastFrame->Next= newFrame;
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_LastFrame= newFrame;
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}
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// Ok!
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_NumFrames++;
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return true;
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}
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// ***************************************************************************
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uint CMovieShooter::getNumFrames()
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{
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return _NumFrames;
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}
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// ***************************************************************************
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void CMovieShooter::saveMovie(UDriver *drv, UTextContext *textContext, const char *path, float framePeriod, bool allowLinearInterp, const char *savePrefix /*= "shot_"*/)
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{
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if(!CFile::isDirectory(path))
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throw Exception("SaveMovie: %s is not a directory", path);
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if(getNumFrames()<2)
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throw Exception("SaveMovie: no Frames to save");
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if(framePeriod<=0)
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throw Exception("SaveMovie: bad Frame Period");
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// Initialize Pen
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textContext->setFontSize(10);
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textContext->setColor(CRGBA(255,255,255));
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textContext->setHotSpot(UTextContext::TopLeft);
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// prepape save
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string fileName= string(path) + "/" + string(savePrefix);
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// first frame
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CFrameHeader *precFrame= _FirstFrame;
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double time= precFrame->Time;
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// Save all frames
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uint fileIndex= 0;
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sint n= getNumFrames();
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// Write interpolation of frames => must have 2 frames.
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while(n>=2)
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{
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// Grab Inputs.
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drv->EventServer.pump(true);
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// Stop to save ??
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if(drv->AsyncListener.isKeyDown(KeyESCAPE))
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{
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break;
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}
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// nextFrame is...
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CFrameHeader *nextFrame= precFrame->Next;
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// Skip any frame. Get first end frame with Time>time
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while(n>=2 && nextFrame->Time<=time)
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{
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// skip the Frame
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precFrame= nextFrame;
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nextFrame= nextFrame->Next;
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n--;
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}
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// If a frame exist, get it.
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if(n>=2)
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{
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// get the interpolation factor
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double interpValue= (time-precFrame->Time)/(nextFrame->Time-precFrame->Time);
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// interpolation is possible only if 2 frames are of same size, and if wanted
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bool interpOk;
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uint w, h;
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w= precFrame->Width;
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h= precFrame->Height;
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interpOk= allowLinearInterp && (w==nextFrame->Width && h==nextFrame->Height);
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// get the first frame
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static CBitmap bmp0;
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getFrameData(precFrame, bmp0);
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// if interp ok
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if(interpOk)
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{
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static CBitmap bmp1;
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getFrameData(nextFrame, bmp1);
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uint coef= (uint)floor(256*interpValue+0.5f);
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coef= min(256U, coef);
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// blend
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CRGBA *dst= (CRGBA*)&bmp0.getPixels()[0];
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CRGBA *src= (CRGBA*)&bmp1.getPixels()[0];
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for(uint nPix= w*h;nPix>0;nPix--, src++, dst++)
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{
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dst->blendFromuiRGBOnly(*dst, *src, coef);
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}
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}
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// write the bitmap
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char fname[500];
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smprintf(fname, 500, "%s%05d.tga", fileName.c_str(), fileIndex);
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COFile file(fname);
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bmp0.writeTGA(file,24,false);
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// Copy frame to buffer, and swap
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drv->fillBuffer(bmp0);
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textContext->printfAt(0.05f,0.80f, "Movie Saving: %d%%", 100-n*100/getNumFrames());
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drv->swapBuffers();
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}
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// next frame to write.
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fileIndex++;
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time+= framePeriod;
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}
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}
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// ***************************************************************************
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void CMovieShooter::replayMovie(UDriver *drv, UTextContext *textContext)
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{
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nlassert(drv);
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if(getNumFrames()<2)
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throw Exception("ReplayMovie: no Frames to save");
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// Initialize Pen
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textContext->setFontSize(10);
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textContext->setColor(CRGBA(255,255,255));
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textContext->setHotSpot(UTextContext::TopLeft);
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// first frame
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CFrameHeader *frame= _FirstFrame;
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uint n= getNumFrames();
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// replay all frames
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double tPrec= ryzomGetLocalTime ()*0.001;
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double lastFrameTime= frame->Time;
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while(frame)
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{
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// Grab Inputs.
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drv->EventServer.pump(true);
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// Stop to save ??
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if(drv->AsyncListener.isKeyDown(KeyESCAPE))
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{
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break;
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}
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// get the frame
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static CBitmap bmp0;
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getFrameData(frame, bmp0);
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// Copy frame to buffer
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drv->fillBuffer(bmp0);
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textContext->printfAt(0.05f,0.80f, "Movie Replay: %d%%", 100-n*100/getNumFrames());
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// Wait frame
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double tNext;
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do
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{
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tNext= ryzomGetLocalTime ()*0.001;
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}
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while( tNext-tPrec < frame->Time-lastFrameTime );
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lastFrameTime= frame->Time;
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tPrec= tNext;
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// swap.
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drv->swapBuffers();
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// nextFrame
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frame= frame->Next;
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n--;
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}
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}
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// ***************************************************************************
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void CMovieShooter::getFrameData(CFrameHeader *frame, NLMISC::CBitmap &bmp)
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{
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uint w= frame->Width;
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uint h= frame->Height;
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// resize
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if(bmp.getWidth()!=w || bmp.getHeight()!=h)
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bmp.resize(w, h);
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// unpack.
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uint16 *src= (uint16*)frame->Data;
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CRGBA *dst= (CRGBA*)&bmp.getPixels()[0];
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for(uint npix= w*h; npix>0; npix--, src++, dst++)
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{
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dst->set565(*src);
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}
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}
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// ***************************************************************************
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void CMovieShooter::resetMovie()
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{
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_CurrentIndex= 0;
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_NumFrames= 0;
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_FirstFrame= NULL;
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_LastFrame= NULL;
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}
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// ***************************************************************************
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void CMovieShooter::setFrameSkip (uint32 nNbFrameToSkip)
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{
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_FrameSkip = nNbFrameToSkip;
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_CurrentFrameSkip = 0;
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}
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