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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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dec6c2d880
--HG-- branch : feature-export-assimp
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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namespace NLMISC {
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class CConfigFile;
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}
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#ifdef NL_OS_WINDOWS
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#include <nel/misc/sstring.h>
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typedef NLMISC::CSString TPathString;
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#else
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typedef std::string TPathString;
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#endif
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/// Asset database configuration
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class CDatabaseConfig
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{
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public:
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~CDatabaseConfig();
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/// Searches for the configuration for the specified asset path by recursively going through all parent directories looking for 'database.cfg', initializes and applies the configuration.
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static bool init(const std::string &asset);
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static void release();
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static void initTextureSearchDirectories();
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static inline const TPathString &rootPath() { return s_RootPath; }
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static inline TPathString configPath() { return s_RootPath + "/database.cfg"; }
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private:
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static void cleanup();
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static void searchDirectories(const char *var);
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static CDatabaseConfig s_Instance;
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static uint32 s_ConfigFileModification;
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static TPathString s_RootPath;
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static NLMISC::CConfigFile *s_ConfigFile;
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};
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/* end of file */
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